package sig;
import javax.swing.JPanel;

import sig.utils.DrawUtils;

import java.awt.Graphics;
import java.awt.Color;

import java.awt.Image;
import java.awt.image.MemoryImageSource;
import java.util.ArrayList;
import java.util.List;
import java.awt.image.ColorModel;
import java.awt.GraphicsEnvironment;
import java.awt.GraphicsConfiguration;
import java.awt.Toolkit;

public class Panel extends JPanel implements Runnable {
    long startTime = System.nanoTime();
    long endTime = System.nanoTime();
    public int pixel[];
    public int width=SigRenderer.SCREEN_WIDTH;
    public int height=SigRenderer.SCREEN_HEIGHT;
    private Image imageBuffer;   
    private MemoryImageSource mImageProducer;   
    private ColorModel cm;    
    private Thread thread;
    List<Triangle> accumulatedTris = new ArrayList<Triangle>();

    public Panel() {
        super(true);
        thread = new Thread(this, "MyPanel Thread");
    }

    /**
     * Get Best Color model available for current screen.
     * @return color model
     */
    protected static ColorModel getCompatibleColorModel(){        
        GraphicsConfiguration gfx_config = GraphicsEnvironment.
                getLocalGraphicsEnvironment().getDefaultScreenDevice().
                getDefaultConfiguration();        
        return gfx_config.getColorModel();
    }

    /**
     * Call it after been visible and after resizes.
     */
    public void init(){        
        cm = getCompatibleColorModel();
        width = getWidth();
        height = getHeight();
        SigRenderer.SCREEN_WIDTH=getWidth();
        SigRenderer.SCREEN_HEIGHT=getHeight();
        int screenSize = width * height;
        if(pixel == null || pixel.length < screenSize){
            pixel = new int[screenSize];
        }        
        mImageProducer =  new MemoryImageSource(width, height, cm, pixel,0, width);
        mImageProducer.setAnimated(true);
        mImageProducer.setFullBufferUpdates(true);  
        imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer);        
        if(thread.isInterrupted() || !thread.isAlive()){
            thread.start();
        }
        SigRenderer.depthBuffer = new float[width*height];
    }
    /**
    * Do your draws in here !!
    * pixel is your canvas!
    */
    public /* abstract */ void render(){
        int[] p = pixel; // this avoid crash when resizing
        //a=h/w

        final int h=SigRenderer.SCREEN_HEIGHT;
        if(p.length != width * height) return;        
        for (int x=0;x<width;x++) {
            for (int y=0;y<height;y++) {
                p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0;
                SigRenderer.depthBuffer[x+y*width]=0;
            }
        }   

        accumulatedTris.clear();

        //Matrix matRotZ = Matrix.MakeRotationZ(fTheta*0.5f),matRotX = Matrix.MakeRotationX(fTheta);
        Matrix matRotZ = Matrix.IDENTITY;
        Matrix matRotX = Matrix.IDENTITY;
        Matrix matTranslation = Matrix.MakeTranslation(0,0,0);
        Matrix matWorld = Matrix.IDENTITY;
        matWorld = Matrix.MultiplyMatrix(matRotZ,matRotX);
        matWorld = Matrix.MultiplyMatrix(matWorld,matTranslation);

        Vector vUp = new Vector(0,1,0);
        Vector vTarget = new Vector(0,(float)Math.sin(SigRenderer.pitch),(float)Math.cos(SigRenderer.pitch));
        Matrix matCameraRot = Matrix.MakeRotationY(SigRenderer.yaw);
        SigRenderer.vLookDir = Matrix.MultiplyVector(matCameraRot,vTarget);
        vTarget = Vector.add(SigRenderer.vCamera,SigRenderer.vLookDir);

        Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp);
        Matrix matView = Matrix.QuickInverse(matCamera);

        for (Triangle t : SigRenderer.triRender) {
            Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();

            if (t.b!=null) {
                matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z);
            }
            
            triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
            triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
            triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
            triTransformed.T = t.T;
            triTransformed.U = t.U;
            triTransformed.V = t.V;
            triTransformed.tex = t.tex;
            triTransformed.b=t.b;

            Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
            line1 = Vector.subtract(triTransformed.B,triTransformed.A);
            line2 = Vector.subtract(triTransformed.C,triTransformed.A);

            normal = Vector.crossProduct(line1,line2);
            normal = Vector.normalize(normal);
            
            Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);

            if (Vector.dotProduct(normal,cameraRay)<0) {
                Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
                lightDir = Vector.normalize(lightDir);

