You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
288 lines
12 KiB
288 lines
12 KiB
package sig;
|
|
import javax.swing.JPanel;
|
|
|
|
import sig.utils.DrawUtils;
|
|
|
|
import java.awt.Graphics;
|
|
import java.awt.Color;
|
|
|
|
import java.awt.Image;
|
|
import java.awt.image.MemoryImageSource;
|
|
import java.util.ArrayList;
|
|
import java.util.Collections;
|
|
import java.util.Comparator;
|
|
import java.util.List;
|
|
import java.awt.image.ColorModel;
|
|
import java.awt.GraphicsEnvironment;
|
|
import java.awt.GraphicsConfiguration;
|
|
import java.awt.Toolkit;
|
|
|
|
public class Panel extends JPanel implements Runnable {
|
|
long startTime = System.nanoTime();
|
|
long endTime = System.nanoTime();
|
|
public int pixel[];
|
|
public int width=SigRenderer.SCREEN_WIDTH;
|
|
public int height=SigRenderer.SCREEN_HEIGHT;
|
|
private Image imageBuffer;
|
|
private MemoryImageSource mImageProducer;
|
|
private ColorModel cm;
|
|
private Thread thread;
|
|
List<Triangle> accumulatedTris = new ArrayList<Triangle>();
|
|
|
|
public Panel() {
|
|
super(true);
|
|
thread = new Thread(this, "MyPanel Thread");
|
|
}
|
|
|
|
/**
|
|
* Get Best Color model available for current screen.
|
|
* @return color model
|
|
*/
|
|
protected static ColorModel getCompatibleColorModel(){
|
|
GraphicsConfiguration gfx_config = GraphicsEnvironment.
|
|
getLocalGraphicsEnvironment().getDefaultScreenDevice().
|
|
getDefaultConfiguration();
|
|
return gfx_config.getColorModel();
|
|
}
|
|
|
|
/**
|
|
* Call it after been visible and after resizes.
|
|
*/
|
|
public void init(){
|
|
cm = getCompatibleColorModel();
|
|
width = getWidth();
|
|
height = getHeight();
|
|
SigRenderer.SCREEN_WIDTH=getWidth();
|
|
SigRenderer.SCREEN_HEIGHT=getHeight();
|
|
int screenSize = width * height;
|
|
if(pixel == null || pixel.length < screenSize){
|
|
pixel = new int[screenSize];
|
|
}
|
|
mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width);
|
|
mImageProducer.setAnimated(true);
|
|
mImageProducer.setFullBufferUpdates(true);
|
|
imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer);
|
|
if(thread.isInterrupted() || !thread.isAlive()){
|
|
thread.start();
|
|
}
|
|
SigRenderer.depthBuffer = new float[width*height];
|
|
}
|
|
/**
|
|
* Do your draws in here !!
|
|
* pixel is your canvas!
