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482d512433
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Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 12:41:54 +00:00 |
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9ea6587bdf
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Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 11:12:04 +00:00 |
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f70e1a4dbe
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Starting of texture mapping to 3D coords
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2021-11-03 17:11:30 +09:00 |
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cd6dd3217a
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Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 14:43:10 +00:00 |
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9e324be3e2
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Draw a rotating 3D cube.
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2021-11-02 09:41:33 +09:00 |
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