Add more logic for super zombie checks in hopes of further preventing
them from being troublesome.
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@ -2265,7 +2265,7 @@ implements Listener
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double chancer=0.10d;
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double despawnchancer=0.25d;
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if (e.getEntity().getHealth()>65 && e.getEntity().getCustomName()==null /*Meaning it's not a special mob.*/) {
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if (e.getEntity().getHealth()>65 /*Meaning it's not a special mob.*/) {
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e.getEntity().remove(); //Too much HP. Nothing should have this much.
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return;
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}
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@ -6893,7 +6893,9 @@ implements Listener
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}
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if (e.getEntity().getType()==EntityType.ZOMBIE) {
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Zombie z = (Zombie)e.getEntity();
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if (z.getCustomName()==null && z.getHealth()>65) {
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if ((z.getCustomName()==null || (
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z.getCustomName()!=null && (z.getCustomName().contains("II") ||
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z.getCustomName().contains("Ninja")))) && z.getHealth()>65) {
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//If it's a normal zombie with too much HP, something's wrong. Lower it.
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z.setHealth(z.getHealth()/2);
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}
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