package me.kaZep.Base; import java.util.ArrayList; import java.util.List; import org.bukkit.Location; import org.bukkit.block.Chest; import org.bukkit.inventory.ItemStack; import org.bukkit.plugin.Plugin; //A RecyclingCenterNode is basically one location that Recycling Centers can deposit to. //When items are despawned, they check all recycling center nodes for possible places to //deposit, choosing the closest one. public class RecyclingCenterNode { public static double chanceincrease = 3.0; //The amount of chance that each item will increase the chest as it gets placed. Increase this for less items. public static double chestdecrease = 0.05; //The amount of chance that each item will decrease the chest. Increase this for more items. //Store our items we can give out array along with our rare items we might potentially track. public static int[] items = {1,3,4,5,6,12,13,14,15,17,18,20,22,23,24,25,27,28,39,31,32,33,35,37,38,39,40,41,42,44,45,46,47,48,49,50,53,54,57,58,61,65,66,67,69,70,72,76,77,78,80,81,82,84,85,86,87,88,89,91,96,98,101,102,103,106,107,108,109,111,112,113,114,116,121,122,123,126,128,130,131,133,134,135,136,138,139,143,145,146,147,148,151,152,154,155,156,157,158,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,2256,2257,2258,2259,2260,2261,2262,2263,2264,2265,2266,2267}; //Rare items can only be given out in quantities of 1. To prevent massive amounts of OP. public static int[] rareitems = {173,263,256,257,258,265,267,306,307,308,309,417,266,283,284,285,286,314,315,316,317,322,418,57,264,276,277,278,279,310,311,312,313,419,14,15,16,21,73,56,129,41,46,57,116,122,133,130,146,151,264,266,276,277,278,279,293,310,311,312,313,368,381,406}; public static int[] unalloweditems = {127,7,11,9,19,32,34,59,141,142,405,26,31,51,63,64,68,71,78,90,117,118,119,127,137,140,144,383}; List locations; //List of all chest locations for this Node. int itemslot; //Stores the current item we are on in that chest. From 0-26. double chance; //The chance we will let an item in. This increases over time to prevent overpopulation. Main plugin; public RecyclingCenterNode(Main plugin) { this.locations = new ArrayList(); itemslot = (int)(Math.random()*27d); chance = (int)(Math.random()*8d); this.plugin = plugin; } public RecyclingCenterNode(List locations, Main plugin) { this.locations = locations; itemslot = (int)(Math.random()*27d); chance = (int)(Math.random()*8d); this.plugin = plugin; } public void addChest(Location loc) { locations.add(loc); } public void swapItem(RecyclingCenterNode center) { //Swaps an item with another Recycling Center. int chest=(int)(Math.random()*locations.size()); int chest2=(int)(Math.random()*locations.size()); ItemStack item1 = null; ItemStack item2 = null; if (locations.get(chest).getBlock().getState() instanceof Chest) { Chest c = (Chest)locations.get(chest).getBlock().getState(); int my_itemslot = (int)(Math.random()*27); if (c.getBlockInventory().getItem(my_itemslot)!=null) { item1 = c.getBlockInventory().getItem(my_itemslot); c.getBlockInventory().remove(my_itemslot); } } chest2=(int)(Math.random()*center.locations.size()); if (center.locations.get(chest2).getBlock().getState() instanceof Chest) { Chest c = (Chest)center.locations.get(chest2).getBlock().getState(); int my_itemslot = (int)(Math.random()*27); if (c.getBlockInventory().getItem(my_itemslot)!=null) { item2 = c.getBlockInventory().getItem(my_itemslot); c.getBlockInventory().remove(my_itemslot); } } if (item2!=null) { if (locations.get(chest).getBlock().getState() instanceof Chest) { Chest c = (Chest)locations.get(chest).getBlock().getState(); int my_itemslot = (int)(Math.random()*27); if (c.getBlockInventory().getItem(my_itemslot)!=null) { c.getBlockInventory().remove(my_itemslot); } c.getBlockInventory().setItem(my_itemslot,item2); } } if (item1!=null) { if (center.locations.get(chest2).getBlock().getState() instanceof Chest) { Chest c = (Chest)center.locations.get(chest2).getBlock().getState(); int my_itemslot = (int)(Math.random()*27); if (c.getBlockInventory().getItem(my_itemslot)!=null) { c.getBlockInventory().remove(my_itemslot); } c.getBlockInventory().setItem(my_itemslot,item1); } } } public void recycleItem(ItemStack item) { if (item.getItemMeta().hasDisplayName()==false) { //Choose one of the random recycling centers. int center=(int)(Math.random()*locations.size()); double tempchance = chance; //Store the current chance so we can check for duplicates. if (locations.get(center).getBlock().getState() instanceof Chest) { Chest c = (Chest)locations.get(center).getBlock().getState(); for (int y=0;y<27;y++) { if (c.getBlockInventory().getItem(y)!=null && c.getBlockInventory().getItem(y).getType()==item.getType()) { tempchance*=2.0d; } } if (Math.random()*tempchance<1.0d) { boolean contains=false; for (int k=0;k8.0d) { this.plugin.randomitemchance-=1d; } } } else { if (Math.random()*this.plugin.randomitemchance<1.0d) { int item1 = items[(int)(Math.random()*items.length)]; ItemStack newitem = item; newitem.setTypeId(item1); boolean contains=false; for (int k=0;k8.0d) { this.plugin.randomitemchance-=1d; } } if (chance>=chestdecrease) { //Lower this value so next time there is a higher chance we deposit an item here. chance-=chestdecrease; } itemslot=(itemslot+1)%27; } } } } }