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-- Mini Dragon Boss Data --
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-- 인식거리
BossDetectRange =
{
Regen = 150, -- 처음 리젠될 때
View = 1000, -- 보스가 첫 타겟을 잡은 후
}
-- 보스 스킬이 발동되는 한계치를 정해놓은 테이블
ThresholdTable =
{
SkillRateChangeHP =
{ 1000, 900, 800, 700, 600, 500, 400, 300, 200, 100, },
SummonHP =
{ 850, 670, 620, 470, 420, 280, 240, 170, 50, 30, },
HealHP =
{ 750, 550, 350, 150, },
}
-- 보스 스킬
BossSkill =
{
-- 스킬비율 바꾸기
SkillRateChange =
{
HP1000 = { SkillRate = { 1000, 200, 100, 0, }, },
HP900 = { SkillRate = { 1000, 200, 200, 0, }, },
HP800 = { SkillRate = { 1000, 200, 150, 150,}, },
HP700 = { SkillRate = { 1000, 300, 200, 0, }, },
HP600 = { SkillRate = { 1000, 350, 150, 200,}, },
HP500 = { SkillRate = { 1000, 400, 300, 0, }, },
HP400 = { SkillRate = { 1000, 200, 250, 250,}, },
HP300 = { SkillRate = { 1000, 300, 400, 0, }, },
HP200 = { SkillRate = { 1000, 400, 400, 0, }, },
HP100 = { SkillRate = { 1000, 300, 400, 30, }, },
},
-- 잔몹 소환
Summon =
{
HP850 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_SmallProck", }, },
HP670 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
HP620 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
HP470 = { SummonMobs = { "KQ_Spider", "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP420 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP280 = { SummonMobs = { "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", "KQ_HardboneImp", }, },
HP240 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
HP170 = { SummonMobs = { "KQ_Spider", "KQ_MadHob", "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", }, },
HP50 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", }, },
HP30 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", "KQ_HardboneImp", }, },
},
-- 자힐
Heal =
{
Abstate = { Index = "StaQuestEntangle", Strength = 1, KeepTime = 15000, }, -- 힐하는 동안 걸릴 상태이상
AnimationIndex = "KQ_MD_BuffSkil1_1", -- 힐하는 애니메이션(15초짜리)
TickTimeSec = 1, -- 틱당 시간
TickCount = 15, -- 총 틱 수
-- TickTimeSec 초마다 TickCount 회동안 HP를 HealAmount 만큼씩 채움
HP750 = { HP_Rate = 750, HealAmount = 3000, },
HP550 = { HP_Rate = 550, HealAmount = 4000, },
HP350 = { HP_Rate = 350, HealAmount = 5000, },
HP150 = { HP_Rate = 150, HealAmount = 6000, },
},
}