diff --git a/BankEconomyMod/src/me/kaZep/Base/PlayerListener.java b/BankEconomyMod/src/me/kaZep/Base/PlayerListener.java index ffbca1f..a3ab449 100644 --- a/BankEconomyMod/src/me/kaZep/Base/PlayerListener.java +++ b/BankEconomyMod/src/me/kaZep/Base/PlayerListener.java @@ -2326,14 +2326,15 @@ implements Listener if (e.getEntity().getCustomName()!=null && e.getEntity().getCustomName().equals(ChatColor.GOLD+"Charge Zombie II")) { //Destroy an area around itself. - for (int k=-4;k<5;k++) { - for (int j=-4;j<5;j++) { - for (int m=-1;m<5;m++) { - if (Math.random()<=1.00-((j+4)*0.05d)) { + int size=((int)(Math.random()*5))+1; + for (int k=-size;k locations; //List of all chest locations for this Node. int itemslot; //Stores the current item we are on in that chest. From 0-26. double chance; //The chance we will let an item in. This increases over time to prevent overpopulation. @@ -96,23 +101,28 @@ public class RecyclingCenterNode { } } if (Math.random()*tempchance<1.0d) { - //Deposit item. Set chance higher. - if (c.getBlockInventory().getItem(itemslot)!=null) { - c.getBlockInventory().remove(itemslot); + boolean contains=false; + for (int k=0;k8.0d) { - this.plugin.randomitemchance-=1d; + if (!contains) { //Make sure this is not an invalid item. + //Deposit item. Set chance higher. + if (c.getBlockInventory().getItem(itemslot)!=null) { + c.getBlockInventory().remove(itemslot); + } + c.getBlockInventory().setItem(itemslot,item); + itemslot=(itemslot+1)%27; + chance+=chanceincrease; + //Random item chance increases as we get more and more drops. + if (this.plugin.randomitemchance>8.0d) { + this.plugin.randomitemchance-=1d; + } } } else { if (Math.random()*this.plugin.randomitemchance<1.0d) { - //Store our items we can give out array along with our rare items we might potentially track. - int[] items = {1,3,4,5,6,1,13,14,15,17,18,20,22,23,24,25,27,28,39,31,32,33,35,37,38,39,40,41,42,44,45,46,47,48,49,50,53,54,57,58,61,65,66,67,69,70,72,76,77,78,80,81,82,84,85,86,87,88,89,91,96,98,101,102,103,106,107,108,109,111,112,113,114,116,121,122,123,126,128,130,131,133,134,135,136,138,139,143,145,146,147,148,151,152,154,155,156,157,158,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,2256,2257,2258,2259,2260,2261,2262,2263,2264,2265,2266,2267}; - //Rare items can only be given out in quantities of 1. To prevent massive amounts of OP. - int[] rareitems = {41,46,57,116,122,133,130,146,151,264,266,276,277,278,279,293,310,311,312,313,368,381,406}; int item1 = items[(int)(Math.random()*items.length)]; ItemStack newitem = item; newitem.setTypeId(item1); @@ -126,14 +136,14 @@ public class RecyclingCenterNode { if (contains) { //This is a rare item! We increase the random item chance a ton! Also only allow 1 to be in there. newitem.setAmount(1); - this.plugin.randomitemchance+=400d; + this.plugin.randomitemchance+=1600d; } if (c.getBlockInventory().getItem(itemslot)!=null) { c.getBlockInventory().remove(itemslot); } c.getBlockInventory().setItem(itemslot,newitem); //Regardless if it's rare or not, increase the random item chance by 100. We won't do this again for awhile. - this.plugin.randomitemchance+=100d; + this.plugin.randomitemchance+=300d; } else { if (this.plugin.randomitemchance>8.0d) { this.plugin.randomitemchance-=1d;