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541 lines
15 KiB
541 lines
15 KiB
--------------------------------------------------------------------------------
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-- Giant Honeying Sub Functions --
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--------------------------------------------------------------------------------
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function DummyFunc( Var )
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cExecCheck "DummyFunc"
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end
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----------------------------------------------------------------------
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-- Manager Functions
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----------------------------------------------------------------------
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function ArenaFlag_Manager( Var )
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cExecCheck "ArenaFlag_Manager"
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if Var == nil
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then
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return
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end
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local ArenaFlagInfo = Var[ "ArenaFlag" ]
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if ArenaFlagInfo == nil
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then
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return
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end
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-- 깃발 상태 확인
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for i = 1, #TeamNumberList
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do
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local TeamNumber = TeamNumberList[ i ]
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-- 소환된 깃발, 주자가 없을 경우 리젠위치에 깃발 소환
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if ArenaFlagInfo[ TeamNumber ][ "Handle" ] == nil and
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ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] == nil
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then
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local Regen_Flag = RegenInfo[ "NPC" ][ "ArenaFlag" ][ TeamNumber ]
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local Regen_Handle = nil
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-- 깃발 소환
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Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], Regen_Flag[ "Index" ], Regen_Flag[ "X" ], Regen_Flag[ "Y" ], Regen_Flag[ "Dir" ] )
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if Regen_Handle ~= nil
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then
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cSetAIScript ( MainLuaScriptPath, Regen_Handle )
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cAIScriptFunc( Regen_Handle, "Entrance", "ArenaFlag_Entrance" )
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ArenaFlagInfo[ TeamNumber ][ "Handle" ] = Regen_Handle
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ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Drop_LifeTime" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "X" ] = Regen_Flag[ "X" ]
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ArenaFlagInfo[ TeamNumber ][ "Y" ] = Regen_Flag[ "Y" ]
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ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Penalty"] = nil
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end
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end
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------------------------------------------------------------
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-- 깃발 드랍 조건 확인
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------------------------------------------------------------
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if ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] ~= nil
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then
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local bDropFlag = false
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if cIsInMap( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], Var[ "MapIndex" ] ) == nil
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then
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bDropFlag = true
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cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ TeamNumber ][ "ScriptMsg" ][ "Drop_Logoff" ] )
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end
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-- 상태이상 확인( 은신, 폴리모프 )
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if bDropFlag == false
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then
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for j = 1, #ArenaFlag[ "Drop_Abstate" ]
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do
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if cAbstateRestTime( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], ArenaFlag[ "Drop_Abstate" ][ j ] ) ~= nil
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then
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bDropFlag = true
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cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ TeamNumber ][ "ScriptMsg" ][ "Drop_Hide" ] )
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break
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end
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end
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end
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-- 상태이상 확인( 깃발 )
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if bDropFlag == false
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then
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if cAbstateRestTime( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], ArenaFlag[ TeamNumber ][ "Abstate" ][ "Index" ] ) == nil
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then
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bDropFlag = true
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cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ TeamNumber ][ "ScriptMsg" ][ "Drop_Dead" ] )
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end
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end
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-- 죽었는지 확인
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if bDropFlag == false
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then
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if cIsObjectDead( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] ) ~= nil
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then
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bDropFlag = true
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cScriptMessage( Var[ "MapIndex" ], ArenaFlag[ TeamNumber ][ "ScriptMsg" ][ "Drop_Dead" ] )
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end
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end
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-- 깃발 드랍
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if bDropFlag == true
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then
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-- 데이터
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local FlagRegenData = RegenInfo["NPC"]["ArenaFlag"][ i ]
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local FlagData = ArenaFlag[ TeamNumber ]
