Fixed leather armor being not disenchantable due to LeatherArmorMeta

being a separate class that cannot be applied to enchanted books.
This commit is contained in:
Nonoriri 2013-11-24 13:23:48 -05:00
parent 00e5df5718
commit 8007ddb83e

View File

@ -13660,9 +13660,20 @@ class updateInventoryTask implements Runnable {
} else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK && anvilInv.getItem(INPUT).getType() != Material.ENCHANTED_BOOK) { } else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK && anvilInv.getItem(INPUT).getType() != Material.ENCHANTED_BOOK) {
// Magic slot is a book. Unenchanting logic goes here. // Magic slot is a book. Unenchanting logic goes here.
anvilInv.setItem(OUTPUT, new ItemStack(Material.ENCHANTED_BOOK)); anvilInv.setItem(OUTPUT, new ItemStack(Material.ENCHANTED_BOOK));
anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK); // anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK);
ItemMeta bookMeta = anvilInv.getItem(OUTPUT).getItemMeta();
// Grab enchantments and lore. This is necessary due to leather armor meta being a different class.
Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getItemMeta().getEnchants();
for (Enchantment e : itemEnchantments.keySet()) {
bookMeta.addEnchant(e, itemEnchantments.get(e), true); // force-add all enchants
}
List<String> bookLore = anvilInv.getItem(INPUT).getItemMeta().getLore(); // add more filtering code after this later
bookMeta.setLore(bookLore);
ItemMeta bookMeta = anvilInv.getItem(INPUT).getItemMeta();
bookMeta.setDisplayName(null); bookMeta.setDisplayName(null);
anvilInv.getItem(OUTPUT).setItemMeta(bookMeta); anvilInv.getItem(OUTPUT).setItemMeta(bookMeta);