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257 lines
5.2 KiB
257 lines
5.2 KiB
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-- King Slime Routine --
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--------------------------------------------------------------------------------
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function PlayerMapLogin( MapIndex, Handle )
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cExecCheck "PlayerMapLogin"
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if MapIndex == nil
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then
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DebugLog( "PlayerMapLogin::MapIndex == nil")
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return
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end
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if Handle == nil
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then
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DebugLog( "PlayerMapLogin::Handle == nil")
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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DebugLog( "PlayerMapLogin::Var == nil")
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return
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end
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-- 첫 플레이어의 맵 로그인 체크
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Var["bPlayerMapLogin"] = true
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-- 시간 설정이 아직 되지 않은 경우에는 아무것도 실행하지 않는다.
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if Var["KQLimitTime"] == nil
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then
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return
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end
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if Var["CurSec"] == nil
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then
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return
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end
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-- 현재 시간 기준으로 제한시간을 받아서 요청한다.
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local nLimitSec = Var["KQLimitTime"] - Var["CurSec"]
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cShowKQTimerWithLife_Obj( Handle, nLimitSec )
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end
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function KingSlimeRoutine( Handle, MapIndex )
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cExecCheck "KingSlimeRoutine"
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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local RoutineTimeIndex = ""..Handle
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-- // 0.1초마다 체크하는 루틴
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if Var["RoutineTime"][ RoutineTimeIndex ] == nil
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then
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Var["RoutineTime"][ RoutineTimeIndex ] = cCurrentSecond()
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end
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if Var["RoutineTime"][ RoutineTimeIndex ] + 0.1 > cCurrentSecond()
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then
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return ReturnAI["CPP"]
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else
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Var["RoutineTime"][ RoutineTimeIndex ] = cCurrentSecond()
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end
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-- 0.1초마다 체크하는 루틴 //
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if Var["Enemy"] == nil
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then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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if Var["Enemy"][ Handle ] == nil
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then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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-- King Slime 사망
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if cIsObjectDead( Handle ) == 1
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then
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cMobShout( Handle, KingSlimeChat["ScriptFileName"], KingSlimeChat["DeathShout"]["Index"] )
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cAIScriptSet( Handle )
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Var["Enemy"][ Handle ]["PhaseNumber"] = nil
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Var["Enemy"][ Handle ] = nil
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return ReturnAI["END"]
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end
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-- 페이즈 조건 체크 후 행동
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if Var["Enemy"][ Handle ]["PhaseNumber"] == nil
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then
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Var["Enemy"][ Handle ]["PhaseNumber"] = 1
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end
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local CurHP, MaxHP = cObjectHP( Handle )
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local RoutineStepFunc = nil
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if CurHP == MaxHP
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then
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RoutineStepFunc = DummyPhaseFunc
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elseif Var["Enemy"][ Handle ]["PhaseNumber"] < #BossPhaseNameTable
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then
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local NextBossPhase = BossPhaseNameTable[ Var["Enemy"][ Handle ]["PhaseNumber"] + 1 ]
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local HP_RealRate = ( CurHP * 1000 ) / MaxHP -- 1000분율
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if HP_RealRate < KingSlimeSummon[ NextBossPhase ]["HP_Rate"]
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then
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-- 다음 페이즈로 바꾼 후의 페이즈의 보스 액션 실행
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Var["Enemy"][ Handle ]["PhaseNumber"] = Var["Enemy"][ Handle ]["PhaseNumber"] + 1
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RoutineStepFunc = PhaseActionFunc
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else
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RoutineStepFunc = DummyPhaseFunc
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end
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else
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RoutineStepFunc = DummyPhaseFunc
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end
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RoutineStepFunc( Handle, MapIndex )
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return ReturnAI["CPP"]
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end
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function DummyPhaseFunc( )
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cExecCheck "DummyPhaseFunc"
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end
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function PhaseActionFunc( BossHandle, MapIndex )
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cExecCheck "PhaseActionFunc"
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if BossHandle == nil
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then
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return
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end
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if MapIndex == nil
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then
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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return
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end
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local PhaseNumber = Var["Enemy"][ BossHandle ]["PhaseNumber"]
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local BossPhase = BossPhaseNameTable[ PhaseNumber ]
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DebugLog( "Start PhaseActionFunc::"..BossPhase )
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cMobShout( BossHandle, KingSlimeChat["ScriptFileName"], KingSlimeChat["SummonMobShout"]["Index"] )
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for i = 1, #KingSlimeSummon[ BossPhase ]["SummonMobs"]
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do
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local SummonMobInfo = {}
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local SummonMobHandle = nil
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SummonMobHandle = cMobRegen_Obj( KingSlimeSummon[ BossPhase ]["SummonMobs"][i], BossHandle )
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if SummonMobHandle ~= nil
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then
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cSetAIScript ( MainLuaScriptPath, SummonMobHandle )
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cAIScriptFunc( SummonMobHandle, "Entrance", "SummonMobRoutine" )
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Var["Enemy"][ SummonMobHandle ] = SummonMobInfo
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Var["Enemy"][ SummonMobHandle ]["Handle"] = SummonMobHandle
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end
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end
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DebugLog( "End PhaseActionFunc::"..BossPhase )
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end
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function SummonMobRoutine( Handle, MapIndex )
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cExecCheck "SummonMobRoutine"
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local Var = InstanceField[ MapIndex ]
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if Var == nil then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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return ReturnAI["END"]
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end
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-- // 0.1초마다 체크하는 루틴
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local RoutineTimeIndex = ""..Handle
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if Var["RoutineTime"][ RoutineTimeIndex ] == nil
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then
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Var["RoutineTime"][ RoutineTimeIndex ] = cCurrentSecond()
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end
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if Var["RoutineTime"][ RoutineTimeIndex ] + 0.1 > cCurrentSecond()
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then
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return ReturnAI["CPP"]
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else
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Var["RoutineTime"][ RoutineTimeIndex ] = cCurrentSecond()
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end
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-- 0.1초마다 체크하는 루틴 //
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if Var["Enemy"] == nil then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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Var["RoutineTime"][ RoutineTimeIndex ] = nil
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return ReturnAI["END"]
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end
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if Var["Enemy"][ Handle ] == nil then
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cAIScriptSet( Handle )
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cNPCVanish( Handle )
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Var["RoutineTime"][ RoutineTimeIndex ] = nil
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return ReturnAI["END"]
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end
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if cIsObjectDead( Handle ) == 1
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then
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cAIScriptSet( Handle )
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Var["Enemy"][ Handle ] = nil
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Var["RoutineTime"][ RoutineTimeIndex ] = nil
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return ReturnAI["END"]
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end
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return ReturnAI["CPP"]
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end
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