@ -11319,6 +11319,7 @@ public void onEntityExpode(ExplosionPrimeEvent e) {
publicvoidonPlayerDeath(PlayerDeathEvente){
//Delay this for 5 ticks. See if Fatal Survivor kicked in in time. (Or you got healed).
finalPlayerDeathEvente2=e;
e2.getEntity().setHealth(1);
Bukkit.broadcastMessage("Player Death: "+e2.getEntity().getHealth()+" HP, Last Damage: -"+e2.getEntity().getLastDamage()+" from "+e2.getEntity().getLastDamageCause());