Re-added deleted anvil code.
This commit is contained in:
parent
8f47621a2a
commit
2c7883ebc3
@ -9897,48 +9897,6 @@ implements Listener
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if (p.hasPermission("group.administrators")) {
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p.getScoreboard().getTeam(p.getName()).setPrefix(ChatColor.DARK_PURPLE+"");
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}
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if (event.getInventory().getType()==InventoryType.MERCHANT) {
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double villager_mult = 2.00d; //The rate at which merchant amounts will be increased (For quantity items).
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if (event.getInventory().getContents()[2]!=null) {
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//Bukkit.getLogger().info("Result trade item is "+event.getInventory().getContents()[2]);
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if (event.getInventory().getContents()[2].getMaxStackSize()>1) {
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//This is a stackable item.
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//event.getInventory().getContents()[2].setAmount((int)(event.getInventory().getContents()[2].getAmount()*villager_mult));
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} else {
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int amount=28;
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if (event.getInventory().getContents()[0]!=null) {
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amount+=event.getInventory().getContents()[0].getAmount()*8;
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}
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if (event.getInventory().getContents()[1]!=null) {
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amount+=event.getInventory().getContents()[1].getAmount()*20;
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}
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boolean slot1_equip=false;
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boolean slot2_equip=false;
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ItemMeta meta = event.getInventory().getContents()[2].getItemMeta();
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if (event.getInventory().getContents()[0].getMaxStackSize()<=1) {
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slot1_equip=true;
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}
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if (event.getInventory().getContents()[1].getMaxStackSize()<=1) {
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slot2_equip=true;
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}
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if (event.getInventory().getContents()[0].hasItemMeta() && event.getInventory().getContents()[0].getItemMeta().hasLore()) {
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meta.setLore(event.getInventory().getContents()[0].getItemMeta().getLore());
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} else {
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if (event.getInventory().getContents()[1].hasItemMeta() && event.getInventory().getContents()[1].getItemMeta().hasLore()) {
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meta.setLore(event.getInventory().getContents()[1].getItemMeta().getLore());
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}
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}
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meta.setDisplayName(ChatColor.GRAY+"Trader's "+convertToItemName(event.getInventory().getContents()[2].getType().name()));
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event.getInventory().getContents()[2].setItemMeta(meta);
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Random r = new Random(amount);
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Map<Enchantment,Integer> map = event.getInventory().getContents()[2].getEnchantments();
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for (Map.Entry<Enchantment,Integer> entry : map.entrySet()) {
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//Bukkit.getLogger().info("Raising "+entry.getKey().toString()+"'s value from "+entry.getValue());
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event.getInventory().getContents()[2].addUnsafeEnchantment(entry.getKey(), entry.getValue()+(r.nextInt(11)));
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}
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}
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}
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}
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if (event.getCursor()!=null || event.getCurrentItem()!=null) {
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if (event.getCursor().getType()==Material.SULPHUR) {
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//This is a broken Halloween item...Maybe. Let's find out.
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@ -10188,16 +10146,16 @@ implements Listener
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final int LEVELS = 22;
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boolean anvilClicked = false;
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Bukkit.getLogger().info("Anvil interface CLICK at slot #" + event.getRawSlot());
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// Bukkit.getLogger().info("Anvil interface CLICK at slot #" + event.getRawSlot());
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if (event.getRawSlot() == -999) {
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anvilClicked = false;
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Bukkit.getLogger().info("Window exterior clicked.");
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// Bukkit.getLogger().info("Window exterior clicked.");
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} else if (event.getRawSlot() < 27) {
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anvilClicked = true;
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Bukkit.getLogger().info("Anvil clicked.");
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// Bukkit.getLogger().info("Anvil clicked.");
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} else {
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Bukkit.getLogger().info("Inventory clicked.");
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// Bukkit.getLogger().info("Inventory clicked.");
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}
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if (!anvilClicked) {
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// Clicked the inventory. Leave the operation alone UNLESS it's a shift-click operation.
