Do not render faces that are on the "insides" of a structure.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
c39412e144
commit
fb007ad472
@ -1,10 +1,47 @@
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package sig;
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import java.util.ArrayList;
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import java.util.List;
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public class Block {
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Vector pos;
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Mesh block;
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FaceList neighbors;
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Block(Vector pos,Mesh block) {
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this.neighbors=new FaceList();
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this.pos=pos;
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this.block=block;
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List<Triangle> newTris = new ArrayList<>();
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for (Triangle t : block.triangles) {
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Triangle newT = (Triangle)t.clone();
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newT.b=this;
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newTris.add(newT);
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}
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this.block=new Mesh(newTris);
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}
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public void updateFaces() {
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if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y+1)+"_"+pos.z)) {
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neighbors.UP=true;
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SigRenderer.blockGrid.get(pos.x+"_"+(pos.y+1)+"_"+pos.z).neighbors.DOWN=true;
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}
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if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y-1)+"_"+pos.z)) {
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neighbors.DOWN=true;
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SigRenderer.blockGrid.get(pos.x+"_"+(pos.y-1)+"_"+pos.z).neighbors.UP=true;
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}
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if (SigRenderer.blockGrid.containsKey((pos.x-1)+"_"+(pos.y)+"_"+pos.z)) {
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neighbors.LEFT=true;
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SigRenderer.blockGrid.get((pos.x-1)+"_"+(pos.y)+"_"+pos.z).neighbors.RIGHT=true;
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}
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if (SigRenderer.blockGrid.containsKey((pos.x+1)+"_"+(pos.y)+"_"+pos.z)) {
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neighbors.RIGHT=true;
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SigRenderer.blockGrid.get((pos.x+1)+"_"+(pos.y)+"_"+pos.z).neighbors.LEFT=true;
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}
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if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y)+"_"+(pos.z+1))) {
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neighbors.FORWARD=true;
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SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z+1)).neighbors.BACKWARD=true;
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}
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if (SigRenderer.blockGrid.containsKey(pos.x+"_"+(pos.y)+"_"+(pos.z-1))) {
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neighbors.BACKWARD=true;
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SigRenderer.blockGrid.get(pos.x+"_"+(pos.y)+"_"+(pos.z-1)).neighbors.FORWARD=true;
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}
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}
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}
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10
src/sig/FaceList.java
Normal file
10
src/sig/FaceList.java
Normal file
@ -0,0 +1,10 @@
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package sig;
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public class FaceList {
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boolean UP=false; //+Y
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boolean DOWN=false;
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boolean FORWARD=false; //+Z
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boolean RIGHT=false; //+X
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boolean LEFT=false;
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boolean BACKWARD=false;
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}
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@ -103,108 +103,105 @@ public class Panel extends JPanel implements Runnable {
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Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp);
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Matrix matView = Matrix.QuickInverse(matCamera);
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for (Block b : SigRenderer.blocks) {
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for (Triangle t : b.block.triangles) {
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();
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for (Triangle t : SigRenderer.triRender) {
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();
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matWorld = Matrix.MakeTranslation(b.pos.x,b.pos.y,b.pos.z);
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
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triTransformed.T = t.T;
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triTransformed.U = t.U;
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triTransformed.V = t.V;
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triTransformed.tex = t.tex;
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matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z);
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
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triTransformed.T = t.T;
