Staircase stuck collision check.
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1922be6cd5
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817231fc49
@ -77,18 +77,17 @@ public class Staircase extends Mesh{
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tris.add(b.block.triangles.get(7));
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return tris;
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}
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boolean checkCollision(float x,float y,float z) {
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boolean checkCollision(float x,float y,float z,Staircase staircaseCheck) {
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for (int yy=0;yy<SigRenderer.cameraHeight;yy++) {
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Block b1 = SigRenderer.blockGrid.get((float)Math.floor(x+SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z+SigRenderer.cameraCollisionPadding));
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Block b2 = SigRenderer.blockGrid.get((float)Math.floor(x-SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z+SigRenderer.cameraCollisionPadding));
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Block b3 = SigRenderer.blockGrid.get((float)Math.floor(x+SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z-SigRenderer.cameraCollisionPadding));
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Block b4 = SigRenderer.blockGrid.get((float)Math.floor(x-SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z-SigRenderer.cameraCollisionPadding));
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//System.out.println(b1+","+b2+","+b3+","+b4);
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if ((b1!=null&&!b1.block.equals(SigRenderer.currentStaircase))||
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(b2!=null&&!b2.block.equals(SigRenderer.currentStaircase))||
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(b3!=null&&!b3.block.equals(SigRenderer.currentStaircase))||
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(b4!=null&&!b4.block.equals(SigRenderer.currentStaircase))) {
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System.out.println(b1+","+b2+","+b3+","+b4);
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if ((b1!=null&&!b1.block.equals(staircaseCheck))||
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(b2!=null&&!b2.block.equals(staircaseCheck))||
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(b3!=null&&!b3.block.equals(staircaseCheck))||
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(b4!=null&&!b4.block.equals(staircaseCheck))) {
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return false;
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}
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}
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@ -101,7 +100,7 @@ public class Staircase extends Mesh{
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float diffZ=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.z+z-b.pos.z));
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switch (b.getFacingDirection()) {
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case EAST: {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffX+1.3f, SigRenderer.vCamera.z+z)) {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffX+1.3f, SigRenderer.vCamera.z+z,SigRenderer.currentStaircase)) {
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SigRenderer.vCamera.y=b.pos.y+diffX+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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@ -109,7 +108,7 @@ public class Staircase extends Mesh{
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}
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}break;
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case NORTH: {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffZ)+1.3f, SigRenderer.vCamera.z+z)) {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffZ)+1.3f, SigRenderer.vCamera.z+z,SigRenderer.currentStaircase)) {
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SigRenderer.vCamera.y=b.pos.y+(1-diffZ)+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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@ -117,7 +116,7 @@ public class Staircase extends Mesh{
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}
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}break;
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case SOUTH: {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffZ+1.3f, SigRenderer.vCamera.z+z)) {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffZ+1.3f, SigRenderer.vCamera.z+z,SigRenderer.currentStaircase)) {
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SigRenderer.vCamera.y=b.pos.y+diffZ+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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@ -125,7 +124,7 @@ public class Staircase extends Mesh{
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}
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}break;
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case WEST: {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffX)+1.3f, SigRenderer.vCamera.z+z)) {
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffX)+1.3f, SigRenderer.vCamera.z+z,SigRenderer.currentStaircase)) {
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SigRenderer.vCamera.y=b.pos.y+(1-diffX)+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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@ -141,24 +140,26 @@ public class Staircase extends Mesh{
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if (SigRenderer.vCamera.y>=b.pos.y+3f) {
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valid=true;
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} else {
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float diffX=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.x+x-b.pos.x));
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float diffZ=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.z+z-b.pos.z));
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switch (b.getFacingDirection()) {
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case EAST: {
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if (SigRenderer.vCamera.x<b.pos.x+0.5f) {
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if (SigRenderer.vCamera.x<b.pos.x+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffX+0.3f, SigRenderer.vCamera.z+z,this)) {
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valid=true;
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}
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}break;
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case NORTH: {
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if (SigRenderer.vCamera.z>b.pos.z+0.5f) {
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if (SigRenderer.vCamera.z>b.pos.z+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffZ)+0.3f, SigRenderer.vCamera.z+z,this)) {
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valid=true;
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}
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}break;
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case SOUTH: {
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if (SigRenderer.vCamera.z<b.pos.z+0.5f) {
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if (SigRenderer.vCamera.z<b.pos.z+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffZ+0.3f, SigRenderer.vCamera.z+z,this)) {
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valid=true;
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}
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}break;
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case WEST: {
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if (SigRenderer.vCamera.x>b.pos.x+0.5f) {
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if (SigRenderer.vCamera.x>b.pos.x+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffX)+0.3f, SigRenderer.vCamera.z+z,this)) {
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valid=true;
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}
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}break;
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