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@ -10215,7 +10173,7 @@ implements Listener
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*/
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if (event.getSlot() == OUTPUT && event.getCursor() != null && event.getCursor().getType() != Material.AIR && !matches(event.getCursor(), event.getCurrentItem())){
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Bukkit.getLogger().info("Anvil OUTPUT click.");
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// Bukkit.getLogger().info("Anvil OUTPUT click.");
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event.setCancelled(true); // Cancel the event if trying to put items into the output slot
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}
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@ -10223,18 +10181,18 @@ implements Listener
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if (event.getInventory().getContents()[OUTPUT] != null
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&& event.getSlot() == OUTPUT) {
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Bukkit.getLogger().info("Anvil OUTPUT click with output populated.");
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// Bukkit.getLogger().info("Anvil OUTPUT click with output populated.");
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if (event.getInventory().getContents()[LEVELS].getAmount() > Bukkit.getPlayer(event.getWhoClicked().getName()).getLevel()) {
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// Player doesn't have enough XP, abort
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Bukkit.getLogger().info("Player has insufficient XP.");
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// Bukkit.getLogger().info("Player has insufficient XP.");
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p.sendMessage(ChatColor.RED+"You don't have enough experience to do that!");
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event.setCancelled(true);
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} else {
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Bukkit.getLogger().info("Player has sufficient XP.");
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// Bukkit.getLogger().info("Player has sufficient XP.");
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if (event.getCursor() != null && event.getCursor().getType() != Material.AIR) {
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Bukkit.getLogger().info("Anvil OUTPUT click with non-null mouse. Mouse has: " + event.getCursor());
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// Bukkit.getLogger().info("Anvil OUTPUT click with non-null mouse. Mouse has: " + event.getCursor());
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event.setCancelled(true); // Cancel event if cursor is not empty
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@ -10242,7 +10200,7 @@ implements Listener
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// Attempts to store the item in the player's inventory.
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// If it succeeds, remove the item from the anvil
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// interface.
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Bukkit.getLogger().info("Shift-click");
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// Bukkit.getLogger().info("Shift-click");
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if (event
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.getWhoClicked()
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.getInventory()
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@ -10250,16 +10208,48 @@ implements Listener
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event.getInventory().getContents()[OUTPUT])
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.isEmpty()) {
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Bukkit.getLogger().info("Can place into inventory.");
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// Bukkit.getLogger().info("Can place into inventory.");
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if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
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// Halve its durability
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event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
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// DISENCHANT BEGIN
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Map<Enchantment,Integer> map = event.getInventory().getItem(INPUT).getEnchantments();
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for (Map.Entry<Enchantment,Integer> entry : map.entrySet()) {
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event.getInventory().getItem(INPUT).removeEnchantment(entry.getKey());
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}
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if (event.getInventory().getItem(INPUT).hasItemMeta() && event.getInventory().getItem(INPUT).getItemMeta().hasLore()) {
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List<String> newlore = new ArrayList<String>();
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for (int i=0;i<event.getInventory().getItem(INPUT).getItemMeta().getLore().size();i++) {
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//Remove all lore when unenchanting.
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//Do not remove -400% durability.
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if (this.plugin.is_PermanentProperty(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i))) {
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newlore.add(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i));
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}
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}
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ItemMeta meta = event.getInventory().getItem(INPUT).getItemMeta();
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meta.setLore(newlore);
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event.getInventory().getItem(INPUT).setItemMeta(meta);
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}
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// DISENCHANT END
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// Destroy the item if random() exceeds %remaining durability
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if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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} else {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
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event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
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// Set XP
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Bukkit.getPlayer(event.getWhoClicked().getName()).setLevel(Bukkit.getPlayer(event.getWhoClicked().getName()).getLevel() - event.getInventory().getContents()[LEVELS].getAmount());
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Bukkit.getLogger().info("Item is: " + event.getInventory().getItem(OUTPUT));
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// Bukkit.getLogger().info("Item is: " + event.getInventory().getItem(OUTPUT));
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// Play anvil sound
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if (event.getInventory().getItem(OUTPUT).getType().toString().toUpperCase().contains("IRON") ||
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@ -10285,7 +10275,7 @@ implements Listener
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}
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} else {
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Bukkit.getLogger().info("Anvil OUTPUT click with null mouse.");
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// Bukkit.getLogger().info("Anvil OUTPUT click with null mouse.");
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if (event.isShiftClick()) {
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@ -10294,7 +10284,7 @@ implements Listener
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// Attempts to store the item in the player's inventory.
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// If it succeeds, remove the item from the anvil
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// interface.
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Bukkit.getLogger().info("Shift-click");
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// Bukkit.getLogger().info("Shift-click");
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if (event
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.getWhoClicked()
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.getInventory()
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@ -10302,9 +10292,41 @@ implements Listener
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event.getInventory().getContents()[OUTPUT])
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.isEmpty()) {
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Bukkit.getLogger().info("Can place into inventory.");
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// Bukkit.getLogger().info("Can place into inventory.");
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if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
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// Halve its durability and remove enchantments
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event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
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// DISENCHANT BEGIN
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Map<Enchantment,Integer> map = event.getInventory().getItem(INPUT).getEnchantments();
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for (Map.Entry<Enchantment,Integer> entry : map.entrySet()) {
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event.getInventory().getItem(INPUT).removeEnchantment(entry.getKey());
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}
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if (event.getInventory().getItem(INPUT).hasItemMeta() && event.getInventory().getItem(INPUT).getItemMeta().hasLore()) {
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List<String> newlore = new ArrayList<String>();
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for (int i=0;i<event.getInventory().getItem(INPUT).getItemMeta().getLore().size();i++) {
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//Remove all lore when unenchanting.
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//Do not remove -400% durability.
