Anvil changes added to master.
This commit is contained in:
parent
287328e29a
commit
84c305dd9c
@ -12990,6 +12990,7 @@ implements Listener
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class updateInventoryTask implements Runnable {
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class updateInventoryTask implements Runnable {
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String playerName;
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String playerName;
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double repairMultiplier, experienceMultiplier;
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public updateInventoryTask(String pl){
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public updateInventoryTask(String pl){
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playerName = pl;
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playerName = pl;
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@ -12997,7 +12998,7 @@ class updateInventoryTask implements Runnable {
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@Override
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@Override
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public void run() {
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public void run() {
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Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName);
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// Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName);
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Player player = Bukkit.getPlayer(playerName);
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Player player = Bukkit.getPlayer(playerName);
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Inventory anvilInv = player.getOpenInventory().getTopInventory();
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Inventory anvilInv = player.getOpenInventory().getTopInventory();
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@ -13008,6 +13009,10 @@ class updateInventoryTask implements Runnable {
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final int OUTPUT = 16;
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final int OUTPUT = 16;
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final int LEVELS = 22;
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final int LEVELS = 22;
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// Apply cost reductions for specialists
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repairMultiplier = 0.2; // Set to 0.25 if Blacksmith/Weaponsmith
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experienceMultiplier = 1; // Halve for enchanters (maybe? balance issue), reduce substantially for tinkerers
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// Redundant validation code for verification
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// Redundant validation code for verification
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@ -13016,13 +13021,13 @@ class updateInventoryTask implements Runnable {
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("FISHING") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("FISHING") ||
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW"))) {
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("ENCHANTED_BOOK"))) {
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sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player);
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sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player);
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Bukkit.getLogger().info("Invalid input!");
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// Bukkit.getLogger().info("Invalid input!");
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} else {
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} else {
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Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability());
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// Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability());
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}
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}
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}
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}
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@ -13032,24 +13037,27 @@ class updateInventoryTask implements Runnable {
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anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND ||
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anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND ||
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anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE ||
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anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE ||
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anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE ||
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anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE ||
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anvilInv.getItem(MATERIALS).getType() == Material.STRING)) {
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anvilInv.getItem(MATERIALS).getType() == Material.STRING || anvilInv.getItem(MATERIALS).getType() == Material.EMERALD ||
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anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK)) {
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player);
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player);
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Bukkit.getLogger().info("Invalid materials!");
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// Bukkit.getLogger().info("Invalid materials!");
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} else {
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} else if ((anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MATERIALS).getType() == Material.BOOK) && anvilInv.getItem(MAGIC) == null) {
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Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability());
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anvilInv.setItem(MAGIC, anvilInv.getItem(MATERIALS).clone());
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anvilInv.setItem(MATERIALS, new ItemStack(Material.AIR));
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// Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability());
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}
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}
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}
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}
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if (anvilInv.getItem(MAGIC) != null) {
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if (anvilInv.getItem(MAGIC) != null) {
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if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK)) {
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if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MAGIC).getType() == Material.BOOK)) {
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sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player);
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sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player);
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Bukkit.getLogger().info("Invalid magic!");
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// Bukkit.getLogger().info("Invalid magic!");
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} else {
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} else {
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Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase());
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// Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase());
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}
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}
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}
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}
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@ -13063,7 +13071,7 @@ class updateInventoryTask implements Runnable {
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ItemMeta temp_meta = orbs.getItemMeta();
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ItemMeta temp_meta = orbs.getItemMeta();
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
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List<String> temp_meta_lore = new ArrayList<String>();
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List<String> temp_meta_lore = new ArrayList<String>();
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temp_meta_lore.add(ChatColor.ITALIC + "Experience Cost of Enchanting.");
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temp_meta_lore.add(ChatColor.ITALIC + "Experience Cost of Enchanting.");
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temp_meta.setLore(temp_meta_lore);
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temp_meta.setLore(temp_meta_lore);
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orbs.setItemMeta(temp_meta);
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orbs.setItemMeta(temp_meta);
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anvilInv.setItem(LEVELS, orbs);
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anvilInv.setItem(LEVELS, orbs);
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@ -13077,6 +13085,14 @@ class updateInventoryTask implements Runnable {
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// Verify the right material is combined with the source item.
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// Verify the right material is combined with the source item.
