package me.kaZep.Base; import org.bukkit.Location; import org.bukkit.entity.LivingEntity; import org.bukkit.util.Vector; public class ArrowShooter { public int timer=0; public int frequency=0; public Vector dir; public Location loc; public LivingEntity shooter; public float spd = 0.6f; public float spread = 12f; public ArrowShooter(Vector dir, Location loc, int duration, int frequency, LivingEntity shooter) { this(dir, loc, duration, frequency, shooter, 0.6f, 12f); } public ArrowShooter(Vector dir, Location loc, int duration, int frequency, LivingEntity shooter, float spd, float spread) { this.dir=dir; this.loc=loc; this.frequency=frequency; this.timer=duration; this.shooter=shooter; this.spd=spd; this.spread=spread; } }