import java.nio.file.Path; import readers.SoundVoltexReader; public class ArcadeReader { /* * Important data we would like to know for all games: * Score * Rank (Probably implementation-specific) * Note accuracy [List] * Marvelous * Perfect * Great * Good * Bad * OK * Miss * Difficulty * Song Name / Title * Percentage (Can be EX Score, a percentage accuracy or survival percent) * Max Combo * Other (Not used by the auto detecter, used for storing misc. data.) * * Notes about Readers: * Love Live * - Does not use: Marvelous, OK * Project Diva * - Does not use: Marvelous, OK * - Fail condition is MISSxTAKE * DDR * - Does not use: Max Combo (Cannot calculate in combo carryover mode), Bad * - Fail condition is E rank. * Pop'n Music * - Does not use: Marvelous, Bad, OK * - Stores number of bars filled in Percentage. * - Fail condition is <17 in the meter (max is 24) * Sound Voltex * - Sound Voltex uses the note accuracy list slots as follows: * Early: * Error - Marvelous * Near - Perfect * Critical - Great * S-Critical - Good * Critical - Bad * Near - OK * Error - Miss * - Sound Voltex stores EX score in Percentage. * - Max Combo is Max Chain * - Sound Voltex will store additional data about accuracy of note types as such: * {"chip":{"scritical":0,"critical":0,"near":0,"error":0},"long":{"scritical":0,"error":0},"vol":{"scritical":0,"error":0},"gauge":,"gauge_pct":100} * //Also storing what type of clear gauge was met and the % of the gauge. * - Fail condition is <70% normal gauge. * IIDX * - Not going to support right now. * */ public static void retrieveData(Path img) { new SoundVoltexReader().interpretBoxes(img); } }