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if (this.plugin.is_PermanentProperty(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i))) {
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newlore.add(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i));
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}
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}
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ItemMeta meta = event.getInventory().getItem(INPUT).getItemMeta();
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meta.setLore(newlore);
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event.getInventory().getItem(INPUT).setItemMeta(meta);
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}
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// DISENCHANT END
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// Destroy the item if random() exceeds %remaining durability
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if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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} else {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
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event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
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@ -10332,10 +10354,41 @@ implements Listener
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Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updateInventoryTask(event.getWhoClicked().getName()));
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}
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} else {
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Bukkit.getLogger().info("Normal click");
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// Bukkit.getLogger().info("Normal click");
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// Cursor is empty, item picked up. Subtract XP levels and remove ingredients.
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if (event.getCurrentItem().getType() == Material.ENCHANTED_BOOK && event.getInventory().getItem(MAGIC).getType() == Material.BOOK) {
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// Halve its durability
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event.getInventory().getItem(INPUT).setDurability((short)(event.getInventory().getItem(INPUT).getDurability() + (event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / 2));
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// DISENCHANT BEGIN
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Map<Enchantment,Integer> map = event.getInventory().getItem(INPUT).getEnchantments();
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for (Map.Entry<Enchantment,Integer> entry : map.entrySet()) {
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event.getInventory().getItem(INPUT).removeEnchantment(entry.getKey());
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}
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if (event.getInventory().getItem(INPUT).hasItemMeta() && event.getInventory().getItem(INPUT).getItemMeta().hasLore()) {
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List<String> newlore = new ArrayList<String>();
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for (int i=0;i<event.getInventory().getItem(INPUT).getItemMeta().getLore().size();i++) {
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//Remove all lore when unenchanting.
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//Do not remove -400% durability.
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if (this.plugin.is_PermanentProperty(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i))) {
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newlore.add(event.getInventory().getItem(INPUT).getItemMeta().getLore().get(i));
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}
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}
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ItemMeta meta = event.getInventory().getItem(INPUT).getItemMeta();
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meta.setLore(newlore);
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event.getInventory().getItem(INPUT).setItemMeta(meta);
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}
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// DISENCHANT END
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// Destroy the item if random() exceeds %remaining durability
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if (Math.random() < (double)(event.getInventory().getItem(INPUT).getType().getMaxDurability() - event.getInventory().getItem(INPUT).getDurability()) / (double)event.getInventory().getItem(INPUT).getType().getMaxDurability()) {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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} else {
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event.getInventory().setItem(INPUT, new ItemStack(Material.AIR));
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}
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event.getInventory().setItem(MATERIALS, new ItemStack(Material.AIR));
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event.getInventory().setItem(MAGIC, new ItemStack(Material.AIR));
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// event.getInventory().setItem(OUTPUT, new ItemStack(Material.AIR));
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@ -10383,23 +10436,23 @@ implements Listener
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* All tools and armor types, as well as fishing rods and bows.
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*/
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Bukkit.getLogger().info("Anvil INPUT click with this item on mouse: " + event.getCursor().getType().toString());
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// Bukkit.getLogger().info("Anvil INPUT click with this item on mouse: " + event.getCursor().getType().toString());
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/*
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if (event.getCursor().getType().toString().toUpperCase().contains("HELMET") || event.getCursor().getType().toString().toUpperCase().contains("CHESTPLATE") ||
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event.getCursor().getType().toString().toUpperCase().contains("LEGGINGS") || event.getCursor().getType().toString().toUpperCase().contains("BOOTS") ||
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event.getCursor().getType().toString().toUpperCase().contains("PICKAXE") || event.getCursor().getType().toString().toUpperCase().contains("SPADE") ||
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event.getCursor().getType().toString().toUpperCase().contains("HOE") || event.getCursor().getType().toString().toUpperCase().contains("AXE") ||
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event.getCursor().getType().toString().toUpperCase().contains("SWORD") || event.getCursor().getType().toString().toUpperCase().contains("FISHING") ||
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event.getCursor().getType().toString().toUpperCase().contentEquals("BOW")) {
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valid = true;
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}
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if (event.getCursor().getType().toString().toUpperCase().contains("HELMET") || event.getCursor().getType().toString().toUpperCase().contains("CHESTPLATE") ||
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event.getCursor().getType().toString().toUpperCase().contains("LEGGINGS") || event.getCursor().getType().toString().toUpperCase().contains("BOOTS") ||
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event.getCursor().getType().toString().toUpperCase().contains("PICKAXE") || event.getCursor().getType().toString().toUpperCase().contains("SPADE") ||
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event.getCursor().getType().toString().toUpperCase().contains("HOE") || event.getCursor().getType().toString().toUpperCase().contains("AXE") ||
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event.getCursor().getType().toString().toUpperCase().contains("SWORD") || event.getCursor().getType().toString().toUpperCase().contains("FISHING") ||
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event.getCursor().getType().toString().toUpperCase().contentEquals("BOW")) {
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valid = true;
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}
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if (event.getCursor().getDurability() == 0)
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{
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// Can't put fully repaired item into input slot.