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local PenaltyData = ArenaFlag["Penalty"]
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local Regen_Handle = nil
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-- 화살표 삭제
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cDelDirectionalArrow( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] )
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-- 깃발 상태이상 제거
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cResetAbstate( ArenaFlagInfo[ TeamNumber ]["PlayerHandle"], FlagData["Abstate"]["Index"] )
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-- 패널티 제거
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for PenaltyIndex = 1, #PenaltyData["Abstate"]
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do
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cResetAbstate( ArenaFlagInfo[ TeamNumber ]["PlayerHandle"], PenaltyData["Abstate"]["Index"] )
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end
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-- 플레이어 깃발 획득 가능 시간 설정
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for j = 1, #Var[ "Player" ]
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do
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if Var[ "Player" ][ j ][ "Handle" ] == ArenaFlagInfo[ TeamNumber ][ "Handle" ]
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then
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Var[ "Player" ][ j ][ "FlagPickSec" ] = Var[ "CurSec" ] + ArenaFlag[ "PickDelay" ]
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break
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end
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end
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-- 깃발 소환
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Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], FlagRegenData[ "Index" ], ArenaFlagInfo[ TeamNumber ][ "X" ], ArenaFlagInfo[ TeamNumber ][ "Y" ], FlagRegenData[ "Dir" ] )
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if Regen_Handle ~= nil
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then
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cSetAIScript ( MainLuaScriptPath, Regen_Handle )
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cAIScriptFunc( Regen_Handle, "Entrance", "ArenaFlag_Entrance" )
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ArenaFlagInfo[ TeamNumber ][ "Handle" ] = Regen_Handle
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ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Drop_LifeTime" ] = Var[ "CurSec" ] + ArenaFlag[ "Drop_LifeTime" ]
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ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Penalty"] = nil
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end
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return
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end
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end
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------------------------------------------------------------
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-- 득점 조건(주자 위치) 확인
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------------------------------------------------------------
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if ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] ~= nil
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then
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local Player_X, Player_Y = cObjectLocate( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] )
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if Player_X == nil or Player_Y == nil
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then
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Player_X = 0
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Player_Y = 0
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end
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local PlayerTeamNo = ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ]
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if PlayerTeamNo ~= nil
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then
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local CheckDistance = cDistanceSquar( Player_X, Player_Y, ArenaFlag[ TeamNumber ][ "GoalPoint" ][ "X" ], ArenaFlag[ TeamNumber ][ "GoalPoint" ][ "Y" ] )
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if CheckDistance <= ArenaFlag[ "CheckDistance_Goal" ] -- 골인 지점 확임
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then
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if ArenaFlagInfo[ PlayerTeamNo ][ "Handle" ] ~= nil and -- 깃발 확인
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ArenaFlagInfo[ PlayerTeamNo ][ "Drop_LifeTime" ] == nil -- 드랍 깃발 확인
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then
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local FlagData = ArenaFlag[ TeamNumber ]
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local PenaltyData = ArenaFlag["Penalty"]
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-- 득점
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Var[ "Team" ][ PlayerTeamNo ][ "Score" ] = Var[ "Team" ][ PlayerTeamNo ][ "Score" ] + 1
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cScoreInfo_AllInMap( Var[ "MapIndex" ], #TeamNumberList, Var[ "Team" ][ RED_TEAM ][ "Score" ], Var[ "Team" ][ BLUE_TEAM ][ "Score" ] )
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cScriptMessage( Var[ "MapIndex" ], FlagData[ "ScriptMsg" ][ "GetPoint" ] )
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-- 화살표 삭제
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cDelDirectionalArrow( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] )
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-- 깃발 상태이상 제거
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cResetAbstate( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], FlagData["Abstate"]["Index"] )
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-- 패널티 제거
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for PenaltyIndex = 1, #PenaltyData["Abstate"]
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do
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cResetAbstate( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], PenaltyData["Abstate"][PenaltyIndex][ "Index" ] )
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end
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-- 원래 위치에 소환
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local Regen_Flag = RegenInfo[ "NPC" ][ "ArenaFlag" ][ TeamNumber ]
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local Regen_Handle = nil
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Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], Regen_Flag[ "Index" ], Regen_Flag[ "X" ], Regen_Flag[ "Y" ], Regen_Flag[ "Dir" ] )
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if Regen_Handle ~= nil
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then
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cSetAIScript ( MainLuaScriptPath, Regen_Handle )
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cAIScriptFunc( Regen_Handle, "Entrance", "ArenaFlag_Entrance" )
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ArenaFlagInfo[ TeamNumber ][ "Handle" ] = Regen_Handle
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ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Drop_LifeTime" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "X" ] = Regen_Flag[ "X" ]
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ArenaFlagInfo[ TeamNumber ][ "Y" ] = Regen_Flag[ "Y" ]
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ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] = nil