                //System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
                float dp = 0.1f;
                if (t.b!=null) {
                    dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+
                    (triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+
                    (triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f;
                } else {
                    dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal));
                }
                /*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
                Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
                float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
                (cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
                (cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/
                /*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+
                (triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+
                (triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/

                triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
                triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
                triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
                triTransformed.copyExtraDataTo(triViewed);
                triViewed.setColor((0)+(0<<8)+((int)(dp*255)<<16));

                int clippedTriangles = 0;
                Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};

                clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
                for (int i=0;i<clippedTriangles;i++) {
                    if (i>0) {
                        triProjected = new Triangle();
                    }
                    triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
                    triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
                    triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
                    triProjected.col = clipped[i].col;
                    triProjected.tex = clipped[i].tex;
                    triProjected.T = (Vector2)clipped[i].T.clone();
                    triProjected.U = (Vector2)clipped[i].U.clone();
                    triProjected.V = (Vector2)clipped[i].V.clone();
                    triProjected.b=clipped[i].b;

                    triProjected.T.u = triProjected.T.u/triProjected.A.w;
                    triProjected.U.u = triProjected.U.u/triProjected.B.w;
                    triProjected.V.u = triProjected.V.u/triProjected.C.w;
                    triProjected.T.v = triProjected.T.v/triProjected.A.w;
                    triProjected.U.v = triProjected.U.v/triProjected.B.w;
                    triProjected.V.v = triProjected.V.v/triProjected.C.w;

                    triProjected.T.w = 1.0f/triProjected.A.w;
                    triProjected.U.w = 1.0f/triProjected.B.w;
                    triProjected.V.w = 1.0f/triProjected.C.w;

                    triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
                    triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
                    triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);

                    triProjected.A.x*=-1f;
                    triProjected.A.y*=-1f;
                    triProjected.B.x*=-1f;
                    triProjected.B.y*=-1f;
                    triProjected.C.x*=-1f;
                    triProjected.C.y*=-1f;

                    Vector viewOffset = new Vector(1,1,0);
                    triProjected.A = Vector.add(triProjected.A,viewOffset);
                    triProjected.B = Vector.add(triProjected.B,viewOffset);
                    triProjected.C = Vector.add(triProjected.C,viewOffset);
                    triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
                    triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
                    triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
                    triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
                    triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
                    triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;

                    accumulatedTris.add(triProjected);
                }
            }
        } 

        /*Collections.sort(accumulatedTris, new Comparator<Triangle>() {
            @Override
            public int compare(Triangle t1, Triangle t2) {
                float z1=(t1.A.z+t1.B.z+t1.C.z)/3f;
                float z2=(t2.A.z+t2.B.z+t2.C.z)/3f;
                return (z1<z2)?1:(z1==z2)?0:-1;
            }
        });*/
        for (Triangle t : accumulatedTris) {
            
            Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
            List<Triangle> triList = new ArrayList<>();
            triList.add(t);
            int newTriangles=1;
            for (int pl=0;pl<4;pl++) {
                int trisToAdd=0;
                while (newTriangles>0) {
                    clipped = new Triangle[]{new Triangle(),new Triangle()};
                    Triangle test = triList.remove(0);
                    newTriangles--;
                    switch (pl) {
                        case 0:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(0,1,0),test,clipped);}break;
                        case 1:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,getHeight()-1f,0),new Vector(0,-1,0),test,clipped);}break;
                        case 2:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(1,0,0),test,clipped);}break;
                        case 3:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(getWidth()-1f,0,0),new Vector(-1,0,0),test,clipped);}break;
                    }
                    for (int w=0;w<trisToAdd;w++) {
                        triList.add(clipped[w]);
                    }
                }
                newTriangles=triList.size();
            }
            
            for (Triangle tt : triList) {
                if (tt.tex!=null) {
                    DrawUtils.TexturedTriangle(p, 
                        (int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w,
                        (int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w,
                        (int)tt.C.x,(int)tt.C.y,tt.V.u,tt.V.v,tt.V.w,
                    tt.tex,(tt.col&0xFF0000)>>16);
                } else {
                    DrawUtils.FillTriangle(p,(int)tt.A.x,(int)tt.A.y,(int)tt.B.x,(int)tt.B.y,(int)tt.C.x,(int)tt.C.y,tt.getColor());
                }
                if (SigRenderer.WIREFRAME) {
                    DrawUtils.DrawTriangle(p,(int)tt.A.x,(int)tt.A.y,(int)tt.B.x,(int)tt.B.y,(int)tt.C.x,(int)tt.C.y,Color.WHITE.getRGB());
                }
            }
        }
    }    

    public void repaint() {
        super.repaint();
    }

    @Override
    public void paintComponent(Graphics g) {
        startTime = System.nanoTime();
        super.paintComponent(g);
        // perform draws on pixels
        render();
        // ask ImageProducer to update image
        mImageProducer.newPixels();            
        // draw it on panel          
        g.drawImage(this.imageBuffer, 0, 0, this);  
        endTime=System.nanoTime();      
        SigRenderer.DRAWLOOPTIME=(endTime-startTime)/1000000f;
    }
    
    /**
     * Overrides ImageObserver.imageUpdate.
     * Always return true, assuming that imageBuffer is ready to go when called
     */
    @Override
    public boolean imageUpdate(Image image, int a, int b, int c, int d, int e) {
        return true;
    }
    @Override
    public void run() {
        while (true) {
            // request a JPanel re-drawing
            repaint();                                  
            try {Thread.sleep(5);} catch (InterruptedException e) {}
        }
    }
}