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valid = false;
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}
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if (event.getCursor().getDurability() == 0)
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{
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// Can't put fully repaired item into input slot.
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valid = false;
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}
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*/
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} else if (event.getSlotType() == SlotType.CONTAINER && event.getSlot() == MATERIALS) {
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@ -10408,17 +10461,17 @@ implements Listener
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* Leather, string, wood, cobble, iron, gold, and diamond allowed.
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*/
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Bukkit.getLogger().info("Anvil MATERIALS click with this item on mouse: " + event.getCursor().getType().toString());
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// Bukkit.getLogger().info("Anvil MATERIALS click with this item on mouse: " + event.getCursor().getType().toString());
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/*
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if (event.getCursor().getType() == Material.LEATHER || event.getCursor().getType() == Material.IRON_INGOT ||
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event.getCursor().getType() == Material.GOLD_INGOT || event.getCursor().getType() == Material.IRON_BLOCK ||
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event.getCursor().getType() == Material.DIAMOND_BLOCK || event.getCursor().getType() == Material.DIAMOND ||
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event.getCursor().getType() == Material.WOOD || event.getCursor().getType() == Material.COBBLESTONE ||
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event.getCursor().getType() == Material.LOG || event.getCursor().getType() == Material.STONE ||
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event.getCursor().getType() == Material.STRING) {
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valid = true;
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}
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if (event.getCursor().getType() == Material.LEATHER || event.getCursor().getType() == Material.IRON_INGOT ||
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event.getCursor().getType() == Material.GOLD_INGOT || event.getCursor().getType() == Material.IRON_BLOCK ||
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event.getCursor().getType() == Material.DIAMOND_BLOCK || event.getCursor().getType() == Material.DIAMOND ||
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event.getCursor().getType() == Material.WOOD || event.getCursor().getType() == Material.COBBLESTONE ||
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event.getCursor().getType() == Material.LOG || event.getCursor().getType() == Material.STONE ||
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event.getCursor().getType() == Material.STRING) {
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valid = true;
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}
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*/
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} else if (event.getSlotType() == SlotType.CONTAINER && event.getSlot() == MAGIC) {
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@ -10428,24 +10481,24 @@ implements Listener
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* Not implemented yet, so nothing is allowed at the moment.
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*/
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Bukkit.getLogger().info("Anvil MAGIC click with this item on mouse: " + event.getCursor().getType().toString());
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// Bukkit.getLogger().info("Anvil MAGIC click with this item on mouse: " + event.getCursor().getType().toString());
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/*
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if (event.getCursor().getType() == Material.FLINT || event.getCursor().getType() == Material.QUARTZ ||
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event.getCursor().getType() == Material.NETHER_STAR || event.getCursor().getType() == Material.ENCHANTED_BOOK) {
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valid = true;
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}
|
||||
if (event.getCursor().getType() == Material.FLINT || event.getCursor().getType() == Material.QUARTZ ||
|
||||
event.getCursor().getType() == Material.NETHER_STAR || event.getCursor().getType() == Material.ENCHANTED_BOOK) {
|
||||
valid = true;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
if (!valid) {
|
||||
event.setCancelled(true);
|
||||
} else {
|
||||
// Update the inventory if it is valid
|
||||
// Set up anvil inventory update scheduler
|
||||
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updateInventoryTask(event.getWhoClicked().getName()));
|
||||
}
|
||||
if (!valid) {
|
||||
event.setCancelled(true);
|
||||
} else {
|
||||
// Update the inventory if it is valid
|
||||
// Set up anvil inventory update scheduler
|
||||
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updateInventoryTask(event.getWhoClicked().getName()));
|
||||
}
|
||||
*/
|
||||
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new updateInventoryTask(event.getWhoClicked().getName()));
|
||||
} else {
|
||||
@ -13303,6 +13356,7 @@ implements Listener
|
||||
|
||||
class updateInventoryTask implements Runnable {
|
||||
String playerName;
|
||||
