Merge branch 'master_event2' into master_event
This commit is contained in:
commit
c0c2321a7c
@ -3716,7 +3716,7 @@ public void payDay(int time)
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public void gainMoneyExp(Player p,String job,double amount,double exp) {
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public void gainMoneyExp(Player p,String job,double amount,double exp) {
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String[] jobs = getJobs(p);
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String[] jobs = getJobs(p);
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int slot=-1;
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int slot=-1;
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if (getConfig().getBoolean("halloween-enabled")) {
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if (getConfig().getBoolean("halloween-enabled") || getConfig().getBoolean("thanksgiving-enabled")) {
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amount*=2;
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amount*=2;
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exp*=2;
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exp*=2;
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}
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}
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@ -3805,7 +3805,7 @@ public void payDay(int time)
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public void gainMoney(Player p,String job,double amount) {
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public void gainMoney(Player p,String job,double amount) {
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String[] jobs = getJobs(p);
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String[] jobs = getJobs(p);
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int slot=-1;
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int slot=-1;
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if (getConfig().getBoolean("halloween-enabled")) {
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if (getConfig().getBoolean("halloween-enabled") || getConfig().getBoolean("thanksgiving-enabled")) {
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amount*=2;
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amount*=2;
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}
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}
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//Add to how much we've earned so far.
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//Add to how much we've earned so far.
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@ -4716,6 +4716,9 @@ public void payDay(int time)
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if (chest.getItemMeta().getLore().get(i).equalsIgnoreCase(ChatColor.GRAY+""+ChatColor.ITALIC+"You can feel a variety of")) {
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if (chest.getItemMeta().getLore().get(i).equalsIgnoreCase(ChatColor.GRAY+""+ChatColor.ITALIC+"You can feel a variety of")) {
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return 4; // Multiloot
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return 4; // Multiloot
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}
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}
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if (chest.getItemMeta().getLore().get(i).equalsIgnoreCase(ChatColor.GRAY+""+ChatColor.ITALIC+"A torrential flow of dark")) {
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return 5; // Chaos loot
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}
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}
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}
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@ -4767,9 +4770,23 @@ public void payDay(int time)
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chest_name.setLore(chestlore);
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chest_name.setLore(chestlore);
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chest.setItemMeta(chest_name);
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chest.setItemMeta(chest_name);
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} else if (rand < 0.1 || tier == 4) {
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} else if (rand < 0.04 || tier == 5) {
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// Generate a double chest
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// Generate a chaos chest
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chest_name.setDisplayName(ChatColor.YELLOW+"Closed Chest");
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chest_name.setDisplayName(ChatColor.RED+"Chaos Chest");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"A mysterious chest!");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"A torrential flow of dark");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"energy causes the chest to");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"shake uncontrollably! You");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"have absolutely zero idea");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"what may be inside.");
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chest_name.setLore(chestlore);
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chest.setItemMeta(chest_name);
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} else if (rand < 0.12 || tier == 4) {
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// Generate a loaded chest
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chest_name.setDisplayName(ChatColor.YELLOW+"Loaded Chest");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"A mysterious chest!");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"A mysterious chest!");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"");
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"");
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@ -21,6 +21,7 @@ import net.milkbowl.vault.economy.EconomyResponse;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Chunk;
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import org.bukkit.Chunk;
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@ -178,6 +179,8 @@ import org.bukkit.scoreboard.Team;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.Potion;
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import sig.ItemSets.DiabloDropsHook;
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import com.google.common.base.Objects;
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import com.google.common.base.Objects;
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import com.sk89q.worldedit.CuboidClipboard;
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import com.sk89q.worldedit.CuboidClipboard;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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@ -319,7 +322,7 @@ implements Listener
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if (this.plugin.PlayerinJob(p, "Enchanter") && this.plugin.getJobLv("Enchanter", p)>=5) {
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if (this.plugin.PlayerinJob(p, "Enchanter") && this.plugin.getJobLv("Enchanter", p)>=5) {
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e.setAmount(e.getAmount()*2);
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e.setAmount(e.getAmount()*2);
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}
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}
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if (this.plugin.getAccountsConfig().getBoolean("halloween-enabled")) {
