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75 lines
2.8 KiB
75 lines
2.8 KiB
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-- Mini Dragon Boss Data --
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-- 인식거리
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BossDetectRange =
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{
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Regen = 150, -- 처음 리젠될 때
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View = 1000, -- 보스가 첫 타겟을 잡은 후
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}
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-- 보스 스킬이 발동되는 한계치를 정해놓은 테이블
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ThresholdTable =
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{
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SkillRateChangeHP =
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{ 1000, 900, 800, 700, 600, 500, 400, 300, 200, 100, },
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SummonHP =
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{ 850, 670, 620, 470, 420, 280, 240, 170, 50, 30, },
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HealHP =
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{ 750, 550, 350, 150, },
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}
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-- 보스 스킬
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BossSkill =
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{
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-- 스킬비율 바꾸기
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SkillRateChange =
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{
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HP1000 = { SkillRate = { 1000, 200, 100, 0, }, },
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HP900 = { SkillRate = { 1000, 200, 200, 0, }, },
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HP800 = { SkillRate = { 1000, 200, 150, 150,}, },
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HP700 = { SkillRate = { 1000, 300, 200, 0, }, },
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HP600 = { SkillRate = { 1000, 350, 150, 200,}, },
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HP500 = { SkillRate = { 1000, 400, 300, 0, }, },
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HP400 = { SkillRate = { 1000, 200, 250, 250,}, },
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HP300 = { SkillRate = { 1000, 300, 400, 0, }, },
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HP200 = { SkillRate = { 1000, 400, 400, 0, }, },
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HP100 = { SkillRate = { 1000, 300, 400, 30, }, },
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},
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-- 잔몹 소환
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Summon =
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{
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HP850 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_SmallProck", }, },
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HP670 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
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HP620 = { SummonMobs = { "KQ_Bat", "KQ_Bat", "KQ_KissLips", "KQ_SmallProck", "KQ_SmallProck", }, },
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HP470 = { SummonMobs = { "KQ_Spider", "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
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HP420 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
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HP280 = { SummonMobs = { "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", "KQ_HardboneImp", }, },
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HP240 = { SummonMobs = { "KQ_Spider", "KQ_KissLips", "KQ_SandRatman", "KQ_SandRatman", }, },
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HP170 = { SummonMobs = { "KQ_Spider", "KQ_MadHob", "KQ_MadHob", "KQ_SandRatman", "KQ_SandRatman", }, },
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HP50 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", }, },
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HP30 = { SummonMobs = { "KQ_MadHob", "KQ_Werebear", "KQ_Werebear", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HeavyOgre", "KQ_HardboneImp", "KQ_HardboneImp", }, },
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},
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-- 자힐
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Heal =
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{
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Abstate = { Index = "StaQuestEntangle", Strength = 1, KeepTime = 15000, }, -- 힐하는 동안 걸릴 상태이상
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AnimationIndex = "KQ_MD_BuffSkil1_1", -- 힐하는 애니메이션(15초짜리)
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TickTimeSec = 1, -- 틱당 시간
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TickCount = 15, -- 총 틱 수
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-- TickTimeSec 초마다 TickCount 회동안 HP를 HealAmount 만큼씩 채움
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HP750 = { HP_Rate = 750, HealAmount = 3000, },
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HP550 = { HP_Rate = 550, HealAmount = 4000, },
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HP350 = { HP_Rate = 350, HealAmount = 5000, },
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HP150 = { HP_Rate = 150, HealAmount = 6000, },
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},
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}
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