@ -3001,7 +3001,7 @@ implements Listener
//l.getEquipment().setHelmetDropChance(0.002f);
//l.getEquipment().setHelmetDropChance(0.002f);
//l.getEquipment().setItemInHand(new ItemStack(Material.BOW));
//l.getEquipment().setItemInHand(new ItemStack(Material.BOW));
//w.setAngry(true);
//w.setAngry(true);
l . addPotionEffect ( new PotionEffect ( PotionEffectType . DAMAGE_RESISTANCE , 999999 , 4 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . DAMAGE_RESISTANCE , 999999 , 5 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . JUMP , 999999 , 1 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . JUMP , 999999 , 1 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . INCREASE_DAMAGE , 999999 , 1 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . INCREASE_DAMAGE , 999999 , 1 ) ) ;
}
}
@ -3059,7 +3059,8 @@ implements Listener
//Bukkit.getLogger().info("Suicidal Creeper spawned at "+l.getLocation().toString());
//Bukkit.getLogger().info("Suicidal Creeper spawned at "+l.getLocation().toString());
l . setMaxHealth ( 105 ) ;
l . setMaxHealth ( 105 ) ;
l . setHealth ( 105 ) ;
l . setHealth ( 105 ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . DAMAGE_RESISTANCE , 999999 , 4 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . FIRE_RESISTANCE , 999999 , 4 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . DAMAGE_RESISTANCE , 999999 , 5 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . INCREASE_DAMAGE , 999999 , 1 ) ) ;
l . addPotionEffect ( new PotionEffect ( PotionEffectType . INCREASE_DAMAGE , 999999 , 1 ) ) ;
}
}
}
}
@ -3071,7 +3072,7 @@ implements Listener
//Can't have baby zombies at this level.
//Can't have baby zombies at this level.
if ( e . getEntity ( ) . getType ( ) = = EntityType . ZOMBIE ) {
if ( e . getEntity ( ) . getType ( ) = = EntityType . ZOMBIE ) {
Zombie z = ( Zombie ) e . getEntity ( ) ;
Zombie z = ( Zombie ) e . getEntity ( ) ;
if ( z . isBaby ( ) ) {
if ( z . isBaby ( ) & & e . getEntity ( ) . getCustomName ( ) = = null ) {
z . setBaby ( false ) ;
z . setBaby ( false ) ;
}
}
}
}
@ -3096,7 +3097,7 @@ implements Listener
//Can't have baby zombies at this level.
//Can't have baby zombies at this level.
if ( e . getEntity ( ) . getType ( ) = = EntityType . ZOMBIE ) {
if ( e . getEntity ( ) . getType ( ) = = EntityType . ZOMBIE ) {
Zombie z = ( Zombie ) e . getEntity ( ) ;
Zombie z = ( Zombie ) e . getEntity ( ) ;
if ( z . isBaby ( ) ) {
if ( z . isBaby ( ) & & e . getEntity ( ) . getCustomName ( ) = = null ) {
z . setBaby ( false ) ;
z . setBaby ( false ) ;
}
}
}
}
@ -7564,6 +7565,9 @@ implements Listener
// 3 = plentiful items
// 3 = plentiful items
// 4 = multiple items
// 4 = multiple items
// 5 = chaos items (diablodrops items)
// 5 = chaos items (diablodrops items)
// 6 = boss items
// 7 = mythic boss items
// 8 = boss assist items
// 999 = Survivor's kit
// 999 = Survivor's kit
switch ( tier ) {
switch ( tier ) {
case 1 : {
case 1 : {
@ -7629,7 +7633,50 @@ implements Listener
}
}
} break ;
} break ;
case 6 : {
case 6 : {
// OMG NOT CODED YET WTF THIS SHOULDN'T HAPPEN
for ( int i = 0 ; i < 27 ; i + + ) {
if ( Math . random ( ) < = 0 . 3 ) {
ItemStack dropitem = null ;
if ( ( dropitem = getGoodie ( ) ) ! = null ) {
loc . getWorld ( ) . dropItemNaturally ( loc , dropitem ) ;
}
}
}
} break ;
case 7 : {
boolean dropMythical = false ;
boolean dropMythical2 = false ;
for ( int i = 0 ; i < 27 ; i + + ) {
if ( Math . random ( ) < = 0 . 1 & & ! dropMythical ) {
dropMythical = true ;
ItemStack dropitem = null ;
if ( ( dropitem = getGoodie ( 1 ) ) ! = null ) {
loc . getWorld ( ) . dropItemNaturally ( loc , dropitem ) ;
}
} else
if ( Math . random ( ) < = 0 . 03 & & ! dropMythical2 ) {
dropMythical2 = true ;
ItemStack dropitem = null ;
if ( ( dropitem = getGoodie ( 1 ) ) ! = null ) {
loc . getWorld ( ) . dropItemNaturally ( loc , dropitem ) ;
}
}
if ( Math . random ( ) < = 0 . 2 ) {
ItemStack dropitem = null ;
if ( ( dropitem = getGoodie ( ) ) ! = null ) {
loc . getWorld ( ) . dropItemNaturally ( loc , dropitem ) ;
}
}
}
} break ;
case 8 : {
for ( int i = 0 ; i < 8 ; i + + ) {
if ( Math . random ( ) < = 0 . 75 ) {
ItemStack dropitem = null ;
if ( ( dropitem = getGoodie ( ) ) ! = null ) {
loc . getWorld ( ) . dropItemNaturally ( loc , dropitem ) ;
}
}
}
} break ;
} break ;
case 999 : {
case 999 : {
// Not yet obtainable
// Not yet obtainable
@ -7859,13 +7906,13 @@ implements Listener
//Select a random enchantment.
//Select a random enchantment.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 2 ) {
if ( rarity = = 2 ) {
//This is a legendary. Random amount is 30% guaranteed + 60% random.
//This is a legendary. Random amount is 30% guaranteed + 60% random.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 1 ) {
if ( rarity = = 1 ) {
//This is a rare. Random amount is 20% guaranteed + 40% random.