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if (this.plugin.getAccountsConfig().getBoolean("halloween-enabled") || this.plugin.getConfig().getBoolean("thanksgiving-enabled")) {
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e.setAmount(e.getAmount()*2);
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e.setAmount(e.getAmount()*2);
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}
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}
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if (this.plugin.getAccountsConfig().getBoolean(p.getName().toLowerCase()+".settings.notify3")) {
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if (this.plugin.getAccountsConfig().getBoolean(p.getName().toLowerCase()+".settings.notify3")) {
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@ -5279,6 +5282,8 @@ implements Listener
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// 2 = mythic item
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// 2 = mythic item
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// 3 = plentiful items
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// 3 = plentiful items
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// 4 = multiple items
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// 4 = multiple items
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// 5 = chaos items (diablodrops items)
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// 999 = Survivor's kit
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switch (tier) {
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switch (tier) {
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case 1: {
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case 1: {
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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@ -5288,13 +5293,13 @@ implements Listener
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}break;
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}break;
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case 3: {
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case 3: {
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.LOG, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.NETHER_BRICK, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.RAW_FISH, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.RAW_FISH, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.BOOKSHELF, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.HAY_BLOCK, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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||||||
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.CLAY, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.CLAY, (int)(Math.random() * 64) + 1));
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@ -5303,36 +5308,57 @@ implements Listener
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.EXP_BOTTLE, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.EXP_BOTTLE, (int)(Math.random() * 64) + 1));
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||||||
} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.OBSIDIAN, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.NOTE_BLOCK, (int)(Math.random() * 64) + 1));
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||||||
} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.MOSSY_COBBLESTONE, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.MOSSY_COBBLESTONE, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.HAY_BLOCK, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.BOOKSHELF, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.QUARTZ_BLOCK, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.QUARTZ_BLOCK, (int)(Math.random() * 64) + 1));
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} else
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} else
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if (Math.random() < 0.1) {
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.NETHER_BRICK, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.OBSIDIAN, (int)(Math.random() * 64) + 1));
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||||||
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} else
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if (Math.random() < 0.1) {
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.REDSTONE_LAMP_OFF, (int)(Math.random() * 64) + 1));
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||||||
} else {
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} else {
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// Damn you got unlucky, better try next time
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.WOOL, (int)(Math.random() * 64) + 1));
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.WOOL, (int)(Math.random() * 64) + 1));
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||||||
}
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}
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}break;
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}break;
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case 4: {
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case 4: {
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// Drop at least one stack, and five rolls for a 20% chance at an extra stack.
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// Drop at least two stacks, and four rolls for a 20% chance at an extra stack.
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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for (int i = 0; i < 5; i++) {
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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for (int i = 0; i < 4; i++) {
|
||||||
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// Averages one extra drop. Can be up to 4.
|
||||||
if (Math.random() < 0.2) {
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if (Math.random() < 0.2) {
|
||||||
loc.getWorld().dropItemNaturally(loc, getGoodie(0));
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loc.getWorld().dropItemNaturally(loc, getGoodie(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}break;
|
}break;
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||||||
case 5: {
|
case 5: {
|
||||||
|
loc.getWorld().dropItemNaturally(loc, DiabloDropsHook.getRandomItem());
|
||||||
|
for (int i = 0; i < 10 && Math.random() < 0.2; i++) {
|
||||||
|
// 20% for one extra, 4% for two extra, 0.8% for three extra, etc.
|
||||||
|
loc.getWorld().dropItemNaturally(loc, DiabloDropsHook.getRandomItem());
|
||||||
|
}
|
||||||
|
}break;
|
||||||
|
case 6: {
|
||||||
// OMG NOT CODED YET WTF THIS SHOULDN'T HAPPEN
|
// OMG NOT CODED YET WTF THIS SHOULDN'T HAPPEN
|
||||||
}break;
|
}break;
|
||||||
|
case 999: {
|
||||||
|
// Not yet obtainable
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.WORKBENCH));
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.FURNACE));
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.WOOD, 16));
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.COBBLESTONE, 16));
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.TORCH, 16));
|
||||||
|
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.BREAD, 16));
|
||||||
|
}break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5343,7 +5369,7 @@ implements Listener
|
|||||||
|
|
||||||
public ItemStack getGoodie(int rar /*1=Mythical 0=Normal -1=Only an equipment*/) {
|
public ItemStack getGoodie(int rar /*1=Mythical 0=Normal -1=Only an equipment*/) {
|
||||||
ItemStack item = null;
|
ItemStack item = null;
|
||||||
if (Math.random()<0.33 || rar==-1) {
|
if (Math.random()<0.33 || rar==-1 || rar==1) {
|
||||||
//Add a weapon/armor piece.
