Enchanted books can now be combined. Enchanted book bonuses are now

possible to transfer (it only adds 20% of the value on the book).
Emeralds added as a universal repair ingredient at a 0.5 multiplier
(tentative). Emerald blocks behave similarly at a 0.05 multiplier. 

Unenchanting items via the anvil is now possible by putting a normal
book in the magic slot. This will destroy the item at least 50% of the
time. It tentatively costs one level.
dev
yl589 11 years ago
parent c5a992c418
commit b207796945
  1. 652
      BankEconomyMod/src/me/kaZep/Base/PlayerListener.java

@ -9773,7 +9773,19 @@ implements Listener
Bukkit.getLogger().info("Can place into inventory."); Bukkit.getLogger().info("Can place into inventory.");
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR)); if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
// Halve its durability
event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
// Destroy the item if random() exceeds %remaining durability
if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
} else {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR)); event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR)); event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
@ -9825,7 +9837,18 @@ implements Listener
Bukkit.getLogger().info("Can place into inventory."); Bukkit.getLogger().info("Can place into inventory.");
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR)); if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
// Halve its durability
event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
// Destroy the item if random() exceeds %remaining durability
if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
} else {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR)); event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR)); event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
@ -9856,7 +9879,18 @@ implements Listener
Bukkit.getLogger().info("Normal click"); Bukkit.getLogger().info("Normal click");
// Cursor is empty, item picked up. Subtract XP levels and remove ingredients. // Cursor is empty, item picked up. Subtract XP levels and remove ingredients.
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR)); if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
// Halve its durability
event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
// Destroy the item if random() exceeds %remaining durability
if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
} else {
event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
}
event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR)); event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR)); event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
// event.getInventory().setItem(OUTPUT, new ItemStack(Material.AIR)); // event.getInventory().setItem(OUTPUT, new ItemStack(Material.AIR));
@ -12850,8 +12884,8 @@ class updateInventoryTask implements Runnable {
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") ||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") ||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") ||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("FISHING") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("FISHING") ||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW"))) { anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("ENCHANTED_BOOK"))) {
sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player); sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player);
Bukkit.getLogger().info("Invalid input!"); Bukkit.getLogger().info("Invalid input!");
@ -12866,7 +12900,8 @@ class updateInventoryTask implements Runnable {
anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND ||
anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE || anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE ||
anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE || anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE ||
anvilInv.getItem(MATERIALS).getType() == Material.STRING)) { anvilInv.getItem(MATERIALS).getType() == Material.STRING || anvilInv.getItem(MATERIALS).getType() == Material.EMERALD ||
anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK)) {
sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player); sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player);
@ -12877,7 +12912,7 @@ class updateInventoryTask implements Runnable {
} }
if (anvilInv.getItem(MAGIC) != null) { if (anvilInv.getItem(MAGIC) != null) {
if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK)) { if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MAGIC).getType() == Material.BOOK)) {
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player); sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player);
@ -13017,6 +13052,16 @@ class updateInventoryTask implements Runnable {
multiplier = 0.12; multiplier = 0.12;
} }
if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD) {
validCombo = true;
multiplier = 0.5;
}
if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK) {
validCombo = true;
multiplier = 0.05;
}
if (validCombo) { if (validCombo) {
// If materials stacked past number needed to full repair, reduce stack size and drop the rest // If materials stacked past number needed to full repair, reduce stack size and drop the rest
// in the player's inventory, or if that fails, drop it on the ground. // in the player's inventory, or if that fails, drop it on the ground.
@ -13091,349 +13136,406 @@ class updateInventoryTask implements Runnable {
anvilInv.setContents(anvilInv.getContents()); anvilInv.setContents(anvilInv.getContents());
player.updateInventory(); player.updateInventory();
} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) { } else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) {
// Both Magic slots are populated. if (anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK) {
// Get the list of enchantments from both items. // Both Magic slots are populated, enchanted book is detected.
Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments(); // Get the list of enchantments from both items.
Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>(); Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments();
Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>();
// Get enchanted book "enchantment" and enchantments.
bookEnchantments.putAll(anvilInv.getItem(MAGIC).getEnchantments()); // Get enchanted book "enchantment" and enchantments.
bookEnchantments.putAll(((EnchantmentStorageMeta)(anvilInv.getItem(MAGIC).getItemMeta())).getStoredEnchants()); bookEnchantments.putAll(anvilInv.getItem(MAGIC).getEnchantments());
bookEnchantments.putAll(((EnchantmentStorageMeta)(anvilInv.getItem(MAGIC).getItemMeta())).getStoredEnchants());
// Get the list of bonuses from both items.
Map<String, Double> itemBonuses = new java.util.HashMap<String, Double>(); // Get the list of bonuses from both items.
