Added in DiabloDropsHook patch.
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@ -44,6 +44,8 @@ import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import sig.ItemSets.DiabloDropsHook;
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import com.sk89q.worldedit.CuboidClipboard;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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@ -529,6 +531,32 @@ public String convertToItemName(String val) {
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}
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this.plugin.saveConfig();
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}
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if (args[0].equalsIgnoreCase("diablodrops")) {
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//Generates a random diablodrops item. Just like if you did /diablodrops
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p.getWorld().dropItemNaturally(p.getLocation(), DiabloDropsHook.getRandomItem());
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}
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if (args[0].equalsIgnoreCase("diablodrops_mat")) {
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//Generates diamond swords that have random diablodrops attributes.
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p.getWorld().dropItemNaturally(p.getLocation(), DiabloDropsHook.getRandomItem(Material.DIAMOND_SWORD));
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}
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if (args[0].equalsIgnoreCase("diablodrops_tier")) {
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//Only drops legendary tier diablodrops items. (Orange lettering, high stats.)
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p.getWorld().dropItemNaturally(p.getLocation(), DiabloDropsHook.getTierItem(Tier.Legendary));
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}
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if (args[0].equalsIgnoreCase("diablodrops_mat+tier")) {
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//Only drops diamond chestplates that are unidentified.
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p.getWorld().dropItemNaturally(p.getLocation(), DiabloDropsHook.getTierItem(Material.DIAMOND_CHESTPLATE, Tier.Unidentified));
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}
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if (args[0].equalsIgnoreCase("diablodrops_item")) {
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//Only drops Iron Axes. Basically the same as the material version, but accepts an ItemStack (Which may have additional properties, or may be unidentified!)
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p.getWorld().dropItemNaturally(p.getLocation(), DiabloDropsHook.getItem(new ItemStack(Material.IRON_AXE)));
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}
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if (args[0].equalsIgnoreCase("diablodrops_chestloot")) {
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if (p.getTargetBlock(null, 5).getType()==Material.CHEST) {
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//Fills a chest you look at with 20 random diablodrops items.
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DiabloDropsHook.fillChest(p.getTargetBlock(null, 5), 20);
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}
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}
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if (args[0].equalsIgnoreCase("loot")) {
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p.getWorld().dropItemNaturally(p.getLocation(), this.plugin.generate_LootChest()); }
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} else
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46
BankEconomyMod/src/sig/ItemSets/DiabloDropsHook.java
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46
BankEconomyMod/src/sig/ItemSets/DiabloDropsHook.java
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@ -0,0 +1,46 @@
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package sig.ItemSets;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.inventory.ItemStack;
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import com.modcrafting.diablodrops.DiabloDrops;
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public class DiabloDropsHook {
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/**
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*
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* (Note that these are defined in /plugins/Diablodrops/tier.yml. They could be modified if you really wanted to!
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* Legendary - (Gold Color) Up to 7 enchantments, up to level 10.
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* Lore - (Yellow Color) Up to 7 enchantments, up to level 9.
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* Magical - (Blue Color) Up to 3 enchantments, up to level 4.
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* Rare - (Red Color) Up to 5 enchantments, up to level 5.
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* Set - (Green Color) Up to 7 enchantments, up to level 6.
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* Unidentified - (Magic Letters) Up to 10 enchantments, up to level 10.
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*
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*/
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public enum Tier {Legendary, Lore, Magical, Rare, Set, Unidentified};
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public static ItemStack getRandomItem() {
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return DiabloDrops.getInstance().getDropAPI().getItem();
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}
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public static ItemStack getRandomItem(Material mat) {
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//Returns a random Diablodrops item that is of a certain material type..
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return DiabloDrops.getInstance().getDropAPI().getItem(mat);
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}
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public static ItemStack getTierItem(Tier tier) {
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//Returns a random Diablodrops item that is of a certain tier type.. (Use the Tier enum types)
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return DiabloDrops.getInstance().getDropAPI().getItem(DiabloDrops.getInstance().getDropAPI().getTier(tier.name()));
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}
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public static ItemStack getTierItem(Material mat, Tier tier) {
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//Returns a random Diablodrops item that is of a certain material type and tier type.. (Use the Tier enum types)
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return DiabloDrops.getInstance().getDropAPI().getItem(mat, DiabloDrops.getInstance().getDropAPI().getTier(tier.name()));
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}
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public static ItemStack getItem(ItemStack i) {
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//Turns an item into a Diablodrops special item.
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return DiabloDrops.getInstance().getDropAPI().getItem(i);
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}
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public static void fillChest(Block b, int size) {
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//Fills a specified chest in the world with loot.
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DiabloDrops.getInstance().getDropAPI().fillChest(b, size);
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}
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}
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