//This is a rare. Random amount is 20% guaranteed + 40% random.
@ -7876,14 +7923,14 @@ implements Listener
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
}
}
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
}
}
else {
else {
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//It is also irrepairable.
//It is also irrepairable.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
}
}
ItemMeta meta = item . getItemMeta ( ) ;
ItemMeta meta = item . getItemMeta ( ) ;
@ -7922,13 +7969,13 @@ implements Listener
//Select a random enchantment.
//Select a random enchantment.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 2 ) {
if ( rarity = = 2 ) {
//This is a legendary. Random amount is 30% guaranteed + 60% random.
//This is a legendary. Random amount is 30% guaranteed + 60% random.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 1 ) {
if ( rarity = = 1 ) {
//This is a rare. Random amount is 20% guaranteed + 40% random.
//This is a rare. Random amount is 20% guaranteed + 40% random.
@ -7939,14 +7986,14 @@ implements Listener
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
}
}
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
}
}
else {
else {
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//It is also irrepairable.
//It is also irrepairable.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
}
}
ItemMeta meta = item . getItemMeta ( ) ;
ItemMeta meta = item . getItemMeta ( ) ;
@ -8005,13 +8052,13 @@ implements Listener
//Select a random enchantment.
//Select a random enchantment.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 2 ) {
if ( rarity = = 2 ) {
//This is a legendary. Random amount is 30% guaranteed + 60% random.
//This is a legendary. Random amount is 30% guaranteed + 60% random.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 1 ) {
if ( rarity = = 1 ) {
//This is a rare. Random amount is 20% guaranteed + 40% random.
//This is a rare. Random amount is 20% guaranteed + 40% random.
@ -8022,14 +8069,14 @@ implements Listener
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
choice2 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
}
}
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
}
}
else {
else {
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//It is also irrepairable.
//It is also irrepairable.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusWeaponEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusWeaponEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
}
}
ItemMeta meta = item . getItemMeta ( ) ;
ItemMeta meta = item . getItemMeta ( ) ;
@ -8066,13 +8113,13 @@ implements Listener
//Select a random enchantment.
//Select a random enchantment.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
//This is a mythical. Random amount is 70% guaranteed + 30% random.
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 7 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 2 ) {
if ( rarity = = 2 ) {
//This is a legendary. Random amount is 30% guaranteed + 60% random.
//This is a legendary. Random amount is 30% guaranteed + 60% random.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 6 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 3 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
} else
} else
if ( rarity = = 1 ) {
if ( rarity = = 1 ) {
//This is a rare. Random amount is 20% guaranteed + 40% random.
//This is a rare. Random amount is 20% guaranteed + 40% random.
@ -8083,14 +8130,14 @@ implements Listener
choice2 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
choice2 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
}
}
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice2 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 4 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice2 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
}
}
else {
else {
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//This is a normal item. Random amount is 5% guaranteed + 20% random.
//It is also irrepairable.
//It is also irrepairable.
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
int choice1 = ( int ) ( Math . random ( ) * Main . getBonusArmorEnchantments ( ) . size ( ) ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
item = this . plugin . addBonusEnchantment ( item , Main . getBonusArmorEnchantments ( ) . get ( choice1 ) , ( int ) ( ( Math . random ( ) * ( Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 2 ) ) + Main . getBonusArmorEnchantments ( ) . get ( choice1 ) . value_range . getMaximumInteger ( ) * 0 . 05 ) , true ) ;
ourLore = item . getItemMeta ( ) . getLore ( ) ;
if ( item . getItemMeta ( ) . hasLore ( ) ) { ourLore = item . getItemMeta ( ) . getLore ( ) ; }
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
ourLore . add ( ChatColor . RED + "Irrepairable" ) ;
}
}
ItemMeta meta = item . getItemMeta ( ) ;
ItemMeta meta = item . getItemMeta ( ) ;
@ -8177,9 +8224,20 @@ implements Listener
LivingEntity f = e . getEntity ( ) ;
LivingEntity f = e . getEntity ( ) ;
if ( f instanceof Monster ) {
if ( f instanceof Monster ) {
if ( this . plugin . getConfig ( ) . getBoolean ( "thanksgiving-enabled" ) & & Math . random ( ) < = 0 . 01 ) {
if ( this . plugin . getConfig ( ) . getBoolean ( "thanksgiving-enabled" ) & & Math . random ( ) < = 0 . 01 ) {
// 0.5 % chance of loot chest dropping
//1 % chance of loot chest dropping
f . getWorld ( ) . dropItemNaturally ( f . getLocation ( ) , this . plugin . generate_LootChest ( ) ) ;
f . getWorld ( ) . dropItemNaturally ( f . getLocation ( ) , this . plugin . generate_LootChest ( ) ) ;
}
}
if ( f . getCustomName ( ) ! = null & & f . getCustomName ( ) . contains ( ChatColor . RED + "Counter Slime" ) ) {
if ( f . getLastDamageCause ( ) . getEntity ( ) instanceof Player ) {
Player p = ( Player ) f . getLastDamageCause ( ) . getEntity ( ) ;
p . damage ( f . getLastDamage ( ) * 2 ) ;
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( f . getLastDamage ( ) * 2 ) + " damage from " + ChatColor . RED + "COUNTER SLIME" + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( f . getLastDamage ( ) * 2 ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
}
}
}
if ( f . getCustomName ( ) ! = null & & f . getCustomName ( ) . contains ( ChatColor . RED + "Viral Spider" ) ) {
if ( f . getCustomName ( ) ! = null & & f . getCustomName ( ) . contains ( ChatColor . RED + "Viral Spider" ) ) {
List < Entity > nearents = f . getNearbyEntities ( 20 , 20 , 20 ) ;
List < Entity > nearents = f . getNearbyEntities ( 20 , 20 , 20 ) ;
for ( int i = 0 ; i < nearents . size ( ) ; i + + ) {
for ( int i = 0 ; i < nearents . size ( ) ; i + + ) {
@ -8195,8 +8253,8 @@ implements Listener
}
}
}
}
if ( poisonlevel > 0 ) {
if ( poisonlevel > 0 ) {
if ( p . getHealth ( ) - ( poisonlevel / 1 . 5d ) > 0 ) {
if ( p . getHealth ( ) - ( poisonlevel / 1 . 1 5d) > 0 ) {
p . setHealth ( p . getHealth ( ) - ( poisonlevel / 1 . 5d ) ) ;
p . setHealth ( p . getHealth ( ) - ( poisonlevel / 1 . 1 5d) ) ;
} else {
} else {
p . setHealth ( 0 ) ;
p . setHealth ( 0 ) ;
}
}
@ -8215,8 +8273,8 @@ implements Listener
if ( f instanceof Zombie ) {
if ( f instanceof Zombie ) {
Zombie z = ( Zombie ) f ;
Zombie z = ( Zombie ) f ;
if ( z . isBaby ( ) ) {
if ( z . isBaby ( ) ) {
//Randomly drop a loot chest sometimes. (4 .5% of the time.)