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boolean validCombo = false;
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boolean validCombo = false;
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double multiplier = 0;
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double multiplier = 0;
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boolean isHalloweenItem = false;
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List<String> lore = anvilInv.getItem(INPUT).getItemMeta().getLore();
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for (int i=0;i<lore.size();i++) {
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if (lore.get(i).contains(ChatColor.YELLOW+"[Halloween]")) {
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isHalloweenItem = true;
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}
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}
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if (anvilInv.getItem(MATERIALS).getType() == Material.WOOD && (anvilInv.getItem(INPUT).getType() == Material.WOOD_AXE ||
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if (anvilInv.getItem(MATERIALS).getType() == Material.WOOD && (anvilInv.getItem(INPUT).getType() == Material.WOOD_AXE ||
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anvilInv.getItem(INPUT).getType() == Material.WOOD_SWORD || anvilInv.getItem(INPUT).getType() == Material.WOOD_HOE ||
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anvilInv.getItem(INPUT).getType() == Material.WOOD_SWORD || anvilInv.getItem(INPUT).getType() == Material.WOOD_HOE ||
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@ -13163,11 +13179,12 @@ class updateInventoryTask implements Runnable {
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multiplier = 0.3;
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multiplier = 0.3;
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}
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}
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if (anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS ||
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if ((anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HELMET ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HELMET ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_LEGGINGS || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_AXE ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_LEGGINGS || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_AXE ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SWORD || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HOE ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SWORD || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HOE ||
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE)) {
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE) &&
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!isHalloweenItem)) {
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validCombo = true;
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validCombo = true;
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multiplier = 1.2;
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multiplier = 1.2;
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@ -13181,16 +13198,31 @@ class updateInventoryTask implements Runnable {
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validCombo = true;
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validCombo = true;
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multiplier = 0.12;
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multiplier = 0.12;
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if (isHalloweenItem) {
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multiplier = 1.2;
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}
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}
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if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD) {
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validCombo = true;
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multiplier = 0.5;
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}
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if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK) {
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validCombo = true;
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multiplier = 0.05;
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}
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}
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if (validCombo) {
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if (validCombo) {
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// If materials stacked past number needed to full repair, reduce stack size and drop the rest
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// If materials stacked past number needed to full repair, reduce stack size and drop the rest
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// in the player's inventory, or if that fails, drop it on the ground.
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// in the player's inventory, or if that fails, drop it on the ground.
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// Limit to 5 just in case math doesn't work.
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// Limit to 5 just in case math doesn't work.
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int maxItemsNeeded = Math.min(5, 1 + (5 * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability()));
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int maxPossible = (int)Math.round(1 / repairMultiplier);
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int maxItemsNeeded = Math.min(maxPossible, 1 + (maxPossible * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability()));
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if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) {
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if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) {
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// Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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// // Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player);
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player);
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@ -13201,32 +13233,32 @@ class updateInventoryTask implements Runnable {
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int bonus_cost = 0;
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int bonus_cost = 0;
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ItemStack item = anvilInv.getContents()[INPUT];
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ItemStack item = anvilInv.getContents()[INPUT];
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Bukkit.getLogger().warning("Repair cost calculation valid");
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// Bukkit.getLogger().warning("Repair cost calculation valid");
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Map<Enchantment, Integer> enchantments = item.getEnchantments();
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Map<Enchantment, Integer> enchantments = item.getEnchantments();
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Bukkit.getLogger().warning(enchantments.keySet().toString());
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// Bukkit.getLogger().warning(enchantments.keySet().toString());
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for (Enchantment e : enchantments.keySet()) {
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for (Enchantment e : enchantments.keySet()) {
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Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e));
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// Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e));
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bonus_cost += (2 + enchantments.get(e));
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bonus_cost += (2 + enchantments.get(e));
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}
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}
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cost += bonus_cost;
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cost += bonus_cost;
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Bukkit.getLogger().info("Raw cost: " + cost);
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// Bukkit.getLogger().info("Raw cost: " + cost);
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cost = (short) Math.floor(cost * multiplier);
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cost = (short) Math.floor(cost * multiplier);
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cost = Math.min(cost, 60); // Cap cost at 60 in case some egregiously enchanted item exists
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cost = Math.min(cost, 60); // Cap cost at 60 in case some egregiously enchanted item exists
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cost = Math.max(cost, 1); // Make sure it's at least one level
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cost = Math.max(cost, 1); // Make sure it's at least one level
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Bukkit.getLogger().info("Cost: " + cost);
