@ -525,14 +525,14 @@ public class Main extends JavaPlugin
Weaponsmith_job . setJobName ( "Weaponsmith" ) ;
Weaponsmith_job . setJobDescription ( "A weaponsmith's job is to craft weapons for others and themselves." ) ;
Weaponsmith_job . setAction ( 0 , "CRAFT" ) ;
Weaponsmith_job . setExp ( 100 , 100 , 30 , 1 . 05 ) ;
Weaponsmith_job . setExp ( 100 , 100 , 32 , 1 . 05 ) ;
Weaponsmith_job . addData ( "ARROW" , 0 . 025 , 4 , 0 ) ;
//Weaponsmith_job.addData("WOODEN SWORD", 0.05, 10, 0);
Weaponsmith_job . addData ( "FLINT AND STEEL" , 0 . 06 , 12 , 0 ) ;
Weaponsmith_job . addData ( "BOW" , 0 . 075 , 12 , 0 ) ;
Weaponsmith_job . addData ( "IRON SWORD" , 0 . 375 , 75 , 0 ) ;
Weaponsmith_job . addData ( "GOLD SWORD" , 0 . 50 , 100 , 0 ) ;
Weaponsmith_job . addData ( "DIAMOND SWORD" , 0 . 975 , 175 , 0 ) ;
Weaponsmith_job . addData ( "DIAMOND SWORD" , 3 . 60 , 280 , 0 ) ;
Weaponsmith_job . setBuffData ( "Materials used in crafting have a 10% chance of being preserved." ,
"Weapons crafted gain a free level 5 enchantment." ,
"Materials used in crafting have a 25% chance of being preserved." ,
@ -541,7 +541,7 @@ public class Main extends JavaPlugin
Blacksmith_job . setJobName ( "Blacksmith" ) ;
Blacksmith_job . setJobDescription ( "A blacksmith's job is to provide tools, armor, and other crafted materials to others and themselves to protect them." ) ;
Blacksmith_job . setAction ( 0 , "CRAFT" ) ;
Blacksmith_job . setExp ( 250 , 150 , 37 , 1 . 03 ) ;
Blacksmith_job . setExp ( 300 , 180 , 24 , 1 . 06 ) ;
//Blacksmith_job.addData("STONE HOE", 0.04, 7, 0);
//Blacksmith_job.addData("STONE SHOVEL", 0.05, 8, 0);
//Blacksmith_job.addData("STONE PICKAXE", 0.075, 15, 0);
@ -550,37 +550,37 @@ public class Main extends JavaPlugin
Blacksmith_job . addData ( "LEATHER PANTS" , 0 . 175 , 15 , 0 ) ;
Blacksmith_job . addData ( "LEATHER TUNIC" , 0 . 20 , 18 , 0 ) ;
Blacksmith_job . addData ( "IRON SHOVEL" , 0 . 25 , 18 , 0 ) ;
Blacksmith_job . addData ( "IRON HOE" , 0 . 325 , 24 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON BOOTS" , 0 . 375 , 27 , 0 ) ;
Blacksmith_job . addData ( "IRON PICKAXE" , 0 . 40 , 30 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON HELMET" , 0 . 50 , 45 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN SHOVEL" , 0 . 625 , 55 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN HOE" , 0 . 65 , 60 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON LEGGINGS" , 0 . 725 , 6 0, 0 ) ;
Blacksmith_job . addData ( "DIAMOND SHOVEL" , 0 . 75 , 65 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND HOE" , 0 . 8 , 70 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN BOOTS" , 0 . 825 , 5 0, 0 ) ;
Blacksmith_job . addData ( "WEAK IRON CHESTPLATE" , 0 . 875 , 70 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN HELMET" , 0 . 925 , 8 0, 0 ) ;
Blacksmith_job . addData ( "DIAMOND PICKAXE" , 0 . 925 , 8 0, 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND BOOTS" , 1 . 0 , 85 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN LEGGINGS" , 1 . 025 , 10 0 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN CHESTPLATE" , 1 . 15 , 130 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND HELMET" , 1 . 15 , 125 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND LEGGINGS" , 1 . 325 , 145 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND CHESTPLATE" , 1 . 50 , 1 75, 0 ) ;
Blacksmith_job . addData ( "IRON BOOTS" , 0 . 375 * 8 , 27 * 8 , 0 ) ;
Blacksmith_job . addData ( "IRON HELMET" , 0 . 50 * 8 , 45 * 8 , 0 ) ;
