Add in Workbenches to list of inventories that update when you
shift-click custom crafting recipes. Fix issue #84 so you cannot activate item cubes by clicking item cubes inside each other while crafting.
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@ -9566,7 +9566,7 @@ public ItemStack getGoodie() {
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event.setCancelled(true);
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}
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}
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if ((event.getClick()==ClickType.SHIFT_RIGHT || event.getClick()==ClickType.SHIFT_LEFT) && (event.getInventory().getType()==InventoryType.CRAFTING || event.getInventory().getType()==InventoryType.PLAYER) && event.getSlotType()==SlotType.RESULT) {
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if ((event.getClick()==ClickType.SHIFT_RIGHT || event.getClick()==ClickType.SHIFT_LEFT) && (event.getInventory().getType()==InventoryType.WORKBENCH || event.getInventory().getType()==InventoryType.CRAFTING || event.getInventory().getType()==InventoryType.PLAYER) && event.getSlotType()==SlotType.RESULT) {
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//Always refresh your inventory after a delay, just in case. This is a temporary fix for bugs with crafting multiple amounts of a crafting recipe.
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final Player p2 = p;
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p.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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@ -9613,7 +9613,7 @@ public ItemStack getGoodie() {
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if (event.getCursor()!=null) {
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//Regardless of the inventory, if we try to put it inside a chest, got to try to insert it in there.
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if (event.getCurrentItem()!=null) {
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if (event.getCursor()!=null && event.getCursor().getType()!=Material.AIR && (event.getCurrentItem().getType()==Material.CHEST || event.getCurrentItem().getType()==Material.TRAPPED_CHEST || event.getCurrentItem().getType()==Material.ENDER_CHEST) && event.getClick()==ClickType.LEFT) {
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if (event.getCursor()!=null && event.getSlotType()!=SlotType.RESULT && event.getCursor().getType()!=Material.AIR && (event.getCurrentItem().getType()==Material.CHEST || event.getCurrentItem().getType()==Material.TRAPPED_CHEST || event.getCurrentItem().getType()==Material.ENDER_CHEST) && event.getClick()==ClickType.LEFT) {
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event.setCursor(insertIntoItemCube(p, event.getCurrentItem(), event.getCursor()));
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}
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}
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