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// Bukkit.getLogger().info("Cost: " + cost);
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ItemStack orbs = new ItemStack(Material.SLIME_BALL);
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ItemStack orbs = new ItemStack(Material.SLIME_BALL);
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ItemMeta temp_meta = orbs.getItemMeta();
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ItemMeta temp_meta = orbs.getItemMeta();
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
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List<String> temp_meta_lore = new ArrayList<String>();
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List<String> temp_meta_lore = new ArrayList<String>();
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temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
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temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
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temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
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temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
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if (cost > player.getLevel()) {
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if (cost > player.getLevel()) {
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orbs.setType(Material.MAGMA_CREAM);
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orbs.setType(Material.MAGMA_CREAM);
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@ -13248,7 +13280,7 @@ class updateInventoryTask implements Runnable {
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// anvilInv.getContents()[OUTPUT].setData(item.getData());
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// anvilInv.getContents()[OUTPUT].setData(item.getData());
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anvilInv.setItem(OUTPUT, item.clone());
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anvilInv.setItem(OUTPUT, item.clone());
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * 0.2 * anvilInv.getContents()[MATERIALS].getAmount()));
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * repairMultiplier * anvilInv.getContents()[MATERIALS].getAmount()));
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}
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}
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@ -13257,356 +13289,426 @@ class updateInventoryTask implements Runnable {
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anvilInv.setContents(anvilInv.getContents());
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anvilInv.setContents(anvilInv.getContents());
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player.updateInventory();
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player.updateInventory();
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} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) {
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} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) {
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// Both Magic slots are populated.
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if (anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK) {
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// Get the list of enchantments from both items.
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// Both Magic slots are populated, enchanted book is detected.
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Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments();
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// Get the list of enchantments from both items.
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Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>();
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Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments();
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Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>();
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// Get enchanted book "enchantment" and enchantments.
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// Get enchanted book "enchantment" and enchantments.
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bookEnchantments.putAll(anvilInv.getItem(MAGIC).getEnchantments());
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bookEnchantments.putAll(anvilInv.getItem(MAGIC).getEnchantments());
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bookEnchantments.putAll(((EnchantmentStorageMeta)(anvilInv.getItem(MAGIC).getItemMeta())).getStoredEnchants());
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bookEnchantments.putAll(((EnchantmentStorageMeta)(anvilInv.getItem(MAGIC).getItemMeta())).getStoredEnchants());
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// Get the list of bonuses from both items.
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// Get the list of bonuses from both items.
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Map<String, Double> itemBonuses = new java.util.HashMap<String, Double>();
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Map<String, Double> itemBonuses = new java.util.HashMap<String, Double>();
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Map<String, Double> bookBonuses = new java.util.HashMap<String, Double>();
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Map<String, Double> bookBonuses = new java.util.HashMap<String, Double>();
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if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) {
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if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) {
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for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) {
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for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) {
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// Put enchantments together for the input. Also stacks identical enchantments.
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// Put enchantments together for the input. Also stacks identical enchantments.
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Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
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// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
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|
||||||
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) {
|
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) {
|
||||||
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) {
|
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) {
|
||||||
|
|
||||||
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||||
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||||
|
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) {
|
||||||
|
for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) {
|
||||||
|
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
|
||||||
|
// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
|
||||||
|
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) {
|
||||||
|
|
||||||
|
// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||||
|
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
// Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||||
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) {
|
// Generate appropriate possible enchantments
|
||||||
for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) {
|
Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>();
|
||||||
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
|
|
||||||
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
|
|
||||||
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) {
|
|
||||||
|
|
||||||
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
for (Enchantment e : bookEnchantments.keySet()) {
|
||||||
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
// Bukkit.getLogger().info("Iterating enchantment: " + e);
|
||||||
} else {
|
|
||||||
|
|
||||||
Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) {
|
||||||
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
||||||
|
probableEnchantments.put(e, bookEnchantments.get(e));
|
||||||
|
} else if (bookEnchantments.get(e) == itemEnchantments.get(e) && bookEnchantments.get(e) <= 10) {
|
||||||
|
// Book enchantment is same in magnitude. Upgrade by one level.
|
||||||
|
probableEnchantments.put(e, bookEnchantments.get(e) + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Generate appropriate possible enchantments
|
// Generate appropriate possible bonuses
|
||||||
Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>();
|
Map<String, Integer> probableBonuses = new java.util.HashMap<String, Integer>();
|
||||||
|
|
||||||
for (Enchantment e : bookEnchantments.keySet()) {
|
for (String e : bookBonuses.keySet()) {
|
||||||
Bukkit.getLogger().info("Iterating enchantment: " + e);
|
// Bukkit.getLogger().info("Iterating bonus: " + e);
|
||||||
|
|
||||||
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) {
|
if (itemBonuses.get(e) == null) {
|
||||||
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
// Book enchantment is new. Assign it as a possible outcome.
