Updated some item ratios.
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parent
6cea6022c3
commit
15a67d4836
@ -5810,7 +5810,7 @@ public ItemStack getGoodie() {
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case 9:
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case 10:
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case 11:{
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item = new ItemStack(Material.IRON_INGOT,(int)(Math.random()*40)+20);
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item = new ItemStack(Material.IRON_INGOT,(int)(Math.random()*20)+10);
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}break;
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case 1 :{
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item = new ItemStack(Material.IRON_BLOCK,(int)(Math.random()*2)+1);
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@ -5819,7 +5819,7 @@ public ItemStack getGoodie() {
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case 12:
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case 13:
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case 14:{
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item = new ItemStack(Material.GOLD_INGOT,(int)(Math.random()*20)+10);
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item = new ItemStack(Material.GOLD_INGOT,(int)(Math.random()*10)+5);
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}break;
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case 3 :{
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item = new ItemStack(Material.GOLD_BLOCK,(int)(Math.random()*1)+1);
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@ -5828,7 +5828,7 @@ public ItemStack getGoodie() {
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case 15:
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case 16:
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case 17: {
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item = new ItemStack(Material.LAPIS_BLOCK,(int)(Math.random()*40)+20);
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item = new ItemStack(Material.LAPIS_BLOCK,(int)(Math.random()*20)+10);
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}break;
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case 5 :{
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item = new ItemStack(Material.REDSTONE_BLOCK,(int)(Math.random()*12)+2);
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