Map<String, Double> bookBonuses = new java.util.HashMap<String, Double>(); Map<String, Double> itemBonuses = new java.util.HashMap<String, Double>();
Map<String, Double> bookBonuses = new java.util.HashMap<String, Double>();
if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) {
for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) {
// Put enchantments together for the input. Also stacks identical enchantments.
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) {
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) {
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
} else {
if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) { Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) { itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
// Put enchantments together for the input. Also stacks identical enchantments. }
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)); }
}
}
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) { if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) {
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) { for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) {
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) {
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
} else { } else {
Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
} }
} }
} }
}
if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) { // Generate appropriate possible enchantments
for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) { Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>();
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) {
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); for (Enchantment e : bookEnchantments.keySet()) {
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); Bukkit.getLogger().info("Iterating enchantment: " + e);
} else {
Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) {
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); // Book enchantment is larger in magnitude. Assign it as a possible outcome.
probableEnchantments.put(e, bookEnchantments.get(e));
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) {
// Book enchantment is same in magnitude. Upgrade by one level.
probableEnchantments.put(e, bookEnchantments.get(e) + 1);
} }
} }
}
// Generate appropriate possible enchantments // Generate appropriate possible bonuses
Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>(); Map<String, Integer> probableBonuses = new java.util.HashMap<String, Integer>();
for (Enchantment e : bookEnchantments.keySet()) { for (String e : bookBonuses.keySet()) {
Bukkit.getLogger().info("Iterating enchantment: " + e); Bukkit.getLogger().info("Iterating bonus: " + e);
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) { if (itemBonuses.get(e) == null) {
// Book enchantment is larger in magnitude. Assign it as a possible outcome. // Book enchantment is new. Assign it as a possible outcome.
probableEnchantments.put(e, bookEnchantments.get(e)); probableBonuses.put(e, (int)Math.round(bookBonuses.get(e) * 0.2));
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) { // The int cast appears to be needed to make it display integers and not stuff like "+5.0 Health"
// Book enchantment is same in magnitude. Upgrade by one level. // Don't remove unless workaround can be found.
probableEnchantments.put(e, bookEnchantments.get(e) + 1); } else if (bookBonuses.get(e) >= itemBonuses.get(e) * 0.2) {
// Book enchantment is large enough in magnitude to stack. Assign it as a possible outcome.
probableBonuses.put(e, (int)Math.round(itemBonuses.get(e) + bookBonuses.get(e) * 0.2));
}
} }
}
// Generate appropriate possible bonuses if (probableEnchantments.size() == 0 && probableBonuses.size() == 0) {
Map<String, Double> probableBonuses = new java.util.HashMap<String, Double>(); // No possible valid enchantments. Output nothing
} else {
if (probableEnchantments.size() != 0) {
// Randomly select an enchantment to add.
int random = (int)(Math.random() * probableEnchantments.size());
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
for (String e : bookBonuses.keySet()) { int i = 0;
Bukkit.getLogger().info("Iterating bonus: " + e);
if (itemBonuses.get(e) == null || bookBonuses.get(e) > itemBonuses.get(e)) { Enchantment appliedEnchant = null;
// Book enchantment is larger in magnitude. Assign it as a possible outcome. int magnitude = 0;
probableBonuses.put(e, bookBonuses.get(e)); for (Enchantment e : probableEnchantments.keySet()) {
} else if (bookBonuses.get(e) == itemBonuses.get(e)) {
// Book enchantment is same in magnitude. Upgrade by half.
probableBonuses.put(e, Math.floor(bookBonuses.get(e) * 1.5));
}
}
if (probableEnchantments.size() == 0 && probableBonuses.size() == 0) { if (i == random) {
// No possible valid enchantments. Output nothing // Rolled this one
} else { appliedEnchant = e;
if (probableEnchantments.size() != 0) { magnitude = probableEnchantments.get(e);
// Randomly select an enchantment to add. }
int random = (int)(Math.random() * probableEnchantments.size()); i++;
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size()); }
int i = 0; int cost = 0;
Enchantment appliedEnchant = null; if (itemEnchantments.get(appliedEnchant) == null) {
int magnitude = 0; // This enchantment doesn't exist. Calculate full cost.
for (Enchantment e : probableEnchantments.keySet()) {
if (i == random) { cost = Math.min(60, magnitude * magnitude);
// Rolled this one cost = Math.max(cost, 1); // Make sure it's at least one level
appliedEnchant = e;
magnitude = probableEnchantments.get(e);
}
i++;
}
int cost = 0; ItemStack orbs = new ItemStack(Material.SLIME_BALL);
if (itemEnchantments.get(appliedEnchant) == null) { ItemMeta temp_meta = orbs.getItemMeta();
// This enchantment doesn't exist. Calculate full cost. temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
cost = Math.min(60, magnitude * magnitude); if (cost > player.getLevel()) {
cost = Math.max(cost, 1); // Make sure it's at least one level orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else {
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
ItemStack orbs = new ItemStack(Material.SLIME_BALL); temp_meta.setLore(temp_meta_lore);
orbs.setItemMeta(temp_meta);
ItemMeta temp_meta = orbs.getItemMeta(); orbs.setAmount(cost);
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); anvilInv.setItem(LEVELS, orbs);
List<String> temp_meta_lore = new ArrayList<String>(); anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
if (cost > player.getLevel()) {
orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else { } else {
temp_meta_lore.add(""); // This enchantment exists. Calculate incremental cost.