|
||||||
probableEnchantments.put(e, bookEnchantments.get(e));
|
probableBonuses.put(e, (int)Math.round(bookBonuses.get(e) * 0.2));
|
||||||
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) {
|
// The int cast appears to be needed to make it display integers and not stuff like "+5.0 Health"
|
||||||
// Book enchantment is same in magnitude. Upgrade by one level.
|
// Don't remove unless workaround can be found.
|
||||||
probableEnchantments.put(e, bookEnchantments.get(e) + 1);
|
} else if (bookBonuses.get(e) >= itemBonuses.get(e) * 0.2) {
|
||||||
}
|
// Book enchantment is large enough in magnitude to stack. Assign it as a possible outcome.
|
||||||
}
|
probableBonuses.put(e, (int)Math.round(itemBonuses.get(e) + bookBonuses.get(e) * 0.2));
|
||||||
|
|
||||||
// Generate appropriate possible bonuses
|
|
||||||
Map<String, Double> probableBonuses = new java.util.HashMap<String, Double>();
|
|
||||||
|
|
||||||
for (String e : bookBonuses.keySet()) {
|
|
||||||
Bukkit.getLogger().info("Iterating bonus: " + e);
|
|
||||||
|
|
||||||
if (itemBonuses.get(e) == null || bookBonuses.get(e) > itemBonuses.get(e)) {
|
|
||||||
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
|
||||||
probableBonuses.put(e, bookBonuses.get(e));
|
|
||||||
} else if (bookBonuses.get(e) == itemBonuses.get(e)) {
|
|
||||||
// Book enchantment is same in magnitude. Upgrade by half.
|
|
||||||
probableBonuses.put(e, Math.floor(bookBonuses.get(e) * 1.5));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (probableEnchantments.size() == 0 && probableBonuses.size() == 0) {
|
|
||||||
// No possible valid enchantments. Output nothing
|
|
||||||
} else {
|
|
||||||
if (probableEnchantments.size() != 0) {
|
|
||||||
// Randomly select an enchantment to add.
|
|
||||||
int random = (int)(Math.random() * probableEnchantments.size());
|
|
||||||
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
Enchantment appliedEnchant = null;
|
|
||||||
int magnitude = 0;
|
|
||||||
for (Enchantment e : probableEnchantments.keySet()) {
|
|
||||||
|
|
||||||
if (i == random) {
|
|
||||||
// Rolled this one
|
|
||||||
appliedEnchant = e;
|
|
||||||
magnitude = probableEnchantments.get(e);
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int cost = 0;
|
if (probableEnchantments.size() == 0 && probableBonuses.size() == 0) {
|
||||||
|
// No possible valid enchantments. Output nothing
|
||||||
if (itemEnchantments.get(appliedEnchant) == null) {
|
|
||||||
// This enchantment doesn't exist. Calculate full cost.
|
|
||||||
|
|
||||||
cost = Math.min(60, magnitude * magnitude);
|
|
||||||
cost = Math.max(cost, 1); // Make sure it's at least one level
|
|
||||||
|
|
||||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
|
||||||
|
|
||||||
ItemMeta temp_meta = orbs.getItemMeta();
|
|
||||||
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
|
||||||
List<String> temp_meta_lore = new ArrayList<String>();
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
|
||||||
|
|
||||||
if (cost > player.getLevel()) {
|
|
||||||
orbs.setType(Material.MAGMA_CREAM);
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
|
||||||
} else {
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
|
||||||
}
|
|
||||||
|
|
||||||
temp_meta.setLore(temp_meta_lore);
|
|
||||||
orbs.setItemMeta(temp_meta);
|
|
||||||
|
|
||||||
orbs.setAmount(cost);
|
|
||||||
anvilInv.setItem(LEVELS, orbs);
|
|
||||||
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
|
||||||
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// This enchantment exists. Calculate incremental cost.
