package me.kaZep.Base; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; public class ReviveInventory { public ItemStack[] mainInventory; public ItemStack[] armorInventory; public float expamt; public float explv; public long dropTime; public Player p; public Location deathLocation; public ReviveInventory(Player p) { mainInventory = p.getInventory().getContents(); armorInventory = p.getInventory().getArmorContents(); expamt = p.getExp(); explv = p.getLevel(); dropTime = Main.SERVER_TICK_TIME+12000; deathLocation = p.getLocation(); } }