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
temp_meta.setLore(temp_meta_lore); cost = Math.min(60, magnitude * magnitude - itemEnchantments.get(appliedEnchant) * itemEnchantments.get(appliedEnchant));
orbs.setItemMeta(temp_meta); cost = Math.max(cost, 1); // Make sure it's at least one level
orbs.setAmount(cost); ItemStack orbs = new ItemStack(Material.SLIME_BALL);
anvilInv.setItem(LEVELS, orbs);
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
} else { ItemMeta temp_meta = orbs.getItemMeta();
// This enchantment exists. Calculate incremental cost. temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
cost = Math.min(60, magnitude * magnitude - itemEnchantments.get(appliedEnchant) * itemEnchantments.get(appliedEnchant)); if (cost > player.getLevel()) {
cost = Math.max(cost, 1); // Make sure it's at least one level orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else {
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
ItemStack orbs = new ItemStack(Material.SLIME_BALL); temp_meta.setLore(temp_meta_lore);
orbs.setItemMeta(temp_meta);
ItemMeta temp_meta = orbs.getItemMeta(); orbs.setAmount(cost);
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); anvilInv.setItem(LEVELS, orbs);
List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
if (cost > player.getLevel()) { anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
orbs.setType(Material.MAGMA_CREAM); anvilInv.getItem(OUTPUT).removeEnchantment(appliedEnchant);
temp_meta_lore.add(""); anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else {
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
} }
} else {
temp_meta.setLore(temp_meta_lore); // Can't add enchant, but can add bonus. Prepare output for bonus.
orbs.setItemMeta(temp_meta);
orbs.setAmount(cost);
anvilInv.setItem(LEVELS, orbs);
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone()); anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
anvilInv.getItem(OUTPUT).removeEnchantment(appliedEnchant);
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
} }
} else {
// Can't add enchant, but can add bonus. Prepare output for bonus.
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
}
if (probableBonuses.size() != 0) { boolean isTinkerer = true; // Change this to a playerInJob() call later.
// Randomly select a bonus to add.
int random = (int)(Math.random() * probableBonuses.size());
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size());
int i = 0; if (probableBonuses.size() != 0 && isTinkerer) {
// Randomly select a bonus to add.
int random = (int)(Math.random() * probableBonuses.size());
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size());
String appliedEnchant = null; int i = 0;
double magnitude = 0;
for (String e : probableBonuses.keySet()) {
if (i == random) { String appliedEnchant = null;
// Rolled this one int magnitude = 0;
appliedEnchant = e; for (String e : probableBonuses.keySet()) {
magnitude = probableBonuses.get(e);
}
i++;
}
int cost = 0; if (i == random) {
// Rolled this one
appliedEnchant = e;
magnitude = probableBonuses.get(e);
}
i++;
}
if (itemBonuses.get(appliedEnchant) == null) { int cost = 0;
// This bonus doesn't exist. Calculate full cost.
cost = 30; if (itemBonuses.get(appliedEnchant) == null) {
// This bonus doesn't exist. Calculate full cost.
