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SigFiesta/MobRegen/Fbattle03.txt

56 lines
2.9 KiB

; Shine Monster Regeneration Table V0.3
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
; Fbattle03H01 N 2369 1383 0 0 341
; Fbattle03H02 N 2147 2272 0 0 299
; Fbattle03H03 N 859 2313 0 0 236
#record Fbattle03C01 N 1834 2322 0 0 158
#record Fbattle03C02 N 2585 1504 0 0 158
#record Fbattle03C03 N 2131 2032 0 0 158
#record Fbattle03C04 N 239 1342 0 0 158
#record Fbattle03C05 N 218 1754 0 0 158
#record Fbattle03C06 N 2076 1529 0 0 158
#record Fbattle03C07 N 2306 1276 0 0 158
#record Fbattle03C08 N 1596 1991 0 0 158
#record Fbattle03C09 N 675 2485 0 0 158
#record Fbattle03C10 N 1809 2708 0 0 158
#record Fbattle03C11 N 1392 2374 0 0 158
#record Fbattle03C12 N 2294 2512 0 0 158
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
; Fbattle03H01 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03H02 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03H03 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
;#record Fbattle03C01 SnowSlime03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C10 E_JackO04 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C11 E_JackO05 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C02 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C03 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C04 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C05 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C06 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C07 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C08 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C09 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle03C12 E_Box_Black03 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
#end