|
//Add a weapon/armor piece.
|
||||||
int rand = (int)(Math.random()*5);
|
int rand = (int)(Math.random()*5);
|
||||||
String type = "";
|
String type = "";
|
||||||
@ -6225,7 +6251,7 @@ implements Listener
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (this.plugin.getAccountsConfig().getBoolean("halloween-enabled")) {
|
if (this.plugin.getAccountsConfig().getBoolean("halloween-enabled") || this.plugin.getConfig().getBoolean("thanksgiving-enabled")) {
|
||||||
e.setDroppedExp(e.getDroppedExp()*2);
|
e.setDroppedExp(e.getDroppedExp()*2);
|
||||||
}
|
}
|
||||||
if (f.getKiller()!=null && f.getKiller().getType()==EntityType.PLAYER) {
|
if (f.getKiller()!=null && f.getKiller().getType()==EntityType.PLAYER) {
|
||||||
@ -6480,10 +6506,24 @@ implements Listener
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void onFishCatch(PlayerFishEvent e) {
|
public void onFishCatch(PlayerFishEvent e) {
|
||||||
if (e.getState()==State.CAUGHT_FISH) {
|
if (e.getState()==State.CAUGHT_FISH) {
|
||||||
if (this.plugin.getConfig().getBoolean("thanksgiving-enabled") && Math.random() < 0.10) {
|
if (this.plugin.getConfig().getBoolean("thanksgiving-enabled")) {
|
||||||
// 5% chance of fishing up a loot chest
|
if (Math.random() < 0.50) {
|
||||||
|
// 50% chance of fishing up a chicken plus feathers
|
||||||
|
e.setExpToDrop(e.getExpToDrop() * 2);
|
||||||
|
e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), new ItemStack(Material.RAW_CHICKEN));
|
||||||
|
e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), new ItemStack(Material.FEATHER, 1 + (int)(Math.random() * 4)));
|
||||||
|
}
|
||||||
|
for (int c = 0; c < 5 && Math.random() < 0.20; c++) {
|
||||||
|
// 20% chance each of catching additional fish
|
||||||
|
e.setExpToDrop(e.getExpToDrop() + (int)(Math.random() * 6) + 1);
|
||||||
|
e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), new ItemStack(Material.RAW_FISH));
|
||||||
|
}
|
||||||
|
if (Math.random() < 0.10) {
|
||||||
|
// 10% chance of fishing up a loot chest
|
||||||
|
e.setExpToDrop(e.getExpToDrop() + (int)(Math.random() * 6) + 1);
|
||||||
e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), this.plugin.generate_LootChest());
|
e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), this.plugin.generate_LootChest());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
Player p = e.getPlayer();
|
Player p = e.getPlayer();
|
||||||
if (this.plugin.PlayerinJob(p, "Fisherman")) {
|
if (this.plugin.PlayerinJob(p, "Fisherman")) {
|
||||||
this.plugin.gainMoneyExp(p,"Fisherman",0.175,3);
|
this.plugin.gainMoneyExp(p,"Fisherman",0.175,3);
|
||||||
@ -11529,7 +11569,7 @@ implements Listener
|
|||||||
item = new ItemStack(Material.BROWN_MUSHROOM);
|
item = new ItemStack(Material.BROWN_MUSHROOM);
|
||||||
}break;
|
}break;
|
||||||
case 92:{
|
case 92:{
|
||||||
item = new ItemStack(Material.SNOW_BALL);
|
item = new ItemStack(Material.SNOW_BALL, 1 + (int)(Math.random() * 16));
|
||||||
}break;
|
}break;
|
||||||
case 93:{
|
case 93:{
|
||||||
item = new ItemStack(Material.FENCE);
|