//Randomly drop a loot chest sometimes. (10 .5% of the time.)
if ( Math . random ( ) < = 0 . 04 5 ) {
if ( Math . random ( ) < = 0 . 1 05) {
z . getWorld ( ) . dropItemNaturally ( z . getLocation ( ) , this . plugin . generate_LootChest ( ) ) ;
z . getWorld ( ) . dropItemNaturally ( z . getLocation ( ) , this . plugin . generate_LootChest ( ) ) ;
}
}
}
}
@ -8311,15 +8369,30 @@ implements Listener
}
}
if ( f . getCustomName ( ) . contains ( "Mega Wither" ) ) {
if ( f . getCustomName ( ) . contains ( "Mega Wither" ) ) {
e . setDroppedExp ( e . getDroppedExp ( ) * 500 ) ;
e . setDroppedExp ( e . getDroppedExp ( ) * 500 ) ;
for ( int j = 0 ; j < 4 ; j + + ) {
if ( f . getKiller ( ) ! = null ) {
Location dd = f . getLocation ( ) . add ( Math . random ( ) * 4 , Math . random ( ) * 4 , Math . random ( ) * 4 ) ;
Item id = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
Bukkit . getWorld ( "world" ) . getBlockAt ( dd ) . setType ( Material . CHEST ) ;
id = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
Chest c = ( Chest ) Bukkit . getWorld ( "world" ) . getBlockAt ( dd ) . getState ( ) ;
id = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
for ( int i = 0 ; i < 27 ; i + + ) {
}
ItemStack item = null ;
for ( int i = 0 ; i < this . plugin . hitmoblist . size ( ) ; i + + ) {
if ( Math . random ( ) < = 0 . 3 ) {
for ( int j = 0 ; j < this . plugin . hitmoblist . get ( i ) . id . size ( ) ; j + + ) {
item = getGoodie ( ) ;
if ( ! this . plugin . hitmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . hitmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
c . getBlockInventory ( ) . setItem ( i , item ) ;
//Award the assisting player.
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
break ;
}
}
}
for ( int i = 0 ; i < this . plugin . supportmoblist . size ( ) ; i + + ) {
for ( int j = 0 ; j < this . plugin . supportmoblist . get ( i ) . id . size ( ) ; j + + ) {
if ( ! this . plugin . supportmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . supportmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
//Award the supporting assisting player.
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
break ;
}
}
}
}
}
}
@ -8329,41 +8402,59 @@ implements Listener
e . setDroppedExp ( e . getDroppedExp ( ) * 4000 ) ;
e . setDroppedExp ( e . getDroppedExp ( ) * 4000 ) ;
boolean dropMythical = false ;
boolean dropMythical = false ;
boolean dropMythical2 = false ;
boolean dropMythical2 = false ;
for ( int j = 0 ; j < 10 ; j + + ) {
if ( f . getKiller ( ) ! = null ) {
Location d d = f . getLocation ( ) . add ( Math . random ( ) * 4 , Math . random ( ) * 4 , Math . random ( ) * 4 ) ;
Item i d = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 7 ) ) ; id . setPickupDelay ( 0 ) ;
Bukk it. getWorld ( "world" ) . getBlockAt ( dd ) . setType ( Material . CHEST ) ;
id = f . ge tKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
Chest c = ( Chest ) Bukkit . getWorld ( "world" ) . getBlockAt ( dd ) . getState ( ) ;
id = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
for ( int i = 0 ; i < 27 ; i + + ) {
}
ItemStack item = null ;
for ( int i = 0 ; i < this . plugin . hitmoblist . size ( ) ; i + + ) {
if ( Math . random ( ) < = 0 . 1 & & ! dropMythical ) {
for ( int j = 0 ; j < this . plugin . hitmoblist . get ( i ) . id . size ( ) ; j + + ) {
dropMythical = true ;
if ( ! this . plugin . hitmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . hitmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
item = getGoodie ( 1 ) ;
//Award the assisting player.
} else
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
if ( Math . random ( ) < = 0 . 03 & & ! dropMythical2 ) {
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
dropMythical2 = true ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
item = getGoodie ( 1 ) ;
break ;
}
}
if ( Math . random ( ) < = 0 . 2 ) {
}
item = getGoodie ( ) ;
}
c . getBlockInventory ( ) . setItem ( i , item ) ;
for ( int i = 0 ; i < this . plugin . supportmoblist . size ( ) ; i + + ) {
for ( int j = 0 ; j < this . plugin . supportmoblist . get ( i ) . id . size ( ) ; j + + ) {
if ( ! this . plugin . supportmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . supportmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
//Award the supporting assisting player.