|
|
||||||
|
|
||||||
cost = Math.min(60, magnitude * magnitude - itemEnchantments.get(appliedEnchant) * itemEnchantments.get(appliedEnchant));
|
|
||||||
cost = Math.max(cost, 1); // Make sure it's at least one level
|
|
||||||
|
|
||||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
|
||||||
|
|
||||||
ItemMeta temp_meta = orbs.getItemMeta();
|
|
||||||
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
|
||||||
List<String> temp_meta_lore = new ArrayList<String>();
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
|
||||||
|
|
||||||
if (cost > player.getLevel()) {
|
|
||||||
orbs.setType(Material.MAGMA_CREAM);
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
|
||||||
} else {
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
|
||||||
}
|
|
||||||
|
|
||||||
temp_meta.setLore(temp_meta_lore);
|
|
||||||
orbs.setItemMeta(temp_meta);
|
|
||||||
|
|
||||||
orbs.setAmount(cost);
|
|
||||||
anvilInv.setItem(LEVELS, orbs);
|
|
||||||
|
|
||||||
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
|
||||||
anvilInv.getItem(OUTPUT).removeEnchantment(appliedEnchant);
|
|
||||||
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
// Can't add enchant, but can add bonus. Prepare output for bonus.
|
if (probableEnchantments.size() != 0) {
|
||||||
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
// Randomly select an enchantment to add.
|
||||||
}
|
int random = (int)(Math.random() * probableEnchantments.size());
|
||||||
|
// Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
|
||||||
|
|
||||||
if (probableBonuses.size() != 0) {
|
int i = 0;
|
||||||
// Randomly select a bonus to add.
|
|
||||||
int random = (int)(Math.random() * probableBonuses.size());
|
|
||||||
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size());
|
|
||||||
|
|
||||||
int i = 0;
|
Enchantment appliedEnchant = null;
|
||||||
|
int magnitude = 0;
|
||||||
|
for (Enchantment e : probableEnchantments.keySet()) {
|
||||||
|
|
||||||
String appliedEnchant = null;
|
if (i == random) {
|
||||||
double magnitude = 0;
|
// Rolled this one
|
||||||
for (String e : probableBonuses.keySet()) {
|
appliedEnchant = e;
|
||||||
|
magnitude = probableEnchantments.get(e);
|
||||||
if (i == random) {
|
|
||||||
// Rolled this one
|
|
||||||
appliedEnchant = e;
|
|
||||||
magnitude = probableBonuses.get(e);
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
|
|
||||||
int cost = 0;
|
|
||||||
|
|
||||||
if (itemBonuses.get(appliedEnchant) == null) {
|
|
||||||
// This bonus doesn't exist. Calculate full cost.
|
|
||||||
|
|
||||||
cost = 30;
|
|
||||||
|
|
||||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
|
||||||
|
|
||||||
ItemMeta temp_meta = orbs.getItemMeta();
|
|
||||||
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
|
||||||
List<String> temp_meta_lore = new ArrayList<String>();
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
|
||||||
|
|
||||||
if (cost > player.getLevel()) {
|
|
||||||
orbs.setType(Material.MAGMA_CREAM);
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
|
||||||
} else {
|
|
||||||
temp_meta_lore.add("");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
|
||||||
}
|
|
||||||
|
|
||||||
temp_meta.setLore(temp_meta_lore);
|
|
||||||
orbs.setItemMeta(temp_meta);
|
|
||||||
|
|
||||||
orbs.setAmount(cost);
|
|
||||||
anvilInv.setItem(LEVELS, orbs);
|
|
||||||
|
|
||||||
// Change entry matching modified lore
|
|
||||||
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore();
|
|
||||||
|
|
||||||
for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
|
|
||||||
String e = bonusesLore.get(i1);
|
|
||||||
|
|
||||||
if (containsEnchantment(e, appliedEnchant)) {
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Damage")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Health")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Durability")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
|
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore);
|
int cost = 0;
|
||||||
|
|
||||||
|
if (itemEnchantments.get(appliedEnchant) == null) {
|
||||||
|
// This enchantment doesn't exist. Calculate full cost.
|
||||||
|
|
||||||
|
cost = Math.min(60, magnitude * magnitude);
|
||||||
|
cost = Math.max(cost, 1); // Make sure it's at least one level
|
||||||
|
|
||||||
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||||
|
|
||||||
|
ItemMeta temp_meta = orbs.getItemMeta();
|
||||||
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||||
|
List<String> temp_meta_lore = new ArrayList<String>();
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||||
|
|
||||||
|
if (cost > player.getLevel()) {
|
||||||
|
orbs.setType(Material.MAGMA_CREAM);
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||||
|
} else {
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||||
|
}
|
||||||
|
|
||||||
|
temp_meta.setLore(temp_meta_lore);
|
||||||
|
orbs.setItemMeta(temp_meta);
|
||||||
|
|
||||||
|
orbs.setAmount(cost);
|
||||||
|
anvilInv.setItem(LEVELS, orbs);
|
||||||
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
||||||
|
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// This enchantment exists. Calculate incremental cost.