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ArenaFlagInfo[ TeamNumber ][ "Penalty"] = nil
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end
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return
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else
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-- 골 지점에 팀 깃발이 없을 경우, 일정 간격으로 득점 관련 메시지 출력
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if ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] == nil
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then
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ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] = Var[ "CurSec" ]
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end
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if ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] <= Var[ "CurSec" ]
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then
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for j = 1, #Var[ "Team" ][ PlayerTeamNo ][ "Member" ]
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do
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cScriptMessage_Obj( Var[ "Team" ][ PlayerTeamNo ][ "Member" ][ j ], ArenaFlag[ TeamNumber ][ "ScriptMsg" ][ "GoalCondition" ] )
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end
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ArenaFlagInfo[ TeamNumber ][ "GoalConditionNoticeTime" ] = Var[ "CurSec" ] + DelayTime[ "GoalConditionNoticeIntervalTime" ]
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end
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end
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end
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end
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------------------------------------------------------------
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-- 주자 상태이상 관리
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------------------------------------------------------------
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if ArenaFlagInfo[ TeamNumber ]["Penalty"] ~= nil
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then
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-- 데이터
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local PenaltyData = ArenaFlag["Penalty"]
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local PenaltyStep = ArenaFlagInfo[ TeamNumber ]["Penalty"]["Step"]
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local PenaltyCheckTime = ArenaFlagInfo[ TeamNumber ]["Penalty"]["CheckTime"]
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if PenaltyStep <= #PenaltyData["Step"]
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then
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if PenaltyCheckTime <= Var[ "CurSec" ]
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then
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for PenaltyIndex = 1, #PenaltyData["Abstate"]
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do
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cSetAbstate( ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ], PenaltyData["Abstate"][PenaltyIndex]["Index"],
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PenaltyData["Step"][ PenaltyStep ]["AbstateStr"],
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PenaltyData["Abstate"][PenaltyIndex]["KeepTime"] )
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end
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PenaltyStep = PenaltyStep + 1
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if PenaltyStep <= #PenaltyData["Step"]
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then
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ArenaFlagInfo[ TeamNumber ]["Penalty"]["Step"] = PenaltyStep
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ArenaFlagInfo[ TeamNumber ]["Penalty"]["CheckTime"] = Var["CurSec"] + PenaltyData["Step"][ PenaltyStep ]["CheckTick"]
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else
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ArenaFlagInfo[ TeamNumber ]["Penalty"] = nil
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end
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end
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end
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end
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ArenaFlagInfo[ TeamNumber ][ "X" ] = Player_X
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ArenaFlagInfo[ TeamNumber ][ "Y" ] = Player_Y
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end
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end
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end
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function ArenaFlagMarking_Manager( Var )
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cExecCheck "ArenaFlagMarking_Manager"
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if Var == nil
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then
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return
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end
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local ArenaFlagInfo = Var[ "ArenaFlag" ]
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if ArenaFlagInfo == nil
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then
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return
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end
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for i = 1, #TeamNumberList
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do
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local TeamNumber = TeamNumberList[ i ]
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local bMapMarking = false
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-- 지도에 깃발 표시 조건 확인 : 주자 획득, 드랍
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if ArenaFlagInfo[ TeamNumber ][ "Handle" ] ~= nil and
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ArenaFlagInfo[ TeamNumber ][ "Drop_LifeTime" ] ~= nil
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then
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bMapMarking = true
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end
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if ArenaFlagInfo[ TeamNumber ][ "PlayerHandle" ] ~= nil
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then
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bMapMarking = true
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end
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-- 지도에 깃발 표시
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if bMapMarking == true
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then
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local MapMarkTable = {}
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local mmData = {}
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mmData[ "Group" ] = 0
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mmData[ "x" ] = ArenaFlagInfo[ TeamNumber ][ "X" ]
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mmData[ "y" ] = ArenaFlagInfo[ TeamNumber ][ "Y" ]
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mmData[ "KeepTime" ] = 1000
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mmData[ "IconIndex" ] = ArenaFlag[ TeamNumber ][ "IconIndex" ]
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MapMarkTable[ mmData["Group"] ] = mmData
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-- 깃발 마킹 정보 알림
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cMapMark_FieldSight( Var[ "MapIndex" ], ArenaFlagInfo[ TeamNumber ][ "X" ], ArenaFlagInfo[ TeamNumber ][ "Y" ], MapMarkTable )
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-- 깃발 주자의 팀 정보가 있을 경우, 해당팀 전원에게 깃발 위치를 알려준다.
