package sig; import java.util.ArrayList; import java.util.List; public class Block { final static int CLOCKWISE = 1; final static int COUNTER_CLOCKWISE = -1; final static int SOUTH = 0; final static int WEST = 1; final static int NORTH = 2; final static int EAST = 3; Vector pos; Mesh block; FaceList neighbors; private FacingDirection facingDir; Block(Vector pos,Mesh block,FacingDirection facingDir) { this.neighbors=new FaceList(); this.pos=pos; List newTris = new ArrayList<>(); for (Triangle t : block.triangles) { Triangle newT = (Triangle)t.clone(); newT.b=this; newTris.add(newT); } this.block=new Mesh(newTris); this.facingDir=facingDir; } private void updateFacingDirection(FacingDirection targetDirection) { while (facingDir!=targetDirection) { Texture t1 = block.triangles.get(Texture.SOUTH).tex; Texture t2 = block.triangles.get(Texture.SOUTH+1).tex; block.triangles.get(Texture.SOUTH).tex=block.triangles.get(Texture.EAST).tex; block.triangles.get(Texture.SOUTH+1).tex=block.triangles.get(Texture.EAST+1).tex; block.triangles.get(Texture.EAST).tex=block.triangles.get(Texture.NORTH).tex; block.triangles.get(Texture.EAST+1).tex=block.triangles.get(Texture.NORTH+1).tex; block.triangles.get(Texture.NORTH).tex=block.triangles.get(Texture.WEST).tex; block.triangles.get(Texture.NORTH+1).tex=block.triangles.get(Texture.WEST+1).tex; block.triangles.get(Texture.WEST).tex=t1; block.triangles.get(Texture.WEST+1).tex=t2; for (int i=8;i<=11;i++) { Triangle t = block.triangles.get(i); Vector2[] tt = new Vector2[]{t.T,t.U,t.V}; for (Vector2 vec : tt) { VertexOrder newOrder = VertexOrder.getOrder((int)vec.u,(int)vec.v).clockwise(); vec.u=newOrder.u; vec.v=newOrder.v; } } facingDir=facingDir.clockwise(); } } public void setFacingDirection(FacingDirection direction) { updateFacingDirection(direction); } public FacingDirection getFacingDirection() { return facingDir; } public void rotateClockwise() { updateFacingDirection(facingDir.clockwise()); } public void rotateCounterClockwise() { updateFacingDirection(facingDir.counterClockwise()); } public void updateFaces() { if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y+1)+"_"+pos.z)) { neighbors.UP=SigRenderer.blockGrid.get(pos.x+"_"+(pos.y+1)+"_"+pos.z).neighbors.DOWN=block.triangles.get(Texture.TOP).tex.hasTransparency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y+1)+"_"+pos.z).block.triangles.get(Texture.BOTTOM).tex.hasTransparency&&block.triangles.get(Texture.TOP).tex.hasTranslucency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y+1)+"_"+pos.z).block.triangles.get(Texture.BOTTOM).tex.hasTranslucency; } if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y-1)+"_"+pos.z)) { neighbors.DOWN=SigRenderer.blockGrid.get(pos.x+"_"+(pos.y-1)+"_"+pos.z).neighbors.UP=block.triangles.get(Texture.BOTTOM).tex.hasTransparency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y-1)+"_"+pos.z).block.triangles.get(Texture.TOP).tex.hasTransparency&&block.triangles.get(Texture.BOTTOM).tex.hasTranslucency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y-1)+"_"+pos.z).block.triangles.get(Texture.TOP).tex.hasTranslucency; } if (SigRenderer.blockGrid.containsKey((pos.x-1)+"_"+(pos.y)+"_"+pos.z)) { neighbors.LEFT=SigRenderer.blockGrid.get((pos.x-1)+"_"+(pos.y)+"_"+pos.z).neighbors.RIGHT=block.triangles.get(Texture.WEST).tex.hasTransparency==SigRenderer.blockGrid.get((pos.x-1)+"_"+(pos.y)+"_"+pos.z).block.triangles.get(Texture.EAST).tex.hasTransparency&&block.triangles.get(Texture.WEST).tex.hasTranslucency==SigRenderer.blockGrid.get((pos.x-1)+"_"+(pos.y)+"_"+pos.z).block.triangles.get(Texture.EAST).tex.hasTranslucency; } if (SigRenderer.blockGrid.containsKey((pos.x+1)+"_"+(pos.y)+"_"+pos.z)) { neighbors.RIGHT=SigRenderer.blockGrid.get((pos.x+1)+"_"+(pos.y)+"_"+pos.z).neighbors.LEFT=block.triangles.get(Texture.EAST).tex.hasTransparency==SigRenderer.blockGrid.get((pos.x+1)+"_"+(pos.y)+"_"+pos.z).block.triangles.get(Texture.WEST).tex.hasTransparency&&block.triangles.get(Texture.EAST).tex.hasTranslucency==SigRenderer.blockGrid.get((pos.x+1)+"_"+(pos.y)+"_"+pos.z).block.triangles.get(Texture.WEST).tex.hasTranslucency; } if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y)+"_"+(pos.z+1))) { neighbors.FORWARD=SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z+1)).neighbors.BACKWARD=block.triangles.get(Texture.SOUTH).tex.hasTransparency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z+1)).block.triangles.get(Texture.NORTH).tex.hasTransparency&&block.triangles.get(Texture.SOUTH).tex.hasTranslucency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z+1)).block.triangles.get(Texture.NORTH).tex.hasTranslucency; } if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y)+"_"+(pos.z-1))) { neighbors.BACKWARD=SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z-1)).neighbors.FORWARD=block.triangles.get(Texture.NORTH).tex.hasTransparency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z-1)).block.triangles.get(Texture.SOUTH).tex.hasTransparency&&block.triangles.get(Texture.NORTH).tex.hasTranslucency==SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z-1)).block.triangles.get(Texture.SOUTH).tex.hasTranslucency; } } @Override public String toString() { return "Block [pos=" + pos + ", neighbors=" + neighbors + "]"; } } enum VertexOrder{ UPPERLEFT(0,1), LOWERLEFT(0,0), LOWERRIGHT(1,0), UPPERRIGHT(1,1); static VertexOrder[] orderList = new VertexOrder[]{UPPERLEFT,LOWERLEFT,LOWERRIGHT,UPPERRIGHT}; int u,v; VertexOrder(int u,int v) { this.u=u; this.v=v; } static VertexOrder getOrder(int u,int v) { for (VertexOrder vo : VertexOrder.values()) { if (vo.u==u&&vo.v==v) { return vo; } } return null; } VertexOrder clockwise() { return orderList[(this.ordinal()+1)%orderList.length]; } VertexOrder counterClockwise() { return orderList[Math.floorMod((this.ordinal()-1),orderList.length)]; } }