Debug messages to detect hurt and death.
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@ -6600,6 +6600,7 @@ public ItemStack getGoodie() {
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final EntityDamageEvent f = e;
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if (e.getEntity().getType()==EntityType.PLAYER) {
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final Player p = (Player)e.getEntity();
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Bukkit.broadcastMessage("Player Damaged: "+p.getHealth()+" HP");
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if (e.getCause()==DamageCause.ENTITY_EXPLOSION || e.getCause()==DamageCause.BLOCK_EXPLOSION) {
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e.setDamage(e.getDamage()*2);
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}
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@ -11318,6 +11319,7 @@ public void onEntityExpode(ExplosionPrimeEvent e) {
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public void onPlayerDeath(PlayerDeathEvent e) {
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//Delay this for 5 ticks. See if Fatal Survivor kicked in in time. (Or you got healed).
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final PlayerDeathEvent e2 = e;
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Bukkit.broadcastMessage("Player Death: "+e2.getEntity().getHealth()+" HP, Last Damage: -"+e2.getEntity().getLastDamage()+" from "+e2.getEntity().getLastDamageCause());
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final Main plugin = this.plugin;
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Bukkit.getScheduler().scheduleSyncDelayedTask(this.plugin, new Runnable() {
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@Override
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