Where people come together to learn, code, and play. Custom-built HTTP server, site generator, and website from scratch using no external libraries. Goal is to be as minimalistic and fun as possible.
http://projectdivar.com
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63 lines
2.1 KiB
63 lines
2.1 KiB
import java.nio.file.Path;
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import readers.DDRReader;
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import readers.LoveLiveReader;
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import readers.PopnReader;
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import readers.SoundVoltexReader;
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public class ArcadeReader {
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/*
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* Important data we would like to know for all games:
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* Score
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* Rank (Probably implementation-specific)
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* Note accuracy [List]
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* Marvelous
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* Perfect
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* Great
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* Good
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* Bad
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* OK
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* Miss
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* Difficulty
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* Song Name / Title
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* Percentage (Can be EX Score, a percentage accuracy or survival percent)
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* Max Combo
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* Other (Not used by the auto detecter, used for storing misc. data.)
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*
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* Notes about Readers:
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* Love Live
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* - Does not use: Marvelous, OK
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* Project Diva
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* - Does not use: Marvelous, OK
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* - Fail condition is MISSxTAKE
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* DDR
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* - Does not use: Max Combo (Cannot calculate in combo carryover mode), Bad
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* - Fail condition is E rank.
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* Pop'n Music
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* - Does not use: Marvelous, Bad, OK
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* - Stores number of bars filled in Percentage.
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* - Fail condition is <17 in the meter (max is 24)
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* Sound Voltex
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* - Sound Voltex uses the note accuracy list slots as follows:
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* Early:
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* Error - Marvelous
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* Near - Perfect
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* Critical - Great
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* S-Critical - Good
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* Critical - Bad
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* Near - OK
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* Error - Miss
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* - Sound Voltex stores EX score in Percentage.
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* - Max Combo is Max Chain
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* - Sound Voltex will store additional data about accuracy of note types as such:
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* {"chip":{"scritical":0,"critical":0,"near":0,"error":0},"long":{"scritical":0,"error":0},"vol":{"scritical":0,"error":0},"gauge":<excessive|normal>,"gauge_pct":100}
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* //Also storing what type of clear gauge was met and the % of the gauge.
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* - Fail condition is <70% normal gauge.
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* IIDX
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* - Not going to support right now.
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*
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*/
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public static void retrieveData(Path img) {
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new SoundVoltexReader().interpretBoxes(img);
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}
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}
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