diff --git a/BankEconomyMod/src/me/kaZep/Base/RecyclingCenterNode.java b/BankEconomyMod/src/me/kaZep/Base/RecyclingCenterNode.java new file mode 100644 index 0000000..2303b4e --- /dev/null +++ b/BankEconomyMod/src/me/kaZep/Base/RecyclingCenterNode.java @@ -0,0 +1,151 @@ +package me.kaZep.Base; + +import java.util.ArrayList; +import java.util.List; + +import org.bukkit.Location; +import org.bukkit.block.Chest; +import org.bukkit.inventory.ItemStack; +import org.bukkit.plugin.Plugin; + +//A RecyclingCenterNode is basically one location that Recycling Centers can deposit to. +//When items are despawned, they check all recycling center nodes for possible places to +//deposit, choosing the closest one. +public class RecyclingCenterNode { + + public static double chanceincrease = 1.0; //The amount of chance that each item will increase the chest as it gets placed. Increase this for less items. + public static double chestdecrease = 0.2; //The amount of chance that each item will decrease the chest. Increase this for more items. + List locations; //List of all chest locations for this Node. + int itemslot; //Stores the current item we are on in that chest. From 0-26. + double chance; //The chance we will let an item in. This increases over time to prevent overpopulation. + Main plugin; + + public RecyclingCenterNode(Main plugin) { + this.locations = new ArrayList(); + itemslot = (int)(Math.random()*27d); + chance = (int)(Math.random()*8d); + this.plugin = plugin; + } + + public RecyclingCenterNode(List locations, Main plugin) { + this.locations = locations; + itemslot = (int)(Math.random()*27d); + chance = (int)(Math.random()*8d); + this.plugin = plugin; + } + + public void addChest(Location loc) { + locations.add(loc); + } + + public void swapItem(RecyclingCenterNode center) { + //Swaps an item with another Recycling Center. + int chest=(int)(Math.random()*locations.size()); + int chest2=(int)(Math.random()*locations.size()); + ItemStack item1 = null; + ItemStack item2 = null; + if (locations.get(chest).getBlock().getState() instanceof Chest) { + Chest c = (Chest)locations.get(chest).getBlock().getState(); + int my_itemslot = (int)(Math.random()*27); + if (c.getBlockInventory().getItem(my_itemslot)!=null) { + item1 = c.getBlockInventory().getItem(my_itemslot); + c.getBlockInventory().remove(my_itemslot); + } + } + chest2=(int)(Math.random()*center.locations.size()); + if (center.locations.get(chest2).getBlock().getState() instanceof Chest) { + Chest c = (Chest)center.locations.get(chest2).getBlock().getState(); + int my_itemslot = (int)(Math.random()*27); + if (c.getBlockInventory().getItem(my_itemslot)!=null) { + item2 = c.getBlockInventory().getItem(my_itemslot); + c.getBlockInventory().remove(my_itemslot); + } + } + if (item2!=null) { + if (locations.get(chest).getBlock().getState() instanceof Chest) { + Chest c = (Chest)locations.get(chest).getBlock().getState(); + int my_itemslot = (int)(Math.random()*27); + if (c.getBlockInventory().getItem(my_itemslot)!=null) { + c.getBlockInventory().remove(my_itemslot); + } + c.getBlockInventory().setItem(my_itemslot,item2); + } + } + if (item1!=null) { + if (center.locations.get(chest2).getBlock().getState() instanceof Chest) { + Chest c = (Chest)center.locations.get(chest2).getBlock().getState(); + int my_itemslot = (int)(Math.random()*27); + if (c.getBlockInventory().getItem(my_itemslot)!=null) { + c.getBlockInventory().remove(my_itemslot); + } + c.getBlockInventory().setItem(my_itemslot,item1); + } + } + } + + public void recycleItem(ItemStack item) { + if (item.getItemMeta().hasDisplayName()==false) { + //Choose one of the random recycling centers. + int center=(int)(Math.random()*locations.size()); + double tempchance = chance; //Store the current chance so we can check for duplicates. + if (locations.get(center).getBlock().getState() instanceof Chest) { + Chest c = (Chest)locations.get(center).getBlock().getState(); + for (int y=0;y<27;y++) { + if (c.getBlockInventory().getItem(y)!=null && c.getBlockInventory().getItem(y).getType()==item.getType()) { + tempchance*=2.0d; + } + } + if (Math.random()*tempchance<1.0d) { + //Deposit item. Set chance higher. + if (c.getBlockInventory().getItem(itemslot)!=null) { + c.getBlockInventory().remove(itemslot); + } + c.getBlockInventory().setItem(itemslot,item); + itemslot=(itemslot+1)%27; + chance+=chanceincrease; + //Random item chance increases as we get more and more drops. + if (this.plugin.randomitemchance>8.0d) { + this.plugin.randomitemchance-=1d; + } + } else { + if (Math.random()*this.plugin.randomitemchance<1.0d) { + //Store our items we can give out array along with our rare items we might potentially track. + int[] items = {1,3,4,5,6,1,13,14,15,17,18,20,22,23,24,25,27,28,39,31,32,33,35,37,38,39,40,41,42,44,45,46,47,48,49,50,53,54,57,58,61,65,66,67,69,70,72,76,77,78,80,81,82,84,85,86,87,88,89,91,96,98,101,102,103,106,107,108,109,111,112,113,114,116,121,122,123,126,128,130,131,133,134,135,136,138,139,143,145,146,147,148,151,152,154,155,156,157,158,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,2256,2257,2258,2259,2260,2261,2262,2263,2264,2265,2266,2267}; + //Rare items can only be given out in quantities of 1. To prevent massive amounts of OP. + int[] rareitems = {41,46,57,116,122,133,130,146,151,264,266,276,277,278,279,293,310,311,312,313,368,381,406}; + int item1 = items[(int)(Math.random()*items.length)]; + ItemStack newitem = item; + newitem.setTypeId(item1); + boolean contains=false; + for (int k=0;k8.0d) { + this.plugin.randomitemchance-=1d; + } + } + if (chance>=chestdecrease) { + //Lower this value so next time there is a higher chance we deposit an item here. + chance-=chestdecrease; + } + itemslot=(itemslot+1)%27; + } + } + } + } +} \ No newline at end of file