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
break ;
}
}
}
}
}
}
Bukkit . dispatchCommand ( Bukkit . getConsoleSender ( ) , "gamerule mobGriefing false" ) ;
//Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "gamerule mobGriefing false");
}
}
if ( f . getCustomName ( ) . contains ( ChatColor . DARK_PURPLE + "" ) ) {
if ( f . getCustomName ( ) . contains ( ChatColor . DARK_PURPLE + "" ) ) {
e . setDroppedExp ( e . getDroppedExp ( ) * 20 ) ;
e . setDroppedExp ( e . getDroppedExp ( ) * 20 ) ;
f . setHealth ( 0 ) ;
f . setHealth ( 0 ) ;
this . plugin . BOSS_DEFEAT = 100 ;
this . plugin . BOSS_DEFEAT = 100 ;
this . plugin . BOSS_DEFEAT_LOC = f . getLocation ( ) ;
this . plugin . BOSS_DEFEAT_LOC = f . getLocation ( ) ;
//Create a chest at the death spot.
if ( f . getKiller ( ) ! = null ) {
Bukkit . getWorld ( "world" ) . getBlockAt ( f . getLocation ( ) ) . setType ( Material . CHEST ) ;
Item id = f . getKiller ( ) . getWorld ( ) . dropItemNaturally ( f . getKiller ( ) . getLocation ( ) , this . plugin . generate_LootChest ( 6 ) ) ; id . setPickupDelay ( 0 ) ;
Chest c = ( Chest ) Bukkit . getWorld ( "world" ) . getBlockAt ( f . getLocation ( ) ) . getState ( ) ;
}
for ( int i = 0 ; i < 27 ; i + + ) {
for ( int i = 0 ; i < this . plugin . hitmoblist . size ( ) ; i + + ) {
ItemStack item = null ;
for ( int j = 0 ; j < this . plugin . hitmoblist . get ( i ) . id . size ( ) ; j + + ) {
if ( Math . random ( ) < = 0 . 3 ) {
if ( ! this . plugin . hitmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . hitmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
item = getGoodie ( ) ;
//Award the assisting player.
c . getBlockInventory ( ) . setItem ( i , item ) ;
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
break ;
}
}
}
for ( int i = 0 ; i < this . plugin . supportmoblist . size ( ) ; i + + ) {
for ( int j = 0 ; j < this . plugin . supportmoblist . get ( i ) . id . size ( ) ; j + + ) {
if ( ! this . plugin . supportmoblist . get ( i ) . p . equals ( f . getKiller ( ) ) & & this . plugin . supportmoblist . get ( i ) . id . contains ( e . getEntity ( ) . getUniqueId ( ) ) ) {
//Award the supporting assisting player.
Item id = this . plugin . hitmoblist . get ( i ) . p . getWorld ( ) . dropItemNaturally ( this . plugin . hitmoblist . get ( i ) . p . getLocation ( ) , this . plugin . generate_LootChest ( 8 ) ) ; id . setPickupDelay ( 0 ) ;
break ;
}
}
}
}
}
}
}
@ -9132,6 +9223,7 @@ implements Listener
if ( l . getTicksLived ( ) < 60 ) {
if ( l . getTicksLived ( ) < 60 ) {
//Check around itself for other mobs. Teleport it there possibly. Higher chance
//Check around itself for other mobs. Teleport it there possibly. Higher chance
//of teleporting to mobs of the same type.
//of teleporting to mobs of the same type.
boolean mobfound = false ;
List < Entity > nearby = l . getNearbyEntities ( 20 , 20 , 20 ) ;
List < Entity > nearby = l . getNearbyEntities ( 20 , 20 , 20 ) ;
for ( int i = 0 ; i < nearby . size ( ) ; i + + ) {
for ( int i = 0 ; i < nearby . size ( ) ; i + + ) {
if ( ! ( nearby . get ( i ) instanceof Monster ) ) {
if ( ! ( nearby . get ( i ) instanceof Monster ) ) {
@ -9144,13 +9236,27 @@ implements Listener
if ( nearby . get ( i ) . getType ( ) = = l . getType ( ) ) {
if ( nearby . get ( i ) . getType ( ) = = l . getType ( ) ) {
chancer = 0 . 5 ;
chancer = 0 . 5 ;
}
}
if ( Math . random ( ) < = chancer + 0 . 25 & & nearby . get ( i ) . getTicksLived ( ) > 60 ) {
final Entity teleport_entity = e . getEntity ( ) ;
e . getEntity ( ) . teleport ( nearby . get ( i ) . getLocation ( ) ) ;
final Entity teleport_to = nearby . get ( i ) ;
if ( Math . random ( ) < = chancer + 0 . 25 & & nearby . get ( i ) . getTicksLived ( ) > 60 & & ( nearby . get ( i ) . getLastDamageCause ( ) = = null | | nearby . get ( i ) . getLastDamageCause ( ) . getCause ( ) ! = DamageCause . SUFFOCATION ) ) {
Bukkit . getScheduler ( ) . scheduleSyncDelayedTask ( this . plugin , new Runnable ( ) {
@Override
public void run ( ) {
teleport_entity . teleport ( teleport_to ) ;
}
} , 1 ) ;
mobfound = true ;
break ;
break ;
}
}
}
}
e . setDamage ( 0 ) ;
if ( mobfound ) {
//e.setCancelled(true);
e . setDamage ( 0 ) ;
e . setCancelled ( true ) ;
} else {
e . getEntity ( ) . remove ( ) ;
e . setDamage ( 0 ) ;
e . setCancelled ( true ) ;
}
}
}
}
}
if ( e . getEntity ( ) . getType ( ) = = EntityType . PLAYER ) {
if ( e . getEntity ( ) . getType ( ) = = EntityType . PLAYER ) {
@ -9417,6 +9523,7 @@ implements Listener
if ( l . getCustomName ( ) ! = null & & l . getCustomName ( ) . contains ( ChatColor . RED + "Lightning Mage" ) ) {
if ( l . getCustomName ( ) ! = null & & l . getCustomName ( ) . contains ( ChatColor . RED + "Lightning Mage" ) ) {
e . setDamage ( 0 ) ;
e . setDamage ( 0 ) ;
e . setCancelled ( true ) ;
e . setCancelled ( true ) ;
return ;
}
}
}
}
}
}
@ -9427,7 +9534,14 @@ implements Listener
e . setCancelled ( true ) ;
e . setCancelled ( true ) ;
return ;
return ;
}
}
