Add in Workbenches to list of inventories that update when you

shift-click custom crafting recipes. Fix issue #84 so you cannot
activate item cubes by clicking item cubes inside each other while
crafting.
This commit is contained in:
sigonasr2 2013-11-17 05:14:58 -07:00
parent ea3b087fe6
commit 3a3426c286

View File

@ -9566,7 +9566,7 @@ public ItemStack getGoodie() {
event.setCancelled(true);
}
}
if ((event.getClick()==ClickType.SHIFT_RIGHT || event.getClick()==ClickType.SHIFT_LEFT) && (event.getInventory().getType()==InventoryType.CRAFTING || event.getInventory().getType()==InventoryType.PLAYER) && event.getSlotType()==SlotType.RESULT) {
if ((event.getClick()==ClickType.SHIFT_RIGHT || event.getClick()==ClickType.SHIFT_LEFT) && (event.getInventory().getType()==InventoryType.WORKBENCH || event.getInventory().getType()==InventoryType.CRAFTING || event.getInventory().getType()==InventoryType.PLAYER) && event.getSlotType()==SlotType.RESULT) {
//Always refresh your inventory after a delay, just in case. This is a temporary fix for bugs with crafting multiple amounts of a crafting recipe.
final Player p2 = p;
p.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@ -9613,7 +9613,7 @@ public ItemStack getGoodie() {
if (event.getCursor()!=null) {
//Regardless of the inventory, if we try to put it inside a chest, got to try to insert it in there.
if (event.getCurrentItem()!=null) {
if (event.getCursor()!=null && event.getCursor().getType()!=Material.AIR && (event.getCurrentItem().getType()==Material.CHEST || event.getCurrentItem().getType()==Material.TRAPPED_CHEST || event.getCurrentItem().getType()==Material.ENDER_CHEST) && event.getClick()==ClickType.LEFT) {
if (event.getCursor()!=null && event.getSlotType()!=SlotType.RESULT && event.getCursor().getType()!=Material.AIR && (event.getCurrentItem().getType()==Material.CHEST || event.getCurrentItem().getType()==Material.TRAPPED_CHEST || event.getCurrentItem().getType()==Material.ENDER_CHEST) && event.getClick()==ClickType.LEFT) {
event.setCursor(insertIntoItemCube(p, event.getCurrentItem(), event.getCursor()));
}
}