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33 lines
1.2 KiB
33 lines
1.2 KiB
; Item Use Function
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#Ignore \o042
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#Exchange # \x20
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;#delimeter \x20
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#Table ItemUseFunction
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; 필요한 셀은 UseFunction 앞에 배치할것(CheckSum에 의존하지 않고 구조변경을 알기 위해)
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; 이미 정의된 것을 정의할 때는 '-' 사용
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#ColumnType String[33] BYTE Index
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#ColumnName ItemIndex BroadCast UseFunction
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#Record SilverWings 0 UseSilverWings
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#Record FreeStatusReloadAll 0 StatClearStat
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#Record SkillReloadbundleAll 0 StatClearEmpow
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#Record LicenseClear 0 LicenceClear
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#Record HPMPotion1 0 AmountHP
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#Record HPMPotion2 0 AmountHP
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#Record HPMPotion0 0 AmountHP
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#Record HPMPotion3 0 AmountHP
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#Record HPMPotion4 0 AmountHP
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#Record HPMPotion5 0 AmountHP
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#Record SPMPotion1 0 AmountMP
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#Record SPMPotion2 0 AmountMP
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#Record SPMPotion0 0 AmountMP
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#Record SPMPotion3 0 AmountMP
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#Record GoddessWing 0 MemoryFeather
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#Record KQ_SoulCrystal 1 BossMobDetect
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#Record Firecracker02 1 NoEffect
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#Record HFirecracker00 1 NoEffect
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#Record HPMPotion2_1 0 AmountHP
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#Record SPMPotion2_1 0 AmountMP
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#Record CC_Closed 0 MobCardOpen ; 미개봉 카드를 열기 위해 우측 버튼을 누른(유저의 행동에 의해 나타나는 행동)후 카드가 나오게 만드는 루팅
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#Record E_SixYear_Cake 0 AmountHP
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#end
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