if ( p . getItemInHand ( ) . getType ( ) . name ( ) . toLowerCase ( ) . contains ( "axe" ) & & ! p . getItemInHand ( ) . getType ( ) . name ( ) . toLowerCase ( ) . contains ( "pickaxe" ) & & this . plugin . hasJobBuff ( "Woodcutter" , p , Job . JOB30A ) ) {
if ( p . getItemInHand ( ) ! = null & & this . plugin . hasBonusEnchantment ( p . getItemInHand ( ) , this . plugin . ENCHANT_EXECUTE ) ) {
if ( e . getEntity ( ) instanceof LivingEntity ) {
LivingEntity l = ( LivingEntity ) e . getEntity ( ) ;
e . setDamage ( e . getDamage ( ) + ( 5 - ( ( l . getHealth ( ) / l . getMaxHealth ( ) ) * 100 / 20 ) ) * ( 0 . 5 * this . plugin . getBonusEnchantmentLevel ( p . getItemInHand ( ) , this . plugin . ENCHANT_EXECUTE ) ) ) ;
Bukkit . getLogger ( ) . info ( "Dealt " + ( ( 5 - ( ( l . getHealth ( ) / l . getMaxHealth ( ) ) * 100 / 20 ) ) * ( 0 . 5 * this . plugin . getBonusEnchantmentLevel ( p . getItemInHand ( ) , this . plugin . ENCHANT_EXECUTE ) ) ) + " extra damage to target." ) ;
}
}
if ( p . getItemInHand ( ) ! = null & & p . getItemInHand ( ) . getType ( ) . name ( ) . toLowerCase ( ) . contains ( "axe" ) & & ! p . getItemInHand ( ) . getType ( ) . name ( ) . toLowerCase ( ) . contains ( "pickaxe" ) & & this . plugin . hasJobBuff ( "Woodcutter" , p , Job . JOB30A ) ) {
p . getItemInHand ( ) . setDurability ( ( short ) 0 ) ;
p . getItemInHand ( ) . setDurability ( ( short ) 0 ) ;
}
}
Collection < PotionEffect > effects = p . getActivePotionEffects ( ) ;
Collection < PotionEffect > effects = p . getActivePotionEffects ( ) ;
@ -9451,9 +9565,12 @@ implements Listener
}
}
}
}
//**********************************//Player buffs end
//**********************************//Player buffs end
boolean hitByPoweredMob = false ;
if ( e . getEntity ( ) instanceof LivingEntity ) {
if ( e . getEntity ( ) instanceof LivingEntity ) {
final LivingEntity l = ( LivingEntity ) e . getEntity ( ) ;
final LivingEntity l = ( LivingEntity ) e . getEntity ( ) ;
if ( e . getDamager ( ) instanceof Monster ) {
e . getDamager ( ) . teleport ( e . getDamager ( ) ) ;
}
if ( e . getDamager ( ) instanceof Projectile ) {
if ( e . getDamager ( ) instanceof Projectile ) {
if ( ( ( Projectile ) e . getDamager ( ) ) . getShooter ( ) instanceof LivingEntity ) {
if ( ( ( Projectile ) e . getDamager ( ) ) . getShooter ( ) instanceof LivingEntity ) {
LivingEntity l2 = ( ( Projectile ) e . getDamager ( ) ) . getShooter ( ) ;
LivingEntity l2 = ( ( Projectile ) e . getDamager ( ) ) . getShooter ( ) ;
@ -9474,7 +9591,8 @@ implements Listener
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( e . getDamage ( ) * 2 ) + " damage from " + ChatColor . WHITE + "" + l2 . getType ( ) . name ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( e . getDamage ( ) * 2 ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( e . getDamage ( ) * 2 ) + " damage from " + ChatColor . WHITE + "" + l2 . getType ( ) . name ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( e . getDamage ( ) * 2 ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
}
}
}
}
if ( ! p . isBlocking ( ) ) {
if ( ! p . isBlocking ( ) ) {
hitByPoweredMob = true ;
if ( p . getHealth ( ) - e . getDamage ( ) * 4 < 0 ) {
if ( p . getHealth ( ) - e . getDamage ( ) * 4 < 0 ) {
p . setHealth ( 0 ) ;
p . setHealth ( 0 ) ;
} else {
} else {
@ -9504,6 +9622,7 @@ implements Listener
if ( l instanceof Player ) {
if ( l instanceof Player ) {
Player p = ( Player ) l ;
Player p = ( Player ) l ;
if ( ! p . isBlocking ( ) ) {
if ( ! p . isBlocking ( ) ) {
hitByPoweredMob = true ;
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
if ( l2 . getCustomName ( ) ! = null ) {
if ( l2 . getCustomName ( ) ! = null ) {
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
@ -9745,6 +9864,7 @@ implements Listener
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
hitByPoweredMob = true ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( dmg ) + " damage from " + ChatColor . RED + "COUNTER SLIME" + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( dmg ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( dmg ) + " damage from " + ChatColor . RED + "COUNTER SLIME" + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( dmg ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
}
}
}
}
@ -9756,6 +9876,7 @@ implements Listener
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
if ( this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
hitByPoweredMob = true ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( dmg ) + " damage from " + ChatColor . RED + "COUNTER SLIME" + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( dmg ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( dmg ) + " damage from " + ChatColor . RED + "COUNTER SLIME" + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( dmg ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
}
}
}
}
@ -9999,24 +10120,28 @@ implements Listener
for ( int i = - 20 ; i < 21 ; i + + ) {
for ( int i = - 20 ; i < 21 ; i + + ) {
for ( int j = - 20 ; j < 21 ; j + + ) {
for ( int j = - 20 ; j < 21 ; j + + ) {
for ( int k = - 20 ; k < 21 ; k + + ) {