item = new ItemStack(Material.FENCE);
|
||||||
@ -11697,7 +11737,7 @@ implements Listener
|
|||||||
item = new ItemStack(Material.DIAMOND);
|
item = new ItemStack(Material.DIAMOND);
|
||||||
}break;
|
}break;
|
||||||
case 3:{
|
case 3:{
|
||||||
item = new ItemStack(Material.GOLD_INGOT);
|
item = new ItemStack(Material.GOLD_INGOT, 1 + (int)(Math.random() * 2));
|
||||||
}break;
|
}break;
|
||||||
case 4:{
|
case 4:{
|
||||||
item = new ItemStack(Material.GOLDEN_APPLE);
|
item = new ItemStack(Material.GOLDEN_APPLE);
|
||||||
@ -11756,7 +11796,7 @@ implements Listener
|
|||||||
case 1:
|
case 1:
|
||||||
case 2:
|
case 2:
|
||||||
case 3:{
|
case 3:{
|
||||||
item = new ItemStack(Material.SKULL_ITEM);
|
item = new ItemStack(Material.SKULL_ITEM, 1 + (int)(Math.random() * 6));
|
||||||
item.setData(new MaterialData(Material.SKULL_ITEM, (byte) 1));
|
item.setData(new MaterialData(Material.SKULL_ITEM, (byte) 1));
|
||||||
}break;
|
}break;
|
||||||
case 4:{
|
case 4:{
|
||||||
@ -11774,13 +11814,13 @@ implements Listener
|
|||||||
}
|
}
|
||||||
}break;
|
}break;
|
||||||
case 107:{
|
case 107:{
|
||||||
item = new ItemStack(Material.COOKIE, 8);
|
item = new ItemStack(Material.COOKIE, 1 + (int)(Math.random() * 8));
|
||||||
}break;
|
}break;
|
||||||
case 108:{
|
case 108:{
|
||||||
item = new ItemStack(Material.SEEDS, 42);
|
item = new ItemStack(Material.SEEDS, 1 + (int)(Math.random() * 64));
|
||||||
}break;
|
}break;
|
||||||
case 109:{
|
case 109:{
|
||||||
item = new ItemStack(Material.PAINTING, 16);
|
item = new ItemStack(Material.PAINTING, 1 + (int)(Math.random() * 32));
|
||||||
}break;
|
}break;
|
||||||
case 110:{
|
case 110:{
|
||||||
item = getGoodie(0);
|
item = getGoodie(0);
|
||||||
|
@ -559,9 +559,13 @@ public String convertToItemName(String val) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (args[0].equalsIgnoreCase("loot")) {
|
if (args[0].equalsIgnoreCase("loot")) {
|
||||||
p.getWorld().dropItemNaturally(p.getLocation(), this.plugin.generate_LootChest()); }
|
p.getWorld().dropItemNaturally(p.getLocation(), this.plugin.generate_LootChest());
|
||||||
|
}
|
||||||
} else
|
} else
|
||||||
if (cmd.getName().toLowerCase().equalsIgnoreCase("event") && args.length==2 && p.hasPermission("maintenance-mode-admin")) {
|
if (cmd.getName().toLowerCase().equalsIgnoreCase("event") && args.length==2 && p.hasPermission("maintenance-mode-admin")) {
|
||||||
|
if (args[0].equalsIgnoreCase("loot")) {
|
||||||
|
p.getWorld().dropItemNaturally(p.getLocation(), this.plugin.generate_LootChest(Integer.valueOf(args[1])));
|
||||||
|
}
|
||||||
if (args[0].equalsIgnoreCase("head")) {
|
if (args[0].equalsIgnoreCase("head")) {
|
||||||
ItemStack m = new ItemStack(Material.SKULL_ITEM, 64, (short)SkullType.PLAYER.ordinal());
|
ItemStack m = new ItemStack(Material.SKULL_ITEM, 64, (short)SkullType.PLAYER.ordinal());
|
||||||
SkullMeta skullMeta = (SkullMeta) m.getItemMeta();
|
SkullMeta skullMeta = (SkullMeta) m.getItemMeta();
|
||||||
|
Loading…
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Reference in New Issue
Block a user