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if ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ] ~= nil
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then
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local PlayerTeamNo = ArenaFlagInfo[ TeamNumber ][ "PlayerTeam" ]
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for j = 1, #Var[ "Team" ][ PlayerTeamNo ][ "Member" ]
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do
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cMapMark_Obj( Var[ "Team" ][ PlayerTeamNo ][ "Member" ][ j ], MapMarkTable )
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end
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end
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end
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end
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end
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function ArenaMonster_Manager( Var )
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cExecCheck "AranaMonster_Manager"
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if Var == nil
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then
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return
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end
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------------------------------------------------------------
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-- ArenaCrystal
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------------------------------------------------------------
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if Var[ "ArenaCrystal" ] == nil
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then
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return
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end
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-- 존재하는지 확인
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if Var[ "ArenaCrystal" ][ "Handle" ] == nil
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then
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local bRegen = false
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local Regen_ArenaCrystal = RegenInfo[ "Monster" ][ "ArenaCrystal" ]
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-- 소멸시간 확인
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if Var[ "ArenaCrystal" ][ "VanishTime" ] == nil
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then
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-- 존재하지 않고, 소멸시간이 설정되어 있지 않으면 리젠시킨다.
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bRegen = true
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else
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-- 소멸시간에서 일정 시간 후 리젠시킨다.
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if Var[ "ArenaCrystal" ][ "VanishTime" ] + Regen_ArenaCrystal[ "RegenInterval" ] <= Var[ "CurSec" ]
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then
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bRegen = true
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end
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end
|
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-- 리젠
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if bRegen == true
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then
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local Regen_Handle = cMobRegen_XY( Var[ "MapIndex" ], Regen_ArenaCrystal[ "Index" ], Regen_ArenaCrystal[ "X" ], Regen_ArenaCrystal[ "Y" ], Regen_ArenaCrystal[ "Dir" ] )
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if Regen_Handle ~= nil
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then
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cSetAbstate( Regen_Handle, ArenaCrystal[ "RegenAbsatate" ][ "Index" ], ArenaCrystal[ "RegenAbsatate" ][ "Str" ], ArenaCrystal[ "RegenAbsatate" ][ "KeepTime" ] )
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cSetAIScript ( MainLuaScriptPath, Regen_Handle )
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cAIScriptFunc( Regen_Handle, "Entrance", "ArenaCrystal_Entrance" )
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Var[ "ArenaCrystal" ][ "Handle" ] = Regen_Handle
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Var[ "ArenaCrystal" ][ "VanishTime" ] = nil
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Var[ "ArenaCrystal" ][ "SkillUseTime" ] = Var[ "CurSec" ] + ArenaCrystal[ "Routine" ][ "BlastTime" ]
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end
|
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end
|
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end
|
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|
|
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|
------------------------------------------------------------
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-- AncientArenaWarrior
|
|
------------------------------------------------------------
|
|
if Var[ "AncientArenaWarrior" ] == nil
|
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then
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return
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end
|
|
|
|
-- AncientArenaWarrior 리젠 정보
|
|
local Regen_ArenaWarrior = RegenInfo[ "Monster" ][ "AncientArenaWarrior" ]
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for i = 1, Var[ "AncientArenaWarrior" ][ "Count" ]
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do
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-- 리젠시간이 설정되지 않은 몬스터들 확인
|
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if Var[ "AncientArenaWarrior" ][ i ][ "RegenTime" ] == nil
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then
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if Var[ "AncientArenaWarrior" ][ i ][ "Handle" ] == nil or -- 핸들이 nil
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cIsObjectDead( Var[ "AncientArenaWarrior" ][ i ][ "Handle" ] ) ~= nil -- 존재하지 않음
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then
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-- 리젠시간 설정
|
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Var[ "AncientArenaWarrior" ][ i ][ "RegenTime" ] = Var[ "CurSec" ] + Regen_ArenaWarrior[ i ][ "RegenInterval" ]
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end
|
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else
|
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|
|
-- 리젠시간 확인
|
|
if Var[ "AncientArenaWarrior" ][ i ][ "RegenTime" ] <= Var[ "CurSec" ]
|
|
then
|
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|
|
-- 리젠
|
|
Var[ "AncientArenaWarrior" ][ i ][ "Handle" ] = cMobRegen_XY( Var[ "MapIndex" ], Regen_ArenaWarrior[ i ][ "Index" ], Regen_ArenaWarrior[ i ][ "X" ], Regen_ArenaWarrior[ i ][ "Y" ], Regen_ArenaWarrior[ i ][ "Dir" ] )
|
|
Var[ "AncientArenaWarrior" ][ i ][ "RegenTime" ] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
function Player_Manager( Var )
|
|
cExecCheck "Player_Manager"
|
|
|
|
if Var == nil
|
|
then
|
|
return
|
|
end
|
|
|
|
local PlayerInfo = Var[ "Player" ]
|
|
if PlayerInfo == nil
|
|
then
|
|
return