|
|
*/
|
|
public /* abstract */ void render(){
|
|
int[] p = pixel; // this avoid crash when resizing
|
|
//a=h/w
|
|
|
|
final int h=SigRenderer.SCREEN_HEIGHT;
|
|
if(p.length != width * height) return;
|
|
for (int x=0;x<width;x++) {
|
|
for (int y=0;y<height;y++) {
|
|
p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0;
|
|
SigRenderer.depthBuffer[x+y*width]=0;
|
|
}
|
|
}
|
|
|
|
accumulatedTris.clear();
|
|
|
|
//Matrix matRotZ = Matrix.MakeRotationZ(fTheta*0.5f),matRotX = Matrix.MakeRotationX(fTheta);
|
|
Matrix matRotZ = Matrix.IDENTITY;
|
|
Matrix matRotX = Matrix.IDENTITY;
|
|
Matrix matTranslation = Matrix.MakeTranslation(0,0,0);
|
|
Matrix matWorld = Matrix.IDENTITY;
|
|
matWorld = Matrix.MultiplyMatrix(matRotZ,matRotX);
|
|
matWorld = Matrix.MultiplyMatrix(matWorld,matTranslation);
|
|
|
|
Vector vUp = new Vector(0,1,0);
|
|
Vector vTarget = new Vector(0,(float)Math.sin(SigRenderer.pitch),(float)Math.cos(SigRenderer.pitch));
|
|
Matrix matCameraRot = Matrix.MakeRotationY(SigRenderer.yaw);
|
|
SigRenderer.vLookDir = Matrix.MultiplyVector(matCameraRot,vTarget);
|
|
vTarget = Vector.add(SigRenderer.vCamera,SigRenderer.vLookDir);
|
|
|
|
Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp);
|
|
Matrix matView = Matrix.QuickInverse(matCamera);
|
|
|
|
for (Triangle t : SigRenderer.cube.triangles) {
|
|
Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();
|
|
|
|
//matWorld = Matrix.MakeTranslation(10,0,0);
|
|
|
|
triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
|
|
triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
|
|
triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
|
|
triTransformed.T = t.T;
|
|
triTransformed.U = t.U;
|
|
triTransformed.V = t.V;
|
|
triTransformed.tex = t.tex;
|
|
|
|
Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
|
|
line1 = Vector.subtract(triTransformed.B,triTransformed.A);
|
|
line2 = Vector.subtract(triTransformed.C,triTransformed.A);
|
|
|
|
normal = Vector.crossProduct(line1,line2);
|
|
normal = Vector.normalize(normal);
|
|
|
|
Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
|
|
|
|
if (Vector.dotProduct(normal,cameraRay)<0) {
|
|
/*Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
|
|
lightDir = Vector.normalize(lightDir);*/
|
|
|
|
//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
|
|
//float dp = Math.max(0.1f,Math.min(1,-1/Vector.dotProduct(normal,cameraRay)));
|
|
Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
|
|
Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
|
|
float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
|
|
(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
|
|
(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));
|
|
|
|
triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
|
|
triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
|
|
triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
|
|
triViewed.setColor(new Color(dp,dp,dp));
|
|
triViewed.T = triTransformed.T;
|
|
triViewed.U = triTransformed.U;
|
|
triViewed.V = triTransformed.V;
|
|
triViewed.tex = triTransformed.tex;
|
|
|
|
int clippedTriangles = 0;
|
|
Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
|
|
|
|
clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
|
|
for (int i=0;i<clippedTriangles;i++) {
|
|
if (i>0) {
|
|
triProjected = new Triangle();
|
|
}
|
|
triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
|
|
triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
|
|
triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
|
|
triProjected.col = clipped[i].col;
|
|
triProjected.tex = clipped[i].tex;
|
|
triProjected.T = (Vector2)clipped[i].T.clone();
|
|
triProjected.U = (Vector2)clipped[i].U.clone();
|
|
triProjected.V = (Vector2)clipped[i].V.clone();
|
|
|
|
triProjected.T.u = triProjected.T.u/triProjected.A.w;
|
|
triProjected.U.u = triProjected.U.u/triProjected.B.w;
|
|
triProjected.V.u = triProjected.V.u/triProjected.C.w;
|
|
triProjected.T.v = triProjected.T.v/triProjected.A.w;
|
|
triProjected.U.v = triProjected.U.v/triProjected.B.w;