for ( int k = - 20 ; k < 21 ; k + + ) {
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . COMMAND ) {
if ( l . getLocation ( ) . add ( i , j , k ) . getY ( ) > 0 & & l . getLocation ( ) . add ( i , j , k ) . getY ( ) < 50 ) {
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . setType ( Material . COBBLESTONE ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . COMMAND ) {
}
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . setType ( Material . COBBLESTONE ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . TORCH | | Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . GLOWSTONE ) {
}
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . breakNaturally ( ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . TORCH | | Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . GLOWSTONE ) {
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . breakNaturally ( ) ;
}
}
}
}
}
}
}
}
}
} else {
} else {
for ( int i = - 20 ; i < 21 ; i + + ) {
for ( int i = - 20 ; i < 21 ; i + + ) {
for ( int j = - 2 0; j < 2 1; j + + ) {
for ( int j = 0 ; j < 10 ; j + + ) {
for ( int k = - 20 ; k < 21 ; k + + ) {
for ( int k = - 20 ; k < 21 ; k + + ) {
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . COMMAND ) {
if ( l . getLocation ( ) . add ( i , j , k ) . getY ( ) > 0 & & l . getLocation ( ) . add ( i , j , k ) . getY ( ) < 50 ) {
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . setType ( Material . COBBLESTONE ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . COMMAND ) {
}
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . setType ( Material . COBBLESTONE ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . SAND & & Math . random ( ) < = 0 . 1 ) {
}
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . breakNaturally ( ) ;
if ( Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . getType ( ) = = Material . SAND & & Math . random ( ) < = 0 . 1 ) {
Bukkit . getWorld ( "world" ) . getBlockAt ( l . getLocation ( ) . add ( i , j , k ) ) . breakNaturally ( ) ;
}
}
}
}
}
}
}
@ -10087,45 +10212,55 @@ implements Listener
final LivingEntity l = ( LivingEntity ) e . getDamager ( ) ;
final LivingEntity l = ( LivingEntity ) e . getDamager ( ) ;
if ( p . getNoDamageTicks ( ) < p . getMaximumNoDamageTicks ( ) / 2 . 0f & & this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
if ( p . getNoDamageTicks ( ) < p . getMaximumNoDamageTicks ( ) / 2 . 0f & & this . plugin . getAccountsConfig ( ) . getBoolean ( p . getName ( ) . toLowerCase ( ) + ".settings.notify5" ) ) {
final Main plug = this . plugin ;
final Main plug = this . plugin ;
Bukkit . getScheduler ( ) . scheduleSyncDelayedTask ( this . plugin , new Runnable ( ) {
if ( ! hitByPoweredMob ) {
@Override
Bukkit . getScheduler ( ) . scheduleSyncDelayedTask ( this . plugin , new Runnable ( ) {
public void run ( ) {
@Override
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
public void run ( ) {
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
DecimalFormat df = new DecimalFormat ( "#0.0" ) ;
if ( l . getCustomName ( ) ! = null ) {
DecimalFormat df2 = new DecimalFormat ( "#0" ) ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( player_starthp - p . getHealth ( ) ) + " damage from " + l . getCustomName ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( player_starthp - p . getHealth ( ) ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
if ( l . getCustomName ( ) ! = null ) {
} else {
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( player_starthp - p . getHealth ( ) ) + " damage from " + l . getCustomName ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( player_starthp - p . getHealth ( ) ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( player_starthp - p . getHealth ( ) ) + " damage from " + ChatColor . WHITE + l . getType ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( player_starthp - p . getHealth ( ) ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
} else {
}
p . sendMessage ( ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + "Took " + df . format ( player_starthp - p . getHealth ( ) ) + " damage from " + ChatColor . WHITE + l . getType ( ) + ChatColor . DARK_PURPLE + "" + ChatColor . ITALIC + " (-" + df2 . format ( ( ( player_starthp - p . getHealth ( ) ) / p . getMaxHealth ( ) ) * 100 ) + "%)" ) ;
if ( plugin . PlayerinJob ( p , "Explorer" ) ) {
}
if ( plugin . getJobLv ( "Explorer" , p ) > = 10 ) {
if ( plugin . PlayerinJob ( p , "Explorer" ) ) {
//Check to see if our "fatal s urvivor" effect is available.
if ( plugin . getJobLv ( "Explorer" , p ) > = 10 ) {
boolean survivor = false ;
//Check to see if our "fatal s urvivor" effect is available.
for ( int i = 0 ; i < plugin . explorers . size ( ) ; i + + ) {
boolean survivor = false ;
if ( plugin . explorers . get ( i ) . event = = 0 & & plugin . explorers . get ( i ) . name . compareTo ( p . getName ( ) . toLowerCase ( ) ) = = 0 ) {
for ( int i = 0 ; i < plugin . explorers . size ( ) ; i + + ) {
survivor = true ;