double repairMultiplier, experienceMultiplier;
|
||||
|
||||
public updateInventoryTask(String pl){
|
||||
playerName = pl;
|
||||
@ -13310,7 +13364,7 @@ class updateInventoryTask implements Runnable {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName);
|
||||
// Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName);
|
||||
|
||||
Player player = Bukkit.getPlayer(playerName);
|
||||
Inventory anvilInv = player.getOpenInventory().getTopInventory();
|
||||
@ -13321,6 +13375,10 @@ class updateInventoryTask implements Runnable {
|
||||
final int OUTPUT = 16;
|
||||
final int LEVELS = 22;
|
||||
|
||||
// Apply cost reductions for specialists
|
||||
repairMultiplier = 0.2; // Set to 0.25 if Blacksmith/Weaponsmith
|
||||
experienceMultiplier = 1; // Halve for enchanters (maybe? balance issue), reduce substantially for tinkerers
|
||||
|
||||
|
||||
// Redundant validation code for verification
|
||||
|
||||
@ -13329,13 +13387,13 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") ||
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") ||
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") ||
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("FISHING") ||
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW"))) {
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("FISHING") ||
|
||||
anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("ENCHANTED_BOOK"))) {
|
||||
|
||||
sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player);
|
||||
Bukkit.getLogger().info("Invalid input!");
|
||||
// Bukkit.getLogger().info("Invalid input!");
|
||||
} else {
|
||||
Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability());
|
||||
// Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability());
|
||||
}
|
||||
}
|
||||
|
||||
@ -13345,24 +13403,27 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND ||
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE ||
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE ||
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.STRING)) {
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.STRING || anvilInv.getItem(MATERIALS).getType() == Material.EMERALD ||
|
||||
anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK)) {
|
||||
|
||||
sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player);
|
||||
|
||||
Bukkit.getLogger().info("Invalid materials!");
|
||||
} else {
|
||||
Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability());
|
||||
// Bukkit.getLogger().info("Invalid materials!");
|
||||
} else if ((anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MATERIALS).getType() == Material.BOOK) && anvilInv.getItem(MAGIC) == null) {
|
||||
anvilInv.setItem(MAGIC, anvilInv.getItem(MATERIALS).clone());
|
||||
anvilInv.setItem(MATERIALS, new ItemStack(Material.AIR));
|
||||
// Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability());
|
||||
}
|
||||
}
|
||||
|
||||
if (anvilInv.getItem(MAGIC) != null) {
|
||||
if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK)) {
|
||||
if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MAGIC).getType() == Material.BOOK)) {
|
||||
|
||||
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player);
|
||||
|
||||
Bukkit.getLogger().info("Invalid magic!");
|
||||
// Bukkit.getLogger().info("Invalid magic!");
|
||||
} else {
|
||||
Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase());
|
||||
// Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase());
|
||||
}
|
||||
}
|
||||
|
||||
@ -13390,6 +13451,14 @@ class updateInventoryTask implements Runnable {
|
||||
// Verify the right material is combined with the source item.
|
||||
boolean validCombo = false;
|
||||
double multiplier = 0;
|
||||
boolean isHalloweenItem = false;
|
||||
|
||||
List<String> lore = anvilInv.getItem(INPUT).getItemMeta().getLore();
|
||||
for (int i=0;i<lore.size();i++) {
|
||||
if (lore.get(i).contains(ChatColor.YELLOW+"[Halloween]")) {
|
||||
isHalloweenItem = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anvilInv.getItem(MATERIALS).getType() == Material.WOOD && (anvilInv.getItem(INPUT).getType() == Material.WOOD_AXE ||
|
||||
anvilInv.getItem(INPUT).getType() == Material.WOOD_SWORD || anvilInv.getItem(INPUT).getType() == Material.WOOD_HOE ||
|
||||
@ -13476,11 +13545,12 @@ class updateInventoryTask implements Runnable {
|
||||
multiplier = 0.3;
|
||||
}
|
||||
|
||||
if (anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS ||
|
||||
if ((anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS ||
|
||||
anvilInv.getItem(INPUT).getType() == Material.DIAMOND_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HELMET ||
|
||||
anvilInv.getItem(INPUT).getType() == Material.DIAMOND_LEGGINGS || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_AXE ||
|
||||
anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SWORD || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HOE ||
|
||||
anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE)) {
|
||||
anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE) &&
|
||||
!isHalloweenItem)) {
|
||||
|
||||
validCombo = true;
|
||||
multiplier = 1.2;
|
||||
@ -13494,16 +13564,31 @@ class updateInventoryTask implements Runnable {
|
||||
|
||||
validCombo = true;
|
||||
multiplier = 0.12;
|
||||
|
||||
if (isHalloweenItem) {
|
||||
multiplier = 1.2;
|
||||
}
|
||||
}
|
||||
|
||||
if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD) {
|
||||
validCombo = true;
|
||||
multiplier = 0.5;
|
||||
}
|
||||
|
||||
if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK) {
|
||||
validCombo = true;
|
||||
multiplier = 0.05;
|
||||
}
|
||||
|
||||
if (validCombo) {
|
||||
// If materials stacked past number needed to full repair, reduce stack size and drop the rest
|
||||
// in the player's inventory, or if that fails, drop it on the ground.
|
||||
// Limit to 5 just in case math doesn't work.