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triTransformed.U = t.U;
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triTransformed.V = t.V;
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triTransformed.tex = t.tex;
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triTransformed.b=t.b;
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
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line1 = Vector.subtract(triTransformed.B,triTransformed.A);
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line2 = Vector.subtract(triTransformed.C,triTransformed.A);
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
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line1 = Vector.subtract(triTransformed.B,triTransformed.A);
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line2 = Vector.subtract(triTransformed.C,triTransformed.A);
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normal = Vector.crossProduct(line1,line2);
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normal = Vector.normalize(normal);
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
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normal = Vector.crossProduct(line1,line2);
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normal = Vector.normalize(normal);
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
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if (Vector.dotProduct(normal,cameraRay)<0) {
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/*Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
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lightDir = Vector.normalize(lightDir);*/
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if (Vector.dotProduct(normal,cameraRay)<0) {
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/*Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
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lightDir = Vector.normalize(lightDir);*/
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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//float dp = Math.max(0.1f,Math.min(1,-1/Vector.dotProduct(normal,cameraRay)));
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/
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float dp = Math.max(0.1f,Math.min(1,(1f/((b.pos.x-SigRenderer.vCamera.x)+
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(b.pos.y-SigRenderer.vCamera.y)*(b.pos.y-SigRenderer.vCamera.y)+
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(b.pos.z-SigRenderer.vCamera.z)*(b.pos.z-SigRenderer.vCamera.z))*4)));
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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//float dp = Math.max(0.1f,Math.min(1,-1/Vector.dotProduct(normal,cameraRay)));
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/
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float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
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triViewed.setColor(new Color(dp,dp,dp));
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triViewed.T = triTransformed.T;
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triViewed.U = triTransformed.U;
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triViewed.V = triTransformed.V;
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triViewed.tex = triTransformed.tex;
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
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triTransformed.copyExtraDataTo(triViewed);
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triViewed.setColor(new Color(dp,dp,dp));
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int clippedTriangles = 0;
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
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int clippedTriangles = 0;
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
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for (int i=0;i<clippedTriangles;i++) {
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if (i>0) {
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triProjected = new Triangle();
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}
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
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triProjected.col = clipped[i].col;
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triProjected.tex = clipped[i].tex;
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triProjected.T = (Vector2)clipped[i].T.clone();
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triProjected.U = (Vector2)clipped[i].U.clone();
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triProjected.V = (Vector2)clipped[i].V.clone();
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triProjected.T.u = triProjected.T.u/triProjected.A.w;
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triProjected.U.u = triProjected.U.u/triProjected.B.w;
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triProjected.V.u = triProjected.V.u/triProjected.C.w;
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triProjected.T.v = triProjected.T.v/triProjected.A.w;
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triProjected.U.v = triProjected.U.v/triProjected.B.w;
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triProjected.V.v = triProjected.V.v/triProjected.C.w;
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triProjected.T.w = 1.0f/triProjected.A.w;
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triProjected.U.w = 1.0f/triProjected.B.w;
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triProjected.V.w = 1.0f/triProjected.C.w;
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
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triProjected.A.x*=-1f;
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triProjected.A.y*=-1f;
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triProjected.B.x*=-1f;
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triProjected.B.y*=-1f;
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triProjected.C.x*=-1f;
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triProjected.C.y*=-1f;
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Vector viewOffset = new Vector(1,1,0);
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triProjected.A = Vector.add(triProjected.A,viewOffset);
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triProjected.B = Vector.add(triProjected.B,viewOffset);
