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@ -5188,32 +5188,21 @@ public ItemStack getGoodie() { |
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Bukkit.getLogger().info("We have "+piecount+" pies."); |
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if (ideal_pie!=null && magic_pie!=null && piecount>=pies) { |
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p.getInventory().remove(magic_pie); |
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int deductpies=pies; |
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int itemslot=0; |
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while (deductpies>0 || itemslot<p.getInventory().getSize()) { |
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if (deductpies>0) { |
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if (p.getInventory().getItem(itemslot).getType()==Material.PUMPKIN_PIE && p.getInventory().getItem(itemslot).getItemMeta().getDisplayName()==null) { |
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if (p.getInventory().getItem(itemslot).getAmount()>1) { |
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p.getInventory().remove(p.getInventory().getItem(itemslot)); |
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deductpies-=p.getInventory().getItem(itemslot).getAmount(); |
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} else { |
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p.getInventory().remove(p.getInventory().getItem(itemslot)); |
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deductpies-=1; |
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} |
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itemslot++; |
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} else { |
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itemslot++; |
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} |
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} else { |
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itemslot++; |
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//Check to see if there are any pies we need to keep for later.
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List<ItemStack> items = new ArrayList<ItemStack>(); |
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for (int i=0;i<p.getInventory().getContents().length;i++) { |
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if (p.getInventory().getContents()[i].getType()==Material.PUMPKIN_PIE && |
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p.getInventory().getContents()[i].hasItemMeta() && |
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p.getInventory().getContents()[i].getItemMeta().getLore()!=null) { |
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//This is a special pie. Must keep.
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items.add(p.getInventory().getContents()[i]); |
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} |
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} |
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/* |
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for (int i=0;i<pies;i++) { |
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p.getInventory().remove(Material.PUMPKIN_PIE); |
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//Remove the pies. Remove the magic pie.
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}*/ |
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/* |
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} |
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int amountleft = piecount-pies; |
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while (amountleft>0) { |
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if (amountleft>=64) { |
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@ -5223,7 +5212,10 @@ public ItemStack getGoodie() { |
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p.getInventory().addItem(new ItemStack(Material.PUMPKIN_PIE,1)); |
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amountleft--; |
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} |
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}*/ |
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} |
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for (int i=0;i<items.size();i++) { |
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p.getInventory().addItem(items.get(i)); |
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} |
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//Give a legendary armor/weapon here.
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//Bukkit.getLogger().info("LEGENDARY!");
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giveLegendaryItem(p); |
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