Debug messages to detect hurt and death.

This commit is contained in:
sigonasr2 2013-11-16 23:56:32 -07:00
parent 610513d67d
commit d9c2adda7d

View File

@ -6600,6 +6600,7 @@ public ItemStack getGoodie() {
final EntityDamageEvent f = e;
if (e.getEntity().getType()==EntityType.PLAYER) {
final Player p = (Player)e.getEntity();
Bukkit.broadcastMessage("Player Damaged: "+p.getHealth()+" HP");
if (e.getCause()==DamageCause.ENTITY_EXPLOSION || e.getCause()==DamageCause.BLOCK_EXPLOSION) {
e.setDamage(e.getDamage()*2);
}
@ -11318,6 +11319,7 @@ public void onEntityExpode(ExplosionPrimeEvent e) {
public void onPlayerDeath(PlayerDeathEvent e) {
//Delay this for 5 ticks. See if Fatal Survivor kicked in in time. (Or you got healed).
final PlayerDeathEvent e2 = e;
Bukkit.broadcastMessage("Player Death: "+e2.getEntity().getHealth()+" HP, Last Damage: -"+e2.getEntity().getLastDamage()+" from "+e2.getEntity().getLastDamageCause());
final Main plugin = this.plugin;
Bukkit.getScheduler().scheduleSyncDelayedTask(this.plugin, new Runnable() {
@Override