if ( plugin . explorers . get ( i ) . event = = 0 & & plugin . explorers . get ( i ) . name . compareTo ( p . getName ( ) . toLowerCase ( ) ) = = 0 ) {
break ;
survivor = true ;
break ;
}
}
}
}
PersistentExplorerList eve = new PersistentExplorerList ( p . getName ( ) . toLowerCase ( ) ) ;
PersistentExplorerList eve = new PersistentExplorerList ( p . getName ( ) . toLowerCase ( ) ) ;
eve . event = 1 ;
eve . event = 1 ;
eve . data = p . getExp ( ) ;
eve . data = p . getExp ( ) ;
eve . data2 = p . getLevel ( ) ;
eve . data2 = p . getLevel ( ) ;
eve . expiretime = Main . SERVER_TICK_TIME + 1200 ;
eve . expiretime = Main . SERVER_TICK_TIME + 1200 ;
plugin . explorers . add ( eve ) ;
plugin . explorers . add ( eve ) ;
if ( ! survivor ) {
if ( ! survivor ) {
if ( p . getHealth ( ) < = 0 ) {
if ( p . getHealth ( ) < = 0 ) {
FatalSurvivor ( p ) ;
FatalSurvivor ( p ) ;
}
}
}
}
}
}
}
}
}
}
} , 1 ) ;
} , 1 ) ;
}
}
}
}
}
int knockbacklevels = 0 ;
if ( p . getInventory ( ) . getBoots ( ) ! = null & & this . plugin . hasBonusEnchantment ( p . getInventory ( ) . getBoots ( ) , this . plugin . ENCHANT_STURDY ) ) { knockbacklevels + = this . plugin . getBonusEnchantmentLevel ( p . getInventory ( ) . getBoots ( ) , this . plugin . ENCHANT_STURDY ) ; }
if ( p . getInventory ( ) . getChestplate ( ) ! = null & & this . plugin . hasBonusEnchantment ( p . getInventory ( ) . getChestplate ( ) , this . plugin . ENCHANT_STURDY ) ) { knockbacklevels + = this . plugin . getBonusEnchantmentLevel ( p . getInventory ( ) . getChestplate ( ) , this . plugin . ENCHANT_STURDY ) ; }
if ( p . getInventory ( ) . getLeggings ( ) ! = null & & this . plugin . hasBonusEnchantment ( p . getInventory ( ) . getLeggings ( ) , this . plugin . ENCHANT_STURDY ) ) { knockbacklevels + = this . plugin . getBonusEnchantmentLevel ( p . getInventory ( ) . getLeggings ( ) , this . plugin . ENCHANT_STURDY ) ; }
if ( p . getInventory ( ) . getHelmet ( ) ! = null & & this . plugin . hasBonusEnchantment ( p . getInventory ( ) . getHelmet ( ) , this . plugin . ENCHANT_STURDY ) ) { knockbacklevels + = this . plugin . getBonusEnchantmentLevel ( p . getInventory ( ) . getHelmet ( ) , this . plugin . ENCHANT_STURDY ) ; }
if ( p . isBlocking ( ) ) {
if ( p . isBlocking ( ) ) {
knockbacklevels + = 8 ;
e . setDamage ( e . getDamage ( ) / 2 . 0d ) ; }
if ( knockbacklevels > 0 ) {
final Player p2 = p ;
final Player p2 = p ;
Bukkit . getScheduler ( ) . scheduleSyncDelayedTask ( this . plugin , new Runnable ( ) {
Bukkit . getScheduler ( ) . scheduleSyncDelayedTask ( this . plugin , new Runnable ( ) {
@Override
@Override
@ -10136,7 +10271,7 @@ implements Listener
p2 . setVelocity ( knockback ) ;
p2 . setVelocity ( knockback ) ;
}
}
} , 1L ) ;
} , 1L ) ;
e . setDamage ( e . getDamage ( ) / 2 . 0d ) ; }
}
p . getScoreboard ( ) . getTeam ( p . getName ( ) . toLowerCase ( ) ) . setSuffix ( healthbar ( p . getHealth ( ) , p . getMaxHealth ( ) , p . getFoodLevel ( ) ) ) ;
p . getScoreboard ( ) . getTeam ( p . getName ( ) . toLowerCase ( ) ) . setSuffix ( healthbar ( p . getHealth ( ) , p . getMaxHealth ( ) , p . getFoodLevel ( ) ) ) ;
int slot = 0 ;
int slot = 0 ;
for ( int i = 0 ; i < this . plugin . SPEED_CONTROL . size ( ) ; i + + ) {
for ( int i = 0 ; i < this . plugin . SPEED_CONTROL . size ( ) ; i + + ) {
@ -10201,7 +10336,7 @@ implements Listener
}
}
p . addPotionEffect ( new PotionEffect ( PotionEffectType . SPEED , 200 , 2 ) ) ;
p . addPotionEffect ( new PotionEffect ( PotionEffectType . SPEED , 200 , 2 ) ) ;
}
}
if ( Math . random ( ) < = block_chance / 100 . 0d ) {
if ( Math . random ( ) < = ( block_chance / 100 . 0d ) / 2 ) {
e . setDamage ( 0 ) ;
e . setDamage ( 0 ) ;
//Choose a random set to mark off.
//Choose a random set to mark off.
blocked_attack = true ;
blocked_attack = true ;
@ -10231,6 +10366,7 @@ implements Listener
p . playSound ( p . getLocation ( ) , Sound . ANVIL_LAND , 0 . 1f , 3 . 6f ) ;
p . playSound ( p . getLocation ( ) , Sound . ANVIL_LAND , 0 . 1f , 3 . 6f ) ;
e . setDamage ( 0 ) ;
e . setDamage ( 0 ) ;
e . setCancelled ( true ) ;
e . setCancelled ( true ) ;
return ;
}
}
//Bukkit.getLogger().info("Made it through 4.");
//Bukkit.getLogger().info("Made it through 4.");
//p.updateInventory();
//p.updateInventory();
@ -10389,18 +10525,18 @@ implements Listener
if ( ! enemy . isDead ( ) ) {
if ( ! enemy . isDead ( ) ) {
for ( int k = - 1 ; k < 2 ; k + + ) {
for ( int k = - 1 ; k < 2 ; k + + ) {
for ( int j = - 1 ; j < 2 ; j + + ) {
for ( int j = - 1 ; j < 2 ; j + + ) {
Location checkloc = enemy . getLocation ( ) . add ( k , 1 , j ) ;
Location checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) + 1 , enemy . getLocation ( ) . getZ ( ) + j ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = enemy . getLocation ( ) . add ( k , 2 , j ) ;
checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) + 2 , enemy . getLocation ( ) . getZ ( ) + j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = enemy . getLocation ( ) . add ( k , 0 , j ) ;
checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) , enemy . getLocation ( ) . getZ ( ) + j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
