|
|
@ -120,9 +120,9 @@ public class Panel extends JPanel implements Runnable { |
|
|
|
Vector vTarget = new Vector(0,(float)Math.sin(SigRenderer.pitch),(float)Math.cos(SigRenderer.pitch)); |
|
|
|
Vector vTarget = new Vector(0,(float)Math.sin(SigRenderer.pitch),(float)Math.cos(SigRenderer.pitch)); |
|
|
|
Matrix matCameraRot = Matrix.MakeRotationY(SigRenderer.yaw); |
|
|
|
Matrix matCameraRot = Matrix.MakeRotationY(SigRenderer.yaw); |
|
|
|
SigRenderer.vLookDir = Matrix.MultiplyVector(matCameraRot,vTarget); |
|
|
|
SigRenderer.vLookDir = Matrix.MultiplyVector(matCameraRot,vTarget); |
|
|
|
vTarget = Vector.add(SigRenderer.vCamera,SigRenderer.vLookDir); |
|
|
|
vTarget = Vector.add(Vector.add(SigRenderer.vCamera,SigRenderer.vCameraOffset),SigRenderer.vLookDir); |
|
|
|
|
|
|
|
|
|
|
|
Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp); |
|
|
|
Matrix matCamera = Matrix.PointAt(Vector.add(SigRenderer.vCamera,SigRenderer.vCameraOffset), vTarget, vUp); |
|
|
|
Matrix matView = Matrix.QuickInverse(matCamera); |
|
|
|
Matrix matView = Matrix.QuickInverse(matCamera); |
|
|
|
|
|
|
|
|
|
|
|
if (workerThread==null||(!workerThread.isAlive()&&renderNeeded)) { |
|
|
|
if (workerThread==null||(!workerThread.isAlive()&&renderNeeded)) { |
|
|
@ -406,12 +406,14 @@ public class Panel extends JPanel implements Runnable { |
|
|
|
normal = Vector.normalize(normal); |
|
|
|
normal = Vector.normalize(normal); |
|
|
|
|
|
|
|
|
|
|
|
Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
|
|
|
Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vector newCamera = Vector.add(SigRenderer.vCamera,SigRenderer.vCameraOffset); |
|
|
|
|
|
|
|
|
|
|
|
Vector cameraRay = Vector.subtract(center,SigRenderer.vCamera); |
|
|
|
Vector cameraRay = Vector.subtract(center,newCamera); |
|
|
|
|
|
|
|
|
|
|
|
float distSquared = ((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
|
|
|
float distSquared = ((triTransformed.b.pos.x-newCamera.x)*(triTransformed.b.pos.x-newCamera.x)+ |
|
|
|
(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
|
|
|
(triTransformed.b.pos.y-newCamera.y)*(triTransformed.b.pos.y-newCamera.y)+ |
|
|
|
(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z)); |
|
|
|
(triTransformed.b.pos.z-newCamera.z)*(triTransformed.b.pos.z-newCamera.z)); |
|
|
|
|
|
|
|
|
|
|
|
if (Vector.dotProduct(normal,cameraRay)<0&&Vector.dotProduct(cameraRay,SigRenderer.vLookDir)>-0.2f&&distSquared<4096) { |
|
|
|
if (Vector.dotProduct(normal,cameraRay)<0&&Vector.dotProduct(cameraRay,SigRenderer.vLookDir)>-0.2f&&distSquared<4096) { |
|
|
|
Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
|
|
|
Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
|
|
@ -420,20 +422,20 @@ public class Panel extends JPanel implements Runnable { |
|
|
|
//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
|
|
|
|
//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
|
|
|
|
float dp = 0.1f; |
|
|
|
float dp = 0.1f; |
|
|
|
if (t.b!=null) { |
|
|
|
if (t.b!=null) { |
|
|
|
dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
|
|
|
dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-newCamera.x)*(triTransformed.b.pos.x-newCamera.x)+ |
|
|
|
(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
|
|
|
(triTransformed.b.pos.y-newCamera.y)*(triTransformed.b.pos.y-newCamera.y)+ |
|
|
|
(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
|
|
|
(triTransformed.b.pos.z-newCamera.z)*(triTransformed.b.pos.z-newCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
|
|
|
} else { |
|
|
|
} else { |
|
|
|
dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
|
|
|
dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
|
|
|
} |
|
|
|
} |
|
|
|
/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
|
|
|
/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
|
|
|
Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera); |
|
|
|
Vector cameraRay2 = Vector.subtract(center,newCamera); |
|
|
|
float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
|
|
|
float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
|
|
|
(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
|
|
|
(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
|
|
|
(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
|
|
|
(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
|
|
|
/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
|
|
|
/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-newCamera.x)*(triTransformed.b.pos.x-newCamera.x)+ |
|
|
|
(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
|
|
|
(triTransformed.b.pos.y-newCamera.y)*(triTransformed.b.pos.y-newCamera.y)+ |
|
|
|
(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/ |
|
|
|
(triTransformed.b.pos.z-newCamera.z)*(triTransformed.b.pos.z-newCamera.z))*4)));*/ |
|
|
|
|
|
|
|
|
|
|
|
triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
|
|
|
triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
|
|
|
triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
|
|
|
triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
|
|
|