package sig; import javax.swing.JPanel; import sig.utils.DrawUtils; import java.awt.Graphics; import java.awt.Color; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.awt.image.ColorModel; import java.awt.GraphicsEnvironment; import java.awt.GraphicsConfiguration; import java.awt.Toolkit; public class Panel extends JPanel implements Runnable { long startTime = System.nanoTime(); long endTime = System.nanoTime(); public int pixel[]; public int width=SigRenderer.SCREEN_WIDTH; public int height=SigRenderer.SCREEN_HEIGHT; private Image imageBuffer; private MemoryImageSource mImageProducer; private ColorModel cm; private Thread thread; List accumulatedTris = new ArrayList(); public Panel() { super(true); thread = new Thread(this, "MyPanel Thread"); } /** * Get Best Color model available for current screen. * @return color model */ protected static ColorModel getCompatibleColorModel(){ GraphicsConfiguration gfx_config = GraphicsEnvironment. getLocalGraphicsEnvironment().getDefaultScreenDevice(). getDefaultConfiguration(); return gfx_config.getColorModel(); } /** * Call it after been visible and after resizes. */ public void init(){ cm = getCompatibleColorModel(); width = getWidth(); height = getHeight(); SigRenderer.SCREEN_WIDTH=getWidth(); SigRenderer.SCREEN_HEIGHT=getHeight(); int screenSize = width * height; if(pixel == null || pixel.length < screenSize){ pixel = new int[screenSize]; } mImageProducer = new MemoryImageSource(width, height, cm, pixel,0, width); mImageProducer.setAnimated(true); mImageProducer.setFullBufferUpdates(true); imageBuffer = Toolkit.getDefaultToolkit().createImage(mImageProducer); if(thread.isInterrupted() || !thread.isAlive()){ thread.start(); } SigRenderer.depthBuffer = new float[width*height]; } /** * Do your draws in here !! * pixel is your canvas! */ public /* abstract */ void render(){ int[] p = pixel; // this avoid crash when resizing //a=h/w final int h=SigRenderer.SCREEN_HEIGHT; if(p.length != width * height) return; for (int x=0;x0) { triProjected = new Triangle(); } triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A); triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B); triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C); triProjected.col = clipped[i].col; triProjected.tex = clipped[i].tex; triProjected.T = (Vector2)clipped[i].T.clone(); triProjected.U = (Vector2)clipped[i].U.clone(); triProjected.V = (Vector2)clipped[i].V.clone(); triProjected.b=clipped[i].b; triProjected.T.u = triProjected.T.u/triProjected.A.w; triProjected.U.u = triProjected.U.u/triProjected.B.w; triProjected.V.u = triProjected.V.u/triProjected.C.w; triProjected.T.v = triProjected.T.v/triProjected.A.w; triProjected.U.v = triProjected.U.v/triProjected.B.w; triProjected.V.v = triProjected.V.v/triProjected.C.w; triProjected.T.w = 1.0f/triProjected.A.w; triProjected.U.w = 1.0f/triProjected.B.w; triProjected.V.w = 1.0f/triProjected.C.w; triProjected.A = Vector.divide(triProjected.A, triProjected.A.w); triProjected.B = Vector.divide(triProjected.B, triProjected.B.w); triProjected.C = Vector.divide(triProjected.C, triProjected.C.w); triProjected.A.x*=-1f; triProjected.A.y*=-1f; triProjected.B.x*=-1f; triProjected.B.y*=-1f; triProjected.C.x*=-1f; triProjected.C.y*=-1f; Vector viewOffset = new Vector(1,1,0); triProjected.A = Vector.add(triProjected.A,viewOffset); triProjected.B = Vector.add(triProjected.B,viewOffset); triProjected.C = Vector.add(triProjected.C,viewOffset); triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH; triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT; triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH; triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT; triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH; triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT; accumulatedTris.add(triProjected); } } } Collections.sort(accumulatedTris, new Comparator() { @Override public int compare(Triangle t1, Triangle t2) { float z1=(t1.A.z+t1.B.z+t1.C.z)/3f; float z2=(t2.A.z+t2.B.z+t2.C.z)/3f; return (z1 triList = new ArrayList<>(); triList.add(t); int newTriangles=1; for (int pl=0;pl<4;pl++) { int trisToAdd=0; while (newTriangles>0) { clipped = new Triangle[]{new Triangle(),new Triangle()}; Triangle test = triList.remove(0); newTriangles--; switch (pl) { case 0:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(0,1,0),test,clipped);}break; case 1:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,getHeight()-1f,0),new Vector(0,-1,0),test,clipped);}break; case 2:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(0,0,0),new Vector(1,0,0),test,clipped);}break; case 3:{trisToAdd = Triangle.ClipAgainstPlane(new Vector(getWidth()-1f,0,0),new Vector(-1,0,0),test,clipped);}break; } for (int w=0;w