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56 lines
2.9 KiB
56 lines
2.9 KiB
; Shine Monster Regeneration Table V0.3
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; Monster Group
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#ignore \o042
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#exchange # \x20
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#table MobRegenGroup
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; GroupID Family Regen Region
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; Y/N X Y X Y Range/Degree
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#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
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#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
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; Fbattle03H01 N 2369 1383 0 0 341
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; Fbattle03H02 N 2147 2272 0 0 299
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; Fbattle03H03 N 859 2313 0 0 236
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#record Fbattle03C01 N 1834 2322 0 0 158
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#record Fbattle03C02 N 2585 1504 0 0 158
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#record Fbattle03C03 N 2131 2032 0 0 158
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#record Fbattle03C04 N 239 1342 0 0 158
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#record Fbattle03C05 N 218 1754 0 0 158
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#record Fbattle03C06 N 2076 1529 0 0 158
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#record Fbattle03C07 N 2306 1276 0 0 158
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#record Fbattle03C08 N 1596 1991 0 0 158
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#record Fbattle03C09 N 675 2485 0 0 158
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#record Fbattle03C10 N 1809 2708 0 0 158
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#record Fbattle03C11 N 1392 2374 0 0 158
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#record Fbattle03C12 N 2294 2512 0 0 158
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#table MobRegen
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; GroupID MobIndex number number Regen Time(sec) Base
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; Standard Min Max delta sec delta sec delta sec delta sec delta
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#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
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#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
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; Fbattle03H01 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03H02 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03H03 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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;#record Fbattle03C01 SnowSlime03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C02 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C03 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C04 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C05 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C06 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C07 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C08 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C09 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle03C12 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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#end
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