|
|
triProjected.V.v = triProjected.V.v/triProjected.C.w;
|
|
|
|
triProjected.T.w = 1.0f/triProjected.A.w;
|
|
triProjected.U.w = 1.0f/triProjected.B.w;
|
|
triProjected.V.w = 1.0f/triProjected.C.w;
|
|
|
|
triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
|
|
triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
|
|
triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
|
|
|
|
triProjected.A.x*=-1f;
|
|
triProjected.A.y*=-1f;
|
|
triProjected.B.x*=-1f;
|
|
triProjected.B.y*=-1f;
|
|
triProjected.C.x*=-1f;
|
|
triProjected.C.y*=-1f;
|
|
|
|
Vector viewOffset = new Vector(1,1,0);
|
|
triProjected.A = Vector.add(triProjected.A,viewOffset);
|
|
triProjected.B = Vector.add(triProjected.B,viewOffset);
|
|
triProjected.C = Vector.add(triProjected.C,viewOffset);
|
|
triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
|
|
triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
|
|
triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
|
|
triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
|
|
triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
|
|
triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
|
|
|
|
accumulatedTris.add(triProjected);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*Collections.sort(accumulatedTris, new Comparator<Triangle>() {
|
|
@Override
|
|
public int compare(Triangle t1, Triangle t2) {
|
|
float z1=(t1.A.z+t1.B.z+t1.C.z)/3f;
|
|
float z2=(t2.A.z+t2.B.z+t2.C.z)/3f;
|
|
return (z1<z2)?1:(z1==z2)?0:-1;
|
|
}
|
|
});*/
|
|
|
|
for (Triangle t : accumulatedTris) {
|
|
Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
|
|
List<Triangle> triList = new ArrayList<>();
|
|
triList.add(t);
|
|
int newTriangles=1;
|
|
for (int pl=0;pl<4;pl++) {
|
|
int trisToAdd=0;
|
|
while (newTriangles>0) {
|
|
clipped = new Triangle[]{new Triangle(),new Triangle()};
|
|
Triangle test = triList.remove(0);
|
|
newTriangles--;
|
|
switch (pl) {
|
|
case 0:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(0,1,0),test,clipped);}break;
|
|
case 1:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,getHeight()-1f,0),new Vector(0,-1,0),test,clipped);}break;
|
|
case 2:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(1,0,0),test,clipped);}break;
|
|
case 3:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(getWidth()-1f,0,0),new Vector(-1,0,0),test,clipped);}break;
|
|
}
|
|
for (int w=0;w<trisToAdd;w++) {
|
|
triList.add(clipped[w]);
|
|
}
|
|
}
|
|
newTriangles=triList.size();
|
|
}
|
|
|
|
for (Triangle tt : triList) {
|
|
if (tt.tex!=null) {
|
|
DrawUtils.TexturedTriangle(p,
|
|
(int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w,
|
|
(int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w,
|
|
(int)tt.C.x,(int)tt.C.y,tt.V.u,tt.V.v,tt.V.w,
|
|
tt.tex,tt.col.getRed());
|
|
} else {
|
|
DrawUtils.FillTriangle(p,(int)tt.A.x,(int)tt.A.y,(int)tt.B.x,(int)tt.B.y,(int)tt.C.x,(int)tt.C.y,tt.getColor());
|
|
}
|
|
if (SigRenderer.WIREFRAME) {
|
|
DrawUtils.DrawTriangle(p,(int)tt.A.x,(int)tt.A.y,(int)tt.B.x,(int)tt.B.y,(int)tt.C.x,(int)tt.C.y,Color.WHITE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void repaint() {
|
|
super.repaint();
|
|
startTime = System.nanoTime();
|
|
}
|
|
|
|
@Override
|
|
public void paintComponent(Graphics g) {
|
|
super.paintComponent(g);
|
|
// perform draws on pixels
|
|
render();
|
|
// ask ImageProducer to update image
|
|
mImageProducer.newPixels();
|
|
// draw it on panel
|
|
g.drawImage(this.imageBuffer, 0, 0, this);
|
|
endTime=System.nanoTime();
|
|
SigRenderer.DRAWLOOPTIME=(endTime-startTime)/1000000f;
|
|
}
|
|
|
|
/**
|
|
* Overrides ImageObserver.imageUpdate.
|
|
* Always return true, assuming that imageBuffer is ready to go when called
|
|
*/
|
|
@Override
|
|
public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) {
|
|
return true;
|
|
}
|
|
@Override
|
|
public void run() {
|
|
while (true) {
|
|
// request a JPanel re-drawing
|
|
repaint();
|
|
try {Thread.sleep(5);} catch (InterruptedException e) {}
|
|
}
|
|
}
|
|
}
|
|
|