Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
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SigRenderer2/src/sig/Vector.java

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package sig;
public class Vector {
public float x,y,z,w;
Vector() {
this(0,0,0,1);
}
public Vector(float x,float y,float z) {
this(x,y,z,1);
}
public Vector(float x,float y,float z,float w) {
this.x=x;
this.y=y;
this.z=z;
this.w=w;
}
@Override
protected Object clone(){
return new Vector(x,y,z);
}
public static Vector add(Vector v1,Vector v2) {
return new Vector(v1.x+v2.x,v1.y+v2.y,v1.z+v2.z);
}
public static Vector subtract(Vector v1,Vector v2) {
return new Vector(v1.x-v2.x,v1.y-v2.y,v1.z-v2.z);
}
public static Vector multiply(Vector v1,float k) {
return new Vector(v1.x*k,v1.y*k,v1.z*k);
}
public static Vector divide(Vector v1,float k) {
return new Vector(v1.x/k,v1.y/k,v1.z/k);
}
public static float dotProduct(Vector v1,Vector v2) {
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z;
}
public static float length(Vector v) {
return (float)Math.sqrt(dotProduct(v,v));
}
public static Vector normalize(Vector v) {
float l = length(v);
return new Vector(v.x/l,v.y/l,v.z/l);
}
public static Vector crossProduct(Vector v1,Vector v2) {
Vector v = new Vector();
v.x=v1.y*v2.z-v1.z*v2.y;
v.y=v1.z*v2.x-v1.x*v2.z;
v.z=v1.x*v2.y-v1.y*v2.x;
return v;
}
@Override
public String toString() {
return "Vector ["+x+","+y+","+z+","+w+"]";
}
public static Vector IntersectPlane(Vector plane_p,Vector plane_n,Vector lineStart,Vector lineEnd) {
plane_n = Vector.normalize(plane_n);
float plane_d = -Vector.dotProduct(plane_n,plane_p);
float ad = Vector.dotProduct(lineStart,plane_n);
float bd = Vector.dotProduct(lineEnd,plane_n);
float t = (-plane_d-ad)/(bd-ad);
Vector lineStartToEnd = Vector.subtract(lineEnd,lineStart);
Vector lineToIntersect = Vector.multiply(lineStartToEnd,t);
return Vector.add(lineStart,lineToIntersect);
}
}