|
||||
int maxItemsNeeded = Math.min(5, 1 + (5 * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability()));
|
||||
int maxPossible = (int)Math.round(1 / repairMultiplier);
|
||||
int maxItemsNeeded = Math.min(maxPossible, 1 + (maxPossible * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability()));
|
||||
|
||||
if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) {
|
||||
// Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
|
||||
// // Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
|
||||
|
||||
sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player);
|
||||
|
||||
@ -13514,24 +13599,24 @@ class updateInventoryTask implements Runnable {
|
||||
int bonus_cost = 0;
|
||||
ItemStack item = anvilInv.getContents()[INPUT];
|
||||
|
||||
Bukkit.getLogger().warning("Repair cost calculation valid");
|
||||
// Bukkit.getLogger().warning("Repair cost calculation valid");
|
||||
Map<Enchantment, Integer> enchantments = item.getEnchantments();
|
||||
|
||||
Bukkit.getLogger().warning(enchantments.keySet().toString());
|
||||
// Bukkit.getLogger().warning(enchantments.keySet().toString());
|
||||
for (Enchantment e : enchantments.keySet()) {
|
||||
Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e));
|
||||
// Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e));
|
||||
bonus_cost += (2 + enchantments.get(e));
|
||||
}
|
||||
|
||||
cost += bonus_cost;
|
||||
|
||||
Bukkit.getLogger().info("Raw cost: " + cost);
|
||||
// Bukkit.getLogger().info("Raw cost: " + cost);
|
||||
|
||||
cost = (short) Math.floor(cost * multiplier);
|
||||
cost = Math.min(cost, 60); // Cap cost at 60 in case some egregiously enchanted item exists
|
||||
cost = Math.max(cost, 1); // Make sure it's at least one level
|
||||
|
||||
Bukkit.getLogger().info("Cost: " + cost);
|
||||
// Bukkit.getLogger().info("Cost: " + cost);
|
||||
|
||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||
|
||||
@ -13561,7 +13646,7 @@ class updateInventoryTask implements Runnable {
|
||||
// anvilInv.getContents()[OUTPUT].setData(item.getData());
|
||||
|
||||
anvilInv.setItem(OUTPUT, item.clone());
|
||||
anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * 0.2 * anvilInv.getContents()[MATERIALS].getAmount()));
|
||||
anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * repairMultiplier * anvilInv.getContents()[MATERIALS].getAmount()));
|
||||
}
|
||||
|
||||
|
||||
@ -13570,7 +13655,8 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.setContents(anvilInv.getContents());
|
||||
player.updateInventory();
|
||||
} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) {
|
||||
// Both Magic slots are populated.
|
||||
if (anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK) {
|
||||
// Both Magic slots are populated, enchanted book is detected.
|
||||
// Get the list of enchantments from both items.
|
||||
Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments();
|
||||
Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>();
|
||||
@ -13586,16 +13672,16 @@ class updateInventoryTask implements Runnable {
|
||||
if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) {
|
||||
for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) {
|
||||
// Put enchantments together for the input. Also stacks identical enchantments.
|
||||
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
|
||||
// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
|
||||
|
||||
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) {
|
||||
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) {
|
||||
|
||||
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
} else {
|
||||
|
||||
Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
// Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
|
||||
}
|
||||
}
|
||||
@ -13605,14 +13691,14 @@ class updateInventoryTask implements Runnable {
|
||||
if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) {
|
||||
for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) {
|
||||
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
|
||||
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
|
||||
// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
|
||||
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) {
|
||||
|
||||
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
} else {
|
||||
|
||||
Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
// Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
|
||||
}
|
||||
}
|
||||
@ -13622,29 +13708,31 @@ class updateInventoryTask implements Runnable {
|
||||
Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>();
|
||||
|
||||
for (Enchantment e : bookEnchantments.keySet()) {
|
||||
Bukkit.getLogger().info("Iterating enchantment: " + e);
|
||||
// Bukkit.getLogger().info("Iterating enchantment: " + e);
|
||||
|
||||
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) {
|
||||
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
||||
probableEnchantments.put(e, bookEnchantments.get(e));
|
||||
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) {
|
||||
} else if (bookEnchantments.get(e) == itemEnchantments.get(e) && bookEnchantments.get(e) <= 10) {
|
||||
// Book enchantment is same in magnitude. Upgrade by one level.
|
||||
probableEnchantments.put(e, bookEnchantments.get(e) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate appropriate possible bonuses
|
||||
Map<String, Double> probableBonuses = new java.util.HashMap<String, Double>();
|
||||
Map<String, Integer> probableBonuses = new java.util.HashMap<String, Integer>();
|
||||
|
||||
for (String e : bookBonuses.keySet()) {
|
||||
Bukkit.getLogger().info("Iterating bonus: " + e);
|
||||
// Bukkit.getLogger().info("Iterating bonus: " + e);
|
||||
|
||||
if (itemBonuses.get(e) == null || bookBonuses.get(e) > itemBonuses.get(e)) {
|
||||
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
||||
probableBonuses.put(e, bookBonuses.get(e));
|
||||
} else if (bookBonuses.get(e) == itemBonuses.get(e)) {
|
||||
// Book enchantment is same in magnitude. Upgrade by half.
|
||||
probableBonuses.put(e, Math.floor(bookBonuses.get(e) * 1.5));
|
||||
if (itemBonuses.get(e) == null) {
|
||||
// Book enchantment is new. Assign it as a possible outcome.