|
||||||
|
|
||||||
|
cost = Math.min(60, magnitude * magnitude - itemEnchantments.get(appliedEnchant) * itemEnchantments.get(appliedEnchant));
|
||||||
|
cost = Math.max(cost, 1); // Make sure it's at least one level
|
||||||
|
|
||||||
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||||
|
|
||||||
|
ItemMeta temp_meta = orbs.getItemMeta();
|
||||||
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||||
|
List<String> temp_meta_lore = new ArrayList<String>();
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||||
|
|
||||||
|
if (cost > player.getLevel()) {
|
||||||
|
orbs.setType(Material.MAGMA_CREAM);
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||||
|
} else {
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||||
|
}
|
||||||
|
|
||||||
|
temp_meta.setLore(temp_meta_lore);
|
||||||
|
orbs.setItemMeta(temp_meta);
|
||||||
|
|
||||||
|
orbs.setAmount(cost);
|
||||||
|
anvilInv.setItem(LEVELS, orbs);
|
||||||
|
|
||||||
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
||||||
|
anvilInv.getItem(OUTPUT).removeEnchantment(appliedEnchant);
|
||||||
|
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// This enchantment exists. Calculate incremental cost.
|
// Can't add enchant, but can add bonus. Prepare output for bonus.
|
||||||
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
||||||
|
}
|
||||||
|
|
||||||
cost = (int)(30 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
boolean isTinkerer = true; // Change this to a playerInJob() call later.
|
||||||
|
|
||||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
if (probableBonuses.size() != 0 && isTinkerer) {
|
||||||
|
// Randomly select a bonus to add.
|
||||||
|
int random = (int)(Math.random() * probableBonuses.size());
|
||||||
|
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size());
|
||||||
|
|
||||||
ItemMeta temp_meta = orbs.getItemMeta();
|
int i = 0;
|
||||||
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
|
||||||
List<String> temp_meta_lore = new ArrayList<String>();
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
|
||||||
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
|
||||||
|
|
||||||
if (cost > player.getLevel()) {
|
String appliedEnchant = null;
|
||||||
orbs.setType(Material.MAGMA_CREAM);
|
int magnitude = 0;
|
||||||
temp_meta_lore.add("");
|
for (String e : probableBonuses.keySet()) {
|
||||||
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
|
||||||
} else {
|
if (i == random) {
|
||||||
temp_meta_lore.add("");
|
// Rolled this one
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
appliedEnchant = e;
|
||||||
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
magnitude = probableBonuses.get(e);
|
||||||
|
}
|
||||||
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
temp_meta.setLore(temp_meta_lore);
|
int cost = 0;
|
||||||
orbs.setItemMeta(temp_meta);
|
|
||||||
|
|
||||||
orbs.setAmount(cost);
|
if (itemBonuses.get(appliedEnchant) == null) {
|
||||||
anvilInv.setItem(LEVELS, orbs);
|
// This bonus doesn't exist. Calculate full cost.
|
||||||
|
Bukkit.getLogger().info("Bonus doesn't exist.");
|
||||||
|
Bukkit.getLogger().info("Bonus is: " + appliedEnchant + " at magnitude " + magnitude);
|
||||||
|
|
||||||
// Change entry matching modified lore
|
cost += 12;
|
||||||
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore();
|
cost = Math.min(60, cost);
|
||||||
|
cost = Math.max(1, cost);
|
||||||
|
|
||||||
for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||||
String e = bonusesLore.get(i1);
|
|
||||||
|
|
||||||
if (containsEnchantment(e, appliedEnchant)) {
|
ItemMeta temp_meta = orbs.getItemMeta();
|
||||||
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
List<String> temp_meta_lore = new ArrayList<String>();
|
||||||
}
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||||
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
|
||||||
}
|
if (cost > player.getLevel()) {
|
||||||
if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
|
orbs.setType(Material.MAGMA_CREAM);
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
temp_meta_lore.add("");
|
||||||
}
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||||
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
|
} else {
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
temp_meta_lore.add("");
|
||||||
}
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||||
if (appliedEnchant.equalsIgnoreCase("Damage")) {
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
}
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Health")) {
|
temp_meta.setLore(temp_meta_lore);
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
orbs.setItemMeta(temp_meta);
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
|
orbs.setAmount(cost);
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
anvilInv.setItem(LEVELS, orbs);
|
||||||
}
|
|
||||||
if (appliedEnchant.equalsIgnoreCase("Durability")) {
|
// Change entry matching modified lore
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
|
||||||
}
|
List<String> bonusesLore = bonusesMeta.getLore();
|
||||||
if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
|
if (bonusesLore == null)
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
{
|
||||||
}
|
bonusesLore = new ArrayList<String>();
|
||||||
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
|
}
|
||||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
|
||||||
|
// Bukkit.getLogger().info("Bonus enchantment string: " + appliedEnchant);
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Damage")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Health")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Durability")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
|
||||||
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
||||||
|
}
|
||||||
|
|
||||||
|
bonusesMeta.setLore(bonusesLore);
|
||||||
|
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// This enchantment exists. Calculate incremental cost.