Blacksmith_job . addData ( "IRON LEGGINGS" , 0 . 725 * 8 , 60 * 8 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN BOOTS" , 0 . 825 * 8 , 50 * 8 , 0 ) ;
Blacksmith_job . addData ( "IRON CHESTPLATE" , 0 . 875 * 8 , 70 * 8 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN HELMET" , 0 . 925 * 8 , 80 * 8 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND BOOTS" , 1 . 0 * 8 , 85 * 8 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN LEGGINGS" , 1 . 025 * 8 , 100 * 8 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN CHESTPLATE" , 1 . 15 * 8 , 130 * 8 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND HELMET" , 1 . 15 * 8 , 125 * 8 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND LEGGINGS" , 1 . 325 * 8 , 145 * 8 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND CHESTPLATE" , 1 . 50 * 8 , 175 * 8 , 0 ) ;
Blacksmith_job . addData ( "IRON HOE" , 0 . 325 , 38 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON BOOTS" , 0 . 375 , 80 , 0 ) ;
Blacksmith_job . addData ( "IRON PICKAXE" , 0 . 40 , 58 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON HELMET" , 0 . 50 , 100 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN SHOVEL" , 0 . 625 , 23 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN HOE" , 0 . 65 , 65 , 0 ) ;
Blacksmith_job . addData ( "WEAK IRON LEGGINGS" , 0 . 725 , 14 0, 0 ) ;
Blacksmith_job . addData ( "DIAMOND SHOVEL" , 0 . 75 , 90 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND HOE" , 0 . 8 , 188 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN BOOTS" , 0 . 825 , 12 0, 0 ) ;
Blacksmith_job . addData ( "WEAK IRON CHESTPLATE" , 0 . 875 , 175 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN HELMET" , 0 . 925 , 15 0, 0 ) ;
Blacksmith_job . addData ( "DIAMOND PICKAXE" , 0 . 925 , 29 0, 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND BOOTS" , 1 . 0 , 390 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN LEGGINGS" , 1 . 025 , 17 0 , 0 ) ;
Blacksmith_job . addData ( "WEAK GOLDEN CHESTPLATE" , 1 . 15 , 192 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND HELMET" , 1 . 15 , 480 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND LEGGINGS" , 1 . 325 , 660 , 0 ) ;
Blacksmith_job . addData ( "WEAK DIAMOND CHESTPLATE" , 1 . 50 , 750 , 0 ) ;
Blacksmith_job . addData ( "IRON BOOTS" , 0 . 375 * 10 , 27 * 10 , 0 ) ;
Blacksmith_job . addData ( "IRON HELMET" , 0 . 50 * 10 , 45 * 10 , 0 ) ;
Blacksmith_job . addData ( "IRON LEGGINGS" , 0 . 725 * 10 , 60 * 10 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN BOOTS" , 0 . 825 * 10 , 50 * 10 , 0 ) ;
Blacksmith_job . addData ( "IRON CHESTPLATE" , 0 . 875 * 10 , 70 * 10 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN HELMET" , 0 . 925 * 10 , 80 * 10 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND BOOTS" , 1 . 0 * 10 , 85 * 10 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN LEGGINGS" , 1 . 025 * 10 , 100 * 10 , 0 ) ;
Blacksmith_job . addData ( "GOLDEN CHESTPLATE" , 1 . 15 * 10 , 130 * 10 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND HELMET" , 1 . 15 * 10 , 125 * 10 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND LEGGINGS" , 1 . 325 * 10 , 145 * 10 , 0 ) ;
Blacksmith_job . addData ( "DIAMOND CHESTPLATE" , 1 . 50 * 10 , 175 * 10 , 0 ) ;
Blacksmith_job . setBuffData ( "All crafted items are buffed with a Lv5 enchantment." ,
"All crafted items are buffed with a Lv10 enchantment." ,
"Crafting materials have a 30% chance of being preserved." ,