Bukkit.getLogger().info("Bonus doesn't exist.");
Bukkit.getLogger().info("Bonus is: " + appliedEnchant + " at magnitude " + magnitude);
ItemStack orbs = new ItemStack(Material.SLIME_BALL); cost += 12;
cost = Math.min(60, cost);
cost = Math.max(1, cost);
ItemMeta temp_meta = orbs.getItemMeta(); ItemStack orbs = new ItemStack(Material.SLIME_BALL);
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
if (cost > player.getLevel()) { ItemMeta temp_meta = orbs.getItemMeta();
orbs.setType(Material.MAGMA_CREAM); temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
temp_meta_lore.add(""); List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
} else { temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
temp_meta.setLore(temp_meta_lore); if (cost > player.getLevel()) {
orbs.setItemMeta(temp_meta); orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else {
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
orbs.setAmount(cost); temp_meta.setLore(temp_meta_lore);
anvilInv.setItem(LEVELS, orbs); orbs.setItemMeta(temp_meta);
// Change entry matching modified lore orbs.setAmount(cost);
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); anvilInv.setItem(LEVELS, orbs);
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { // Change entry matching modified lore
String e = bonusesLore.get(i1); ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
List<String> bonusesLore = bonusesMeta.getLore();
if (containsEnchantment(e, appliedEnchant)) { Bukkit.getLogger().info("Bonus enchantment string: " + appliedEnchant);
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
} }
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) { if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
} }
if (appliedEnchant.equalsIgnoreCase("Life Steal")) { if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
} }
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) { if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
} }
if (appliedEnchant.equalsIgnoreCase("Damage")) { if (appliedEnchant.equalsIgnoreCase("Damage")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
} }
if (appliedEnchant.equalsIgnoreCase("Health")) { if (appliedEnchant.equalsIgnoreCase("Health")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
} }
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) { if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
} }
if (appliedEnchant.equalsIgnoreCase("Durability")) { if (appliedEnchant.equalsIgnoreCase("Durability")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
} }
if (appliedEnchant.equalsIgnoreCase("Block Chance")) { if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
} }
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) { if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
}
} }
}
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); bonusesMeta.setLore(bonusesLore);
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
} else { } else {
// This enchantment exists. Calculate incremental cost. // This enchantment exists. Calculate incremental cost.
cost = (int)(30 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level cost += (int)(12 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
cost = Math.min(60, cost);
cost = Math.max(1, cost);
ItemStack orbs = new ItemStack(Material.SLIME_BALL); ItemStack orbs = new ItemStack(Material.SLIME_BALL);
ItemMeta temp_meta = orbs.getItemMeta(); ItemMeta temp_meta = orbs.getItemMeta();
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
List<String> temp_meta_lore = new ArrayList<String>(); List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
if (cost > player.getLevel()) { if (cost > player.getLevel()) {
orbs.setType(Material.MAGMA_CREAM); orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add(""); temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else { } else {
temp_meta_lore.add(""); temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
} }
temp_meta.setLore(temp_meta_lore); temp_meta.setLore(temp_meta_lore);
orbs.setItemMeta(temp_meta); orbs.setItemMeta(temp_meta);
orbs.setAmount(cost); orbs.setAmount(cost);
anvilInv.setItem(LEVELS, orbs); anvilInv.setItem(LEVELS, orbs);
// Change entry matching modified lore // Change entry matching modified lore
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
List<String> bonusesLore = bonusesMeta.getLore();
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
String e = bonusesLore.get(i1); String e = bonusesLore.get(i1);
if (containsEnchantment(e, appliedEnchant)) { if (containsEnchantment(e, appliedEnchant)) {
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { Bukkit.getLogger().info("Success! Found enchantment: " + e);
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); Bukkit.getLogger().info("Bonus enchantment: " + appliedEnchant);
}
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) { if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
} }
if (appliedEnchant.equalsIgnoreCase("Life Steal")) { if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
} }
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) { if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
} }
if (appliedEnchant.equalsIgnoreCase("Damage")) { if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
} }
if (appliedEnchant.equalsIgnoreCase("Health")) { if (appliedEnchant.equalsIgnoreCase("Damage")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
} }
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) { if (appliedEnchant.equalsIgnoreCase("Health")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
} }
if (appliedEnchant.equalsIgnoreCase("Durability")) { if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
} }
if (appliedEnchant.equalsIgnoreCase("Block Chance")) { if (appliedEnchant.equalsIgnoreCase("Durability")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
} }
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) { if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
}
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
}
} }
} }
}
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); bonusesMeta.setLore(bonusesLore);
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
}
} }
}
// TRY EVERYTHING
player.getInventory().setContents(player.getInventory().getContents());
anvilInv.setContents(anvilInv.getContents());
player.updateInventory();
} else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK) {
// Magic slot is a book. Unenchanting logic goes here.
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK);
anvilInv.getItem(OUTPUT).setDurability((short)0);
// If books stacked past 1, return all but 1 book to player inventory.
if (anvilInv.getItem(MAGIC).getAmount() > 1) {
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount() - 1, player);
} }
int cost = 1;
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
ItemMeta temp_meta = orbs.getItemMeta();
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
List<String> temp_meta_lore = new ArrayList<String>();
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
if (cost > player.getLevel()) {
orbs.setType(Material.MAGMA_CREAM);
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
} else {
temp_meta_lore.add("");
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
}
temp_meta.setLore(temp_meta_lore);
orbs.setItemMeta(temp_meta);
orbs.setAmount(cost);
anvilInv.setItem(LEVELS, orbs);
// TRY EVERYTHING
player.getInventory().setContents(player.getInventory().getContents());
anvilInv.setContents(anvilInv.getContents());
player.updateInventory();
} }
// TRY EVERYTHING
player.getInventory().setContents(player.getInventory().getContents());
anvilInv.setContents(anvilInv.getContents());
player.updateInventory();
} }
} }

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