|
||||
probableBonuses.put(e, (int)Math.round(bookBonuses.get(e) * 0.2));
|
||||
// The int cast appears to be needed to make it display integers and not stuff like "+5.0 Health"
|
||||
// Don't remove unless workaround can be found.
|
||||
} else if (bookBonuses.get(e) >= itemBonuses.get(e) * 0.2) {
|
||||
// Book enchantment is large enough in magnitude to stack. Assign it as a possible outcome.
|
||||
probableBonuses.put(e, (int)Math.round(itemBonuses.get(e) + bookBonuses.get(e) * 0.2));
|
||||
}
|
||||
}
|
||||
|
||||
@ -13654,7 +13742,7 @@ class updateInventoryTask implements Runnable {
|
||||
if (probableEnchantments.size() != 0) {
|
||||
// Randomly select an enchantment to add.
|
||||
int random = (int)(Math.random() * probableEnchantments.size());
|
||||
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
|
||||
// Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
|
||||
|
||||
int i = 0;
|
||||
|
||||
@ -13743,7 +13831,9 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone());
|
||||
}
|
||||
|
||||
if (probableBonuses.size() != 0) {
|
||||
boolean isTinkerer = true; // Change this to a playerInJob() call later.
|
||||
|
||||
if (probableBonuses.size() != 0 && isTinkerer) {
|
||||
// Randomly select a bonus to add.
|
||||
int random = (int)(Math.random() * probableBonuses.size());
|
||||
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size());
|
||||
@ -13751,7 +13841,7 @@ class updateInventoryTask implements Runnable {
|
||||
int i = 0;
|
||||
|
||||
String appliedEnchant = null;
|
||||
double magnitude = 0;
|
||||
int magnitude = 0;
|
||||
for (String e : probableBonuses.keySet()) {
|
||||
|
||||
if (i == random) {
|
||||
@ -13766,8 +13856,12 @@ class updateInventoryTask implements Runnable {
|
||||
|
||||
if (itemBonuses.get(appliedEnchant) == null) {
|
||||
// This bonus doesn't exist. Calculate full cost.
|
||||
Bukkit.getLogger().info("Bonus doesn't exist.");
|
||||
Bukkit.getLogger().info("Bonus is: " + appliedEnchant + " at magnitude " + magnitude);
|
||||
|
||||
cost = 30;
|
||||
cost += 12;
|
||||
cost = Math.min(60, cost);
|
||||
cost = Math.max(1, cost);
|
||||
|
||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||
|
||||
@ -13794,51 +13888,54 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.setItem(LEVELS, orbs);
|
||||
|
||||
// Change entry matching modified lore
|
||||
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore();
|
||||
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
|
||||
List<String> bonusesLore = bonusesMeta.getLore();
|
||||
if (bonusesLore == null)
|
||||
{
|
||||
bonusesLore = new ArrayList<String>();
|
||||
}
|
||||
|
||||
for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
|
||||
String e = bonusesLore.get(i1);
|
||||
|
||||
if (containsEnchantment(e, appliedEnchant)) {
|
||||
// Bukkit.getLogger().info("Bonus enchantment string: " + appliedEnchant);
|
||||
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Life Steal")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Damage")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Health")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Durability")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Block Chance")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance");
|
||||
}
|
||||
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
||||
}
|
||||
}
|
||||
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance");
|
||||
}
|
||||
|
||||
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore);
|
||||
bonusesMeta.setLore(bonusesLore);
|
||||
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
|
||||
|
||||
} else {
|
||||
// This enchantment exists. Calculate incremental cost.
|
||||
|
||||
cost = (int)(30 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
||||
cost += (int)(12 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
||||
cost = Math.min(60, cost);
|
||||
cost = Math.max(1, cost);
|
||||
|
||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||
|
||||
@ -13865,12 +13962,16 @@ class updateInventoryTask implements Runnable {
|
||||
anvilInv.setItem(LEVELS, orbs);
|
||||
|
||||
// Change entry matching modified lore
|
||||
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore();
|
||||
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta();
|
||||
List<String> bonusesLore = bonusesMeta.getLore();
|
||||
|
||||
for (int i1 = 0; i1 < bonusesLore.size(); i1++) {
|
||||
String e = bonusesLore.get(i1);
|
||||
|
||||
if (containsEnchantment(e, appliedEnchant)) {
|
||||
// Bukkit.getLogger().info("Success! Found enchantment: " + e);
|
||||
// Bukkit.getLogger().info("Bonus enchantment: " + appliedEnchant);
|
||||
|
||||
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) {
|
||||
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance");
|
||||
}
|
||||
@ -13904,7 +14005,8 @@ class updateInventoryTask implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore);
|
||||
bonusesMeta.setLore(bonusesLore);
|
||||
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta);
|
||||
}
|
||||
}
|
||||
|
||||
@ -13913,13 +14015,66 @@ class updateInventoryTask implements Runnable {
|
||||
player.getInventory().setContents(player.getInventory().getContents());
|
||||
anvilInv.setContents(anvilInv.getContents());
|
||||
player.updateInventory();
|
||||
} else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK && anvilInv.getItem(INPUT).getType() != Material.ENCHANTED_BOOK) {
|
||||
// Magic slot is a book. Unenchanting logic goes here.