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triProjected.C = Vector.add(triProjected.C,viewOffset);
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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accumulatedTris.add(triProjected);
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
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for (int i=0;i<clippedTriangles;i++) {
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if (i>0) {
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triProjected = new Triangle();
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}
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
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triProjected.col = clipped[i].col;
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triProjected.tex = clipped[i].tex;
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triProjected.T = (Vector2)clipped[i].T.clone();
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triProjected.U = (Vector2)clipped[i].U.clone();
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triProjected.V = (Vector2)clipped[i].V.clone();
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triProjected.b=clipped[i].b;
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triProjected.T.u = triProjected.T.u/triProjected.A.w;
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triProjected.U.u = triProjected.U.u/triProjected.B.w;
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triProjected.V.u = triProjected.V.u/triProjected.C.w;
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triProjected.T.v = triProjected.T.v/triProjected.A.w;
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triProjected.U.v = triProjected.U.v/triProjected.B.w;
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triProjected.V.v = triProjected.V.v/triProjected.C.w;
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triProjected.T.w = 1.0f/triProjected.A.w;
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triProjected.U.w = 1.0f/triProjected.B.w;
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triProjected.V.w = 1.0f/triProjected.C.w;
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
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triProjected.A.x*=-1f;
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triProjected.A.y*=-1f;
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triProjected.B.x*=-1f;
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triProjected.B.y*=-1f;
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triProjected.C.x*=-1f;
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triProjected.C.y*=-1f;
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Vector viewOffset = new Vector(1,1,0);
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triProjected.A = Vector.add(triProjected.A,viewOffset);
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triProjected.B = Vector.add(triProjected.B,viewOffset);
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triProjected.C = Vector.add(triProjected.C,viewOffset);
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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accumulatedTris.add(triProjected);
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}
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}
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}
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}
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}
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/*Collections.sort(accumulatedTris, new Comparator<Triangle>() {
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@Override
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@ -214,8 +211,8 @@ public class Panel extends JPanel implements Runnable {
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return (z1<z2)?1:(z1==z2)?0:-1;
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}
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});*/
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for (Triangle t : accumulatedTris) {
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
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List<Triangle> triList = new ArrayList<>();
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triList.add(t);
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@ -238,7 +235,7 @@ public class Panel extends JPanel implements Runnable {
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}
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newTriangles=triList.size();
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}
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for (Triangle tt : triList) {
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if (tt.tex!=null) {
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DrawUtils.TexturedTriangle(p,
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@ -258,11 +255,11 @@ public class Panel extends JPanel implements Runnable {
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public void repaint() {
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super.repaint();
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startTime = System.nanoTime();
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}
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@Override
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public void paintComponent(Graphics g) {
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startTime = System.nanoTime();
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super.paintComponent(g);
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// perform draws on pixels
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render();
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@ -12,7 +12,9 @@ import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.awt.Toolkit;
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import java.awt.BorderLayout;
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@ -20,7 +22,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static boolean WIREFRAME = false;
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public static List<Block> blocks = new ArrayList<Block>();
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public static List<Triangle> triRender = new ArrayList<>();
