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@ -3640,6 +3640,24 @@ implements Listener |
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breakOreBlock(p, e.getBlock(), has_silktouch); |
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} |
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} |
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if (this.plugin.hasJobBuff("Digger", p, Job.JOB5)) { |
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//Applies to dirt, sand, and gravel blocks. A small chance that a nearby block drops an artifact piece (clay with enchantment to glow)
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if (e.getBlock().getType()==Material.DIRT || |
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e.getBlock().getType()==Material.SAND || |
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e.getBlock().getType()==Material.GRAVEL && Math.random()<=0.0025 /*0.25% chance*/) { |
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ItemStack artifact = new ItemStack(Material.CLAY_BALL); |
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ItemMeta meta = artifact.getItemMeta(); |
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List<String> lore = new ArrayList<String>(); |
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lore.add("This clump of material seems to"); |
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lore.add("be part of something ancient."); |
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lore.add(""); |
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lore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"Combine this piece with Eyes of Ender"); |
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lore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"to perhaps restore its true potential."); |
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meta.setLore(lore); |
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artifact.setItemMeta(meta); |
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e.getBlock().getWorld().dropItemNaturally(e.getBlock().getLocation(), artifact); |
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} |
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} |
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//*******************************//Job Buffs end here!
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int myData=this.plugin.getPlayerDataSlot(p); |
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@ -4384,6 +4402,23 @@ implements Listener |
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public void onItemPrepareCraft(PrepareItemCraftEvent e) { |
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CraftingInventory result = e.getInventory(); |
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//****************************// Job Boofs poof here.
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if (result.getResult().getType()==Material.CLAY_BALL) { |
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//Check to see if there is an artifact in the crafting grid.
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boolean artifact=false; |
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for (int i=0;i<result.getMatrix().length;i++) { |
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if (result.getMatrix()[i].getType()==Material.CLAY_BALL) { |
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//See if it's an artifact.
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if (result.getMatrix()[i].hasItemMeta() && result.getMatrix()[i].getItemMeta().hasLore()) { |
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if (result.getMatrix()[i].getItemMeta().getLore().contains("This clump of material seems to")) { |
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} |
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} |
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} |
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} |
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} |
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//****************************//Job Non-Boofs go below.
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// Disable melon crafting recipe
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if (result.getResult().getType()==Material.MELON_BLOCK) { |
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result.setResult(new ItemStack(Material.AIR)); |
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@ -12569,7 +12604,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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((y==0 || y==Math.abs(ydiff)) && |
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(z==0 || z==Math.abs(zdiff)))) { |
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if (e.getPlayer().getWorld().getBlockAt(pt1.clone().add(x*Math.signum(xdiff),y*Math.signum(ydiff),z*Math.signum(zdiff))).getType()==Material.AIR) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1)) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1) || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && e.getPlayer().getInventory().containsAtLeast(new ItemStack(Material.STEP,1,(short)pd.GetClickedBlock().getBlock().getData()), 2))) { |
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//Bukkit.getLogger().info(" Was AIR. Block has been changed.");
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//Get the amount holding. Then remove it and add one back for the player.
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ItemStack[] items = e.getPlayer().getInventory().getContents(); |
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@ -12577,7 +12613,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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for (int i=0;i<items.length;i++) { |
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if (items[i]!=null) { |
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if (items[i].getType().getId()==pd.GetClickedBlock().getBlock().getType().getId() && |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData()) { |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData() || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && items[i].getType()==Material.STEP && items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData())) { |
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items[i].setAmount(items[i].getAmount()-1); |
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break; |
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} |
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@ -12610,7 +12647,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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//Iterate through all blocks.
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//Bukkit.getLogger().info("Check Loc: "+pt1.clone().add(x*Math.signum(xdiff),y*Math.signum(ydiff),z*Math.signum(zdiff)).toString());
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if (e.getPlayer().getWorld().getBlockAt(pt1.clone().add(x*Math.signum(xdiff),y*Math.signum(ydiff),z*Math.signum(zdiff))).getType()==Material.AIR) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1)) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1) || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && e.getPlayer().getInventory().containsAtLeast(new ItemStack(Material.STEP,1,(short)pd.GetClickedBlock().getBlock().getData()), 2))) { |
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//Bukkit.getLogger().info(" Was AIR. Block has been changed.");
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//Get the amount holding. Then remove it and add one back for the player.
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ItemStack[] items = e.getPlayer().getInventory().getContents(); |
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@ -12618,7 +12656,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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for (int i=0;i<items.length;i++) { |
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if (items[i]!=null) { |
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if (items[i].getType().getId()==pd.GetClickedBlock().getBlock().getType().getId() && |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData()) { |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData() || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && items[i].getType()==Material.STEP && items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData())) { |
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items[i].setAmount(items[i].getAmount()-1); |
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break; |
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} |
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@ -12741,7 +12780,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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//Get the block at this location. Make sure it's AIR, and then see if the block is in the player's inventory.
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//If it is, we can place one down and subtract one from the inventory.
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if (e.getPlayer().getWorld().getBlockAt(pt1.clone().add(xcur,ycur,zcur)).getType()==Material.AIR) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1)) { |
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if (e.getPlayer().getInventory().containsAtLeast(new ItemStack(pd.GetClickedBlock().getBlock().getType(),1,(short)pd.GetClickedBlock().getBlock().getData()), 1) || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && e.getPlayer().getInventory().containsAtLeast(new ItemStack(Material.STEP,1,(short)pd.GetClickedBlock().getBlock().getData()), 2))) { |
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//Bukkit.getLogger().info(" Was AIR. Block has been changed.");
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//Get the amount holding. Then remove it and add one back for the player.
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ItemStack[] items = e.getPlayer().getInventory().getContents(); |
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@ -12749,7 +12789,8 @@ Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updat |
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for (int i=0;i<items.length;i++) { |
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if (items[i]!=null) { |
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if (items[i].getType().getId()==pd.GetClickedBlock().getBlock().getType().getId() && |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData()) { |
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items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData() || ( |
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pd.GetClickedBlock().getBlock().getType()==Material.DOUBLE_STEP && items[i].getType()==Material.STEP && items[i].getData().getData()==pd.GetClickedBlock().getBlock().getData())) { |
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items[i].setAmount(items[i].getAmount()-1); |
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break; |
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} |
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