|
||||||
|
|
||||||
|
cost += (int)(12 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
||||||
|
cost = Math.min(60, cost);
|
||||||
|
cost = Math.max(1, cost);
|
||||||
|
|
||||||
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||||
|
|
||||||
|
ItemMeta temp_meta = orbs.getItemMeta();
|
||||||
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||||
|
List<String> temp_meta_lore = new ArrayList<String>();
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||||
|
|
||||||
|
if (cost > player.getLevel()) {
|
||||||
|
orbs.setType(Material.MAGMA_CREAM);
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||||
|
} else {
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||||
|
}
|
||||||
|
|
||||||
|
temp_meta.setLore(temp_meta_lore);
|
||||||
|
orbs.setItemMeta(temp_meta);
|
||||||
|
|
||||||
|
orbs.setAmount(cost);
|
||||||
|
anvilInv.setItem(LEVELS, orbs);
|
||||||
|
|
||||||
|
// Change entry matching modified lore
|
||||||
|
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
|
||||||
|
List<String> bonusesLore = bonusesMeta.getLore();
|
||||||
|
|
||||||
|
for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
|
||||||
|
String e = bonusesLore.get(i1);
|
||||||
|
|
||||||
|
if (containsEnchantment(e, appliedEnchant)) {
|
||||||
|
// Bukkit.getLogger().info("Success! Found enchantment: " + e);
|
||||||
|
// Bukkit.getLogger().info("Bonus enchantment: " + appliedEnchant);
|
||||||
|
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Damage")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Health")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Durability")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
||||||
|
}
|
||||||
|
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
|
||||||
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore);
|
bonusesMeta.setLore(bonusesLore);
|
||||||
|
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
// TRY EVERYTHING
|
||||||
|
player.getInventory().setContents(player.getInventory().getContents());
|
||||||
|
anvilInv.setContents(anvilInv.getContents());
|
||||||
|
player.updateInventory();
|
||||||
|
} else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK && anvilInv.getItem(INPUT).getType() != Material.ENCHANTED_BOOK) {
|
||||||
|
// Magic slot is a book. Unenchanting logic goes here.
|
||||||
|
anvilInv.setItem(OUTPUT, new ItemStack(Material.ENCHANTED_BOOK));
|
||||||
|
anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK);
|
||||||
|
|
||||||
|
ItemMeta bookMeta = anvilInv.getItem(INPUT).getItemMeta();
|
||||||
|
bookMeta.setDisplayName(null);
|
||||||
|
anvilInv.getItem(OUTPUT).setItemMeta(bookMeta);
|
||||||
|
|
||||||
|
// If books stacked past 1, return all but 1 book to player inventory.