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public static int SCREEN_WIDTH=1280;
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public static int SCREEN_HEIGHT=720;
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public final static long TIMEPERTICK = 16666667l;
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@ -28,6 +30,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static float DRAWLOOPTIME=0;
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public static final float RESOLUTION=1;
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public static float rot = (float)Math.PI/4; //In radians.
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public static Map<String,Block> blockGrid = new HashMap<>();
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public static List<Pixel> pixels;
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@ -37,7 +40,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static float fAspectRatio = (float)SCREEN_HEIGHT/SCREEN_WIDTH;
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public static Matrix matProj = Matrix.MakeProjection(fFov,fAspectRatio,fNear,fFar);
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public static Vector vCamera = new Vector();
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public static Vector vCamera = new Vector(0.5f,2f,0.5f);
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public static Vector vLookDir = new Vector(0,0,1);
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public static float yaw = 0;
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public static float pitch = 0;
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@ -50,6 +53,8 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static float[] depthBuffer;
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public static Mesh DIRT_CUBE=new Mesh("cube.obj","dirt.png");
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boolean upHeld=false,downHeld=false,leftHeld=false,rightHeld=false,
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aHeld=false,sHeld=false,dHeld=false,wHeld=false;
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@ -83,15 +88,31 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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}
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}
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public static void addBlock(Vector pos,Mesh type) {
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Block b = new Block(pos,type);
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blockGrid.put(pos.x+"_"+pos.y+"_"+pos.z,b);
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b.updateFaces();
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updateRenderGrid();
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}
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public static void updateRenderGrid() {
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triRender.clear();
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for (String key : blockGrid.keySet()) {
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Block b = blockGrid.get(key);
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if (!b.neighbors.UP) {triRender.add(b.block.triangles.get(8));triRender.add(b.block.triangles.get(9));}
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if (!b.neighbors.DOWN) {triRender.add(b.block.triangles.get(10));triRender.add(b.block.triangles.get(11));}
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if (!b.neighbors.LEFT) {triRender.add(b.block.triangles.get(6));triRender.add(b.block.triangles.get(7));}
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if (!b.neighbors.RIGHT) {triRender.add(b.block.triangles.get(2));triRender.add(b.block.triangles.get(3));}
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if (!b.neighbors.FORWARD) {triRender.add(b.block.triangles.get(4));triRender.add(b.block.triangles.get(5));}
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if (!b.neighbors.BACKWARD) {triRender.add(b.block.triangles.get(0));triRender.add(b.block.triangles.get(1));}
|
||||
}
|
||||
}
|
||||
|
||||
SigRenderer(JFrame f) {
|
||||
//cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false));
|
||||
Mesh dirtCube = new Mesh("cube.obj","dirt.png");
|
||||
for (int x=0;x<32;x++) {
|
||||
for (int y=0;y<32;y++) {
|
||||
blocks.add(new Block(
|
||||
new Vector(x,0,y),
|
||||
dirtCube
|
||||
));
|
||||
for (int x=0;x<16;x++) {
|
||||
for (int z=0;z<16;z++) {
|
||||
addBlock(new Vector(x,0,z),DIRT_CUBE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ public class Triangle {
|
||||
Vector A,B,C;
|
||||
Vector2 T,U,V;
|
||||
Color col = Color.WHITE;
|
||||
Block b = null;
|
||||
public Texture tex = null;
|
||||
public Triangle() {
|
||||
this(new Vector(),new Vector(),new Vector());
|
||||
@ -20,10 +21,20 @@ public class Triangle {
|
||||
this.U=U;
|
||||
this.V=V;
|
||||
}
|
||||
public void copyExtraDataTo(Triangle targetTriangle) {
|
||||
targetTriangle.T=this.T;
|
||||
targetTriangle.U=this.U;
|
||||
targetTriangle.V=this.V;
|
||||
targetTriangle.col=this.col;
|
||||
targetTriangle.tex=this.tex;
|
||||
targetTriangle.b=this.b;
|
||||
}
|
||||
@Override
|
||||
protected Object clone(){
|
||||
Triangle t = new Triangle((Vector)this.A.clone(),(Vector)this.B.clone(),(Vector)this.C.clone());
|
||||
Triangle t = new Triangle((Vector)this.A.clone(),(Vector)this.B.clone(),(Vector)this.C.clone(),(Vector2)this.T.clone(),(Vector2)this.U.clone(),(Vector2)this.V.clone());
|
||||
t.col = col;
|
||||
t.tex=tex;
|
||||
t.b=b;
|
||||
return t;
|
||||
}
|
||||
@Override
|
||||
@ -88,6 +99,7 @@ public class Triangle {
|
||||
ExtraData t = new ExtraData(0);
|
||||
out_tri[0].col = in.col;
|
||||
out_tri[0].tex = in.tex;
|
||||
out_tri[0].b=in.b;
|
||||
out_tri[0].A = inside_points[0];
|
||||
out_tri[0].T = inside_tex[0];
|
||||
out_tri[0].B = Vector.IntersectPlane(plane_p, plane_n, inside_points[0], outside_points[0],t);
|
||||
@ -104,6 +116,7 @@ public class Triangle {
|
||||
ExtraData t = new ExtraData(0);
|
||||
out_tri[0].col=out_tri[1].col=in.col;
|
||||
out_tri[0].tex=out_tri[1].tex=in.tex;
|
||||
out_tri[0].b=out_tri[1].b=in.b;
|
||||
out_tri[0].A = inside_points[0];
|
||||
out_tri[0].B = inside_points[1];
|
||||
out_tri[0].T = inside_tex[0];
|
||||
|
Loading…
x
Reference in New Issue
Block a user