@ -10490,18 +10626,18 @@ implements Listener
if ( ! enemy . isDead ( ) ) {
if ( ! enemy . isDead ( ) ) {
for ( int k = - 2 ; k < 3 ; k + + ) {
for ( int k = - 2 ; k < 3 ; k + + ) {
for ( int j = - 2 ; j < 3 ; j + + ) {
for ( int j = - 2 ; j < 3 ; j + + ) {
Location checkloc = enemy . getLocation ( ) . add ( k , 1 , j ) ;
Location checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) + 1 , enemy . getLocation ( ) . getZ ( ) + j ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = enemy . getLocation ( ) . add ( k , 2 , j ) ;
checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) + 2 , enemy . getLocation ( ) . getZ ( ) + j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = enemy . getLocation ( ) . add ( k , 0 , j ) ;
checkloc = new Location ( enemy . getLocation ( ) . getWorld ( ) , enemy . getLocation ( ) . getX ( ) + k , enemy . getLocation ( ) . getY ( ) , enemy . getLocation ( ) . getZ ( ) + j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & naturalBlock ( bl . getType ( ) ) ) {
bl . breakNaturally ( ) ;
bl . breakNaturally ( ) ;
}
}
@ -10585,6 +10721,7 @@ implements Listener
if ( p . getItemInHand ( ) . hasItemMeta ( ) & & p . getItemInHand ( ) . getItemMeta ( ) . getDisplayName ( ) ! = null & & p . getItemInHand ( ) . getItemMeta ( ) . getDisplayName ( ) . contains ( ChatColor . DARK_GRAY + "[BROKEN]" ) ) {
if ( p . getItemInHand ( ) . hasItemMeta ( ) & & p . getItemInHand ( ) . getItemMeta ( ) . getDisplayName ( ) ! = null & & p . getItemInHand ( ) . getItemMeta ( ) . getDisplayName ( ) . contains ( ChatColor . DARK_GRAY + "[BROKEN]" ) ) {
e . setDamage ( 0 ) ;
e . setDamage ( 0 ) ;
e . setCancelled ( true ) ;
e . setCancelled ( true ) ;
return ;
}
}
p . getScoreboard ( ) . getTeam ( p . getName ( ) . toLowerCase ( ) ) . setSuffix ( healthbar ( p . getHealth ( ) , p . getMaxHealth ( ) , p . getFoodLevel ( ) ) ) ;
p . getScoreboard ( ) . getTeam ( p . getName ( ) . toLowerCase ( ) ) . setSuffix ( healthbar ( p . getHealth ( ) , p . getMaxHealth ( ) , p . getFoodLevel ( ) ) ) ;
//p.sendMessage("No Damage Ticks: "+f.getNoDamageTicks());
//p.sendMessage("No Damage Ticks: "+f.getNoDamageTicks());
@ -11023,6 +11160,10 @@ implements Listener
if ( p . getEquipment ( ) . getChestplate ( ) ! = null ) { chest_dura = p . getEquipment ( ) . getChestplate ( ) . getDurability ( ) ; }
if ( p . getEquipment ( ) . getChestplate ( ) ! = null ) { chest_dura = p . getEquipment ( ) . getChestplate ( ) . getDurability ( ) ; }
if ( p . getEquipment ( ) . getLeggings ( ) ! = null ) { legs_dura = p . getEquipment ( ) . getLeggings ( ) . getDurability ( ) ; }
if ( p . getEquipment ( ) . getLeggings ( ) ! = null ) { legs_dura = p . getEquipment ( ) . getLeggings ( ) . getDurability ( ) ; }
if ( p . getEquipment ( ) . getBoots ( ) ! = null ) { boots_dura = p . getEquipment ( ) . getBoots ( ) . getDurability ( ) ; }
if ( p . getEquipment ( ) . getBoots ( ) ! = null ) { boots_dura = p . getEquipment ( ) . getBoots ( ) . getDurability ( ) ; }
if ( helm_dura < = prev_helm_dura ) { helm_dura = - 1 ; }
if ( chest_dura < = prev_chest_dura ) { chest_dura = - 1 ; }
if ( legs_dura < = prev_legs_dura ) { legs_dura = - 1 ; }
if ( boots_dura < = prev_boots_dura ) { boots_dura = - 1 ; }
Bukkit . getLogger ( ) . info ( "Durability of items are: " + helm_dura + "," + chest_dura + "," + legs_dura + "," + boots_dura ) ;
Bukkit . getLogger ( ) . info ( "Durability of items are: " + helm_dura + "," + chest_dura + "," + legs_dura + "," + boots_dura ) ;
int gained_back = 0 ;
int gained_back = 0 ;
if ( p . getEquipment ( ) . getHelmet ( ) ! = null & & helm_dura ! = - 1 & & p . getEquipment ( ) . getHelmet ( ) . hasItemMeta ( ) & &
if ( p . getEquipment ( ) . getHelmet ( ) ! = null & & helm_dura ! = - 1 & & p . getEquipment ( ) . getHelmet ( ) . hasItemMeta ( ) & &
@ -11428,7 +11569,8 @@ implements Listener
return ;
return ;
}
}
if ( this . plugin . is_LootChest ( e . getItemInHand ( ) ) ) {
if ( this . plugin . is_LootChest ( e . getItemInHand ( ) ) ) {
open_LootChest ( this . plugin . get_LootChestTier ( e . getItemInHand ( ) ) , e . getBlockPlaced ( ) . getLocation ( ) ) ;
int tier = - 1 ;
open_LootChest ( tier = this . plugin . get_LootChestTier ( e . getItemInHand ( ) ) , e . getBlockPlaced ( ) . getLocation ( ) ) ;
e . setCancelled ( true ) ;
e . setCancelled ( true ) ;
@ -11439,7 +11581,9 @@ implements Listener
}
}
// e.getPlayer().getWorld().dropItemNaturally(e.getBlockPlaced().getLocation(), getGoodie());
// e.getPlayer().getWorld().dropItemNaturally(e.getBlockPlaced().getLocation(), getGoodie());
p . sendMessage ( ChatColor . GREEN + "You open the chest and find treasure inside!" ) ;
if ( tier < = 5 ) {
p . sendMessage ( ChatColor . GREEN + "You open the chest and find treasure inside!" ) ;
}
p . playSound ( p . getLocation ( ) , Sound . ORB_PICKUP , 10 , 1 ) ;
p . playSound ( p . getLocation ( ) , Sound . ORB_PICKUP , 10 , 1 ) ;
p . updateInventory ( ) ;
p . updateInventory ( ) ;
return ;
return ;