Fatal Survivor drops are now corrected.
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83ae98dcad
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@ -6588,6 +6588,7 @@ public ItemStack getGoodie() {
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p.setFireTicks(0);
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p.setFoodLevel(20);
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p.setRemainingAir(p.getMaximumAir());
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p.updateInventory(); //An attempt to fix inventory desyncs.
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this.plugin.REVIVE_EFFECT=90;
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this.plugin.REVIVE_EFFECT_LOC = p.getLocation();
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PersistentExplorerList ev = new PersistentExplorerList(p.getName());
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@ -11321,7 +11322,7 @@ public void onEntityExpode(ExplosionPrimeEvent e) {
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//Bukkit.broadcastMessage("Player Death: "+e.getEntity().getHealth()+" HP, Last Damage: -"+e.getEntity().getLastDamage()+" from "+e.getEntity().getLastDamageCause());
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//If we have Fatal Survivor, use the force! Otherwise, uh, you're dead.
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Player p = e.getEntity();
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final Player p = e.getEntity();
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e.setDeathMessage(e.getDeathMessage().replace(p.getScoreboard().getTeam(p.getName()).getPrefix()+p.getName()+p.getScoreboard().getTeam(p.getName()).getSuffix(),p.getName()));
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p.getScoreboard().getTeam(p.getName()).setSuffix("");
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boolean survivor=false;
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@ -11341,6 +11342,16 @@ public void onEntityExpode(ExplosionPrimeEvent e) {
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eve.expiretime=Main.SERVER_TICK_TIME+1200;
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this.plugin.explorers.add(eve);
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if (!survivor) {
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final List<ItemStack> drops = e.getDrops();
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e.getDrops().clear();
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Bukkit.getScheduler().scheduleSyncDelayedTask(this.plugin, new Runnable() {
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@Override
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public void run() {
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for (int i=0;i<drops.size();i++) {
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p.getInventory().addItem(drops.get(i));
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}
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}
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},1);
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FatalSurvivor(p);
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}
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}
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