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SigFiesta/World/NPCAction.txt

86 lines
4.2 KiB

; NPCAction
;
;#Ignore \o042 ; 인용부호 무시
;#Exchange # \x20 ; # => space
#Delimiter \x20 ; 나중에 space를 delimiter로 넣고 delimiter 제거기능 넣을것!!!!
#Table NPCCondition
#ColumnType Byte String[33] String[33] DWRD DWRD String[33] String[33] DWRD DWRD
#ColumnName ConditionID ConditionA TypeA AX AY ConditionB TypeB BX BY
#Record 1 Default - 0 0 None - 0 0
#Record 2 LvGap - 10 20 None - 0 0
#Record 3 Class Fighter 0 0 None - 0 0
#Record 4 AbState StaPoisonShot 0 0 None - 0 0
#Record 5 Term - 1000 3000 Skill MagicBurst01 0 0
#Record 6 Term - 3000 0 None - 0 0
#Record 7 Term - 1000 0 Emotion - 17 1
#Record 8 Term - 1000 3000 Emotion - 31 1
#Record 9 Term - 1000 3000 Emotion - 31 0
#Record 10 Die - 0 0 None - 0 0
#Record 11 Emotion - 12 1 None - 0 0
#Record 12 Emotion - 23 1 None - 0 0
#Record 13 Emotion - 24 1 None - 0 0
#Record 14 Emotion - 25 1 None - 0 0
#Record 15 Emotion - 26 1 None - 0 0
#Record 16 GTITeam - 0 0 None - 0 0 ;A팀
#Record 17 GTITeam - 1 0 None - 0 0 ;B팀
#Record 18 DmgAbsorb - 0 0 None - 0 0 ;캐릭터가 충돌액션 범위내 데미지을 입었을경우MultiProtect 몹으로 데미지를 돌려준다
#Record 19 CheckCycleParty - 1500 0 None - 0 0 ;AX의 주기마다 파티원인지 체크(1/1000 초)
#Record 20 AttackMob - 0 0 None - 0 0 ;이 조건이 걸린 몹을 때리면
#Table NPCAction
#ColumnType Byte String[33] String[33] DWRD DWRD
#ColumnName ActionID ActionIndex Type X Y
#Record 1 Link - 0 0
#Record 2 Skill MagicBurst01 0 0
#Record 3 AbState StaPoisonShot 0 0
#Record 4 Dispell StaPoisonShot 0 0
#Record 5 Emotion - 31 0
#Record 6 Skill Revival01 0 0
#Record 7 Notice Totem01 0 0
#Record 8 Skill Summon01 0 0
#Record 9 AbState StaMob6Poison 0 0
#Record 10 AbState StaMob6Poison 0 0
#Record 11 AbState StaMob6Poison 0 0
#Record 12 AbState StaMob6Poison 0 0
#Record 13 Notice Totem02 0 0
#Record 14 Notice Totem03 0 0
#Record 15 Notice Totem04 0 0
#Record 16 Notice Boar 0 0
#Record 17 AbState StaEventHpUp 0 0
#Record 18 AbState StaEventSpUp 0 0
#Record 19 AbState StaEventAllStatsUp 0 0
#Record 20 AbState StaEventSpeed 0 0
#Record 21 AbState StaEventAcUp 0 0
#Record 22 Dispell StaEventHpUp 0 0
#Record 23 Dispell StaEventSpUp 0 0
#Record 24 Dispell StaEventAllStatsUp 0 0
#Record 25 Dispell StaEventSpeed 0 0
#Record 26 Dispell StaEventAcUp 0 0
#Record 27 GTIEffect - 0 0 ;길토 아이템 효과를 발동시켜라
#Record 28 Die - 0 0 ;NPC는 죽어라
#Record 29 DmgAbsorb - 0 0 ;캐릭터에게 받은 데미지를 MultiProtect 으로 돌려주는 액션
#Record 30 AbState StaMultiHeal 0 0 ;멀티프로텍트 도트힐 상태이상
#Record 31 AbState StaRadionBuff 0 0 ;이속증가(중급마계인던)
#Record 32 RestoreRate HP 1000 0 ;비율 회복(중급마계인던)
#Record 33 RestoreRate SP 1000 0 ;비율 회복(중급마계인던)
#Record 34 AbState StaOrbAtkRateUp 4 0 ;공격력비율증가(센티넬)
#Record 35 AbState StaOrbAtkRateUp 5 0 ;공격력비율증가(센티넬)
#Record 36 AbState StaOrbAtkRateUp 6 0 ;공격력비율증가(센티넬)
#Record 37 AbState StaOrbAtkRateUp 7 0 ;공격력비율증가(센티넬)
#Record 38 AbState StaOrbAtkRateUp 8 0 ;공격력비율증가(센티넬)
#Record 39 AbState StaKQSpringSlow 0 0 ;무거움 상태이상이 걸린다(깃발뺏기킹퀘)
#Record 40 AbState StaKQSpUpBuff 0 0 ;신속 상태이상이 걸린다(깃발뺏기킹퀘)
#Record 41 AbState StaKQSpImBuff 0 0 ;강철 상태이상이 걸린다(깃발뺏기킹퀘)
#Record 42 AbState StaMultiHeal 2 0 ;멀티프로텍트 도트힐 상태이상
#Record 43 AbState StaMultiHeal 3 0 ;멀티프로텍트 도트힐 상태이상
#Record 44 AbState StaOrbAtkRateUp 9 0 ;공격력비율증가(센티넬)
#Record 45 AbState StaOrbAtkRateUp 10 0 ;공격력비율증가(센티넬)
#Record 46 AbState StaOrbAtkRateUp 11 0 ;공격력비율증가(센티넬)
#Record 47 AbState StaOrbAtkRateUp 12 0 ;공격력비율증가(센티넬)
#Record 48 AbState StaOrbAtkRateUp 13 0 ;공격력비율증가(센티넬)
#Record 49 CallLua - 0 0 ;동계올림픽 진행중 추가됨. 몹에 루아스크립트 붙어있으면 그쪽 함수 실행함
#Record 50 Ball - 0 0 ;과거 슬라임축구이벤트시 개발된 것. 캐릭터와 닿으면 몹이 애니메이션 없이 좌표이동된다. (현재 개발서버에 적용된 컨텐츠는 없음)
#End