|
||||||
|
|
||||||
|
if (anvilInv.getItem(MAGIC).getAmount() > 1) {
|
||||||
|
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount() - 1, player);
|
||||||
|
}
|
||||||
|
|
||||||
|
int cost = 12;
|
||||||
|
|
||||||
|
Map<Enchantment, Integer> enchantments = anvilInv.getItem(INPUT).getEnchantments();
|
||||||
|
|
||||||
|
for (Enchantment e : enchantments.keySet()) {
|
||||||
|
cost += (1 + enchantments.get(e));
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||||
|
|
||||||
|
ItemMeta temp_meta = orbs.getItemMeta();
|
||||||
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||||
|
List<String> temp_meta_lore = new ArrayList<String>();
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||||
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||||
|
|
||||||
|
if (cost > player.getLevel()) {
|
||||||
|
orbs.setType(Material.MAGMA_CREAM);
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||||
|
} else {
|
||||||
|
temp_meta_lore.add("");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||||
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||||
|
}
|
||||||
|
|
||||||
|
temp_meta.setLore(temp_meta_lore);
|
||||||
|
orbs.setItemMeta(temp_meta);
|
||||||
|
|
||||||
|
orbs.setAmount(cost);
|
||||||
|
anvilInv.setItem(LEVELS, orbs);
|
||||||
|
|
||||||
|
// TRY EVERYTHING
|
||||||
|
player.getInventory().setContents(player.getInventory().getContents());
|
||||||
|
anvilInv.setContents(anvilInv.getContents());
|
||||||
|
player.updateInventory();
|
||||||
|
|
||||||
}
|
}
|
||||||
// TRY EVERYTHING
|
|
||||||
player.getInventory().setContents(player.getInventory().getContents());
|
|
||||||
anvilInv.setContents(anvilInv.getContents());
|
|
||||||
player.updateInventory();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void sendToInventory(int slot, int itemCount, Player player) {
|
public void sendToInventory(int slot, int itemCount, Player player) {
|
||||||
Bukkit.getLogger().info("Slot: " + slot);
|
// Bukkit.getLogger().info("Slot: " + slot);
|
||||||
Bukkit.getLogger().info("Item Count: " + itemCount);
|
// Bukkit.getLogger().info("Item Count: " + itemCount);
|
||||||
Bukkit.getLogger().info("Player: " + player.getDisplayName());
|
// Bukkit.getLogger().info("Player: " + player.getDisplayName());
|
||||||
|
|
||||||
// Get inventories
|
// Get inventories
|
||||||
Inventory anvilInventory = player.getOpenInventory().getTopInventory();
|
Inventory anvilInventory = player.getOpenInventory().getTopInventory();
|
||||||
@ -13624,16 +13726,16 @@ class updateInventoryTask implements Runnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount());
|
// Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount());
|
||||||
|
|
||||||
|
|
||||||
if (anvilInventory.getItem(slot).getAmount() - itemCount == 0) {
|
if (anvilInventory.getItem(slot).getAmount() - itemCount == 0) {
|
||||||
// Should reduce stack count to zero, meaning item needs to be removed.
|
// Should reduce stack count to zero, meaning item needs to be removed.
|
||||||
Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed.");
|
// Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed.");
|
||||||
anvilInventory.setItem(slot, new ItemStack(Material.AIR));
|
anvilInventory.setItem(slot, new ItemStack(Material.AIR));
|
||||||
} else {
|
} else {
|
||||||
// Should set stack size.
|
// Should set stack size.
|
||||||
Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount);
|
// Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount);
|
||||||
anvilInventory.getItem(slot).setAmount(anvilInventory.getItem(slot).getAmount() - itemCount);
|
anvilInventory.getItem(slot).setAmount(anvilInventory.getItem(slot).getAmount() - itemCount);
|
||||||
}
|
}
|
||||||
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
||||||
@ -13645,7 +13747,7 @@ class updateInventoryTask implements Runnable {
|
|||||||
String[] enchant = s.split(" ");
|
String[] enchant = s.split(" ");
|
||||||
if (enchant[0].contains(ChatColor.YELLOW+"")) {
|
if (enchant[0].contains(ChatColor.YELLOW+"")) {
|
||||||
String newstring = ((enchant[0].replace(ChatColor.YELLOW.getChar(), ' ')).replace('%', ' ')).replace(Character.toString((char)0x00A7), Character.toString((char)0x0020));
|
String newstring = ((enchant[0].replace(ChatColor.YELLOW.getChar(), ' ')).replace('%', ' ')).replace(Character.toString((char)0x00A7), Character.toString((char)0x0020));
|
||||||
//Bukkit.getLogger().info("Enchant number is "+Double.valueOf(newstring));
|
// Bukkit.getLogger().info("Enchant number is "+Double.valueOf(newstring));
|
||||||
return Double.valueOf(newstring);
|
return Double.valueOf(newstring);
|
||||||
} else {
|
} else {
|
||||||
return 0;
|
return 0;
|
||||||
@ -13663,12 +13765,11 @@ class updateInventoryTask implements Runnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public boolean containsEnchantment(String s, String enchant) {
|
public boolean containsEnchantment(String s, String enchant) {
|
||||||
if (s.contains(enchant)) {
|
if (s.contains(enchant)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user