Use model loading code.
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@ -80,21 +80,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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SigRenderer(JFrame f) {
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//cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false));
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cube = new Mesh(Arrays.asList(
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new Triangle[]{
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new Triangle(new Vector(),new Vector(0,1,0),new Vector(1,1,0),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(),new Vector(1,1,0),new Vector(1,0,0),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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new Triangle(new Vector(1,0,0),new Vector(1,1,0),new Vector(1,1,1),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(1,0,0),new Vector(1,1,1),new Vector(1,0,1),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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new Triangle(new Vector(1,0,1),new Vector(1,1,1),new Vector(0,1,1),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(1,0,1),new Vector(0,1,1),new Vector(0,0,1),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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new Triangle(new Vector(0,0,1),new Vector(0,1,1),new Vector(0,1,0),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(0,0,1),new Vector(0,1,0),new Vector(0,0,0),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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new Triangle(new Vector(0,1,0),new Vector(0,1,1),new Vector(1,1,1),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(0,1,0),new Vector(1,1,1),new Vector(1,1,0),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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new Triangle(new Vector(1,0,1),new Vector(0,0,1),new Vector(0,0,0),new Vector2(0,1),new Vector2(0,0),new Vector2(1,0)),
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new Triangle(new Vector(1,0,1),new Vector(0,0,0),new Vector(1,0,0),new Vector2(0,1),new Vector2(1,0),new Vector2(1,1)),
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}));
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cube = new Mesh("cube.obj","dirt.png");
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Panel p = new Panel();
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