|
||||
anvilInv.setItem(OUTPUT, new ItemStack(Material.ENCHANTED_BOOK));
|
||||
anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK);
|
||||
|
||||
ItemMeta bookMeta = anvilInv.getItem(INPUT).getItemMeta();
|
||||
bookMeta.setDisplayName(null);
|
||||
anvilInv.getItem(OUTPUT).setItemMeta(bookMeta);
|
||||
|
||||
// If books stacked past 1, return all but 1 book to player inventory.
|
||||
|
||||
if (anvilInv.getItem(MAGIC).getAmount() > 1) {
|
||||
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount() - 1, player);
|
||||
}
|
||||
|
||||
int cost = 12;
|
||||
|
||||
Map<Enchantment, Integer> enchantments = anvilInv.getItem(INPUT).getEnchantments();
|
||||
|
||||
for (Enchantment e : enchantments.keySet()) {
|
||||
cost += (1 + enchantments.get(e));
|
||||
}
|
||||
|
||||
ItemStack orbs = new ItemStack(Material.SLIME_BALL);
|
||||
|
||||
ItemMeta temp_meta = orbs.getItemMeta();
|
||||
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost");
|
||||
List<String> temp_meta_lore = new ArrayList<String>();
|
||||
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels.");
|
||||
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels.");
|
||||
|
||||
if (cost > player.getLevel()) {
|
||||
orbs.setType(Material.MAGMA_CREAM);
|
||||
temp_meta_lore.add("");
|
||||
temp_meta_lore.add(ChatColor.RED + "You can't afford this!");
|
||||
} else {
|
||||
temp_meta_lore.add("");
|
||||
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will");
|
||||
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels.");
|
||||
}
|
||||
|
||||
temp_meta.setLore(temp_meta_lore);
|
||||
orbs.setItemMeta(temp_meta);
|
||||
|
||||
orbs.setAmount(cost);
|
||||
anvilInv.setItem(LEVELS, orbs);
|
||||
|
||||
// TRY EVERYTHING
|
||||
player.getInventory().setContents(player.getInventory().getContents());
|
||||
anvilInv.setContents(anvilInv.getContents());
|
||||
player.updateInventory();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void sendToInventory(int slot, int itemCount, Player player) {
|
||||
Bukkit.getLogger().info("Slot: " + slot);
|
||||
Bukkit.getLogger().info("Item Count: " + itemCount);
|
||||
Bukkit.getLogger().info("Player: " + player.getDisplayName());
|
||||
// Bukkit.getLogger().info("Slot: " + slot);
|
||||
// Bukkit.getLogger().info("Item Count: " + itemCount);
|
||||
// Bukkit.getLogger().info("Player: " + player.getDisplayName());
|
||||
|
||||
// Get inventories
|
||||
Inventory anvilInventory = player.getOpenInventory().getTopInventory();
|
||||
@ -13937,16 +14092,16 @@ class updateInventoryTask implements Runnable {
|
||||
}
|
||||
|
||||
|
||||
Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount());
|
||||
// Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount());
|
||||
|
||||
|
||||
if (anvilInventory.getItem(slot).getAmount() - itemCount == 0) {
|
||||
// Should reduce stack count to zero, meaning item needs to be removed.
|
||||
Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed.");
|
||||
// Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed.");
|
||||
anvilInventory.setItem(slot, new ItemStack(Material.AIR));
|
||||
} else {
|
||||
// Should set stack size.
|
||||
Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount);
|
||||
// Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount);
|
||||
anvilInventory.getItem(slot).setAmount(anvilInventory.getItem(slot).getAmount() - itemCount);
|
||||
}
|
||||
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
||||
@ -13958,7 +14113,7 @@ class updateInventoryTask implements Runnable {
|
||||
String[] enchant = s.split(" ");
|
||||
if (enchant[0].contains(ChatColor.YELLOW+"")) {
|
||||
String newstring = ((enchant[0].replace(ChatColor.YELLOW.getChar(), ' ')).replace('%', ' ')).replace(Character.toString((char)0x00A7), Character.toString((char)0x0020));
|
||||
//Bukkit.getLogger().info("Enchant number is "+Double.valueOf(newstring));
|
||||
// Bukkit.getLogger().info("Enchant number is "+Double.valueOf(newstring));
|
||||
return Double.valueOf(newstring);
|
||||
} else {
|
||||
return 0;
|
||||
@ -13984,4 +14139,3 @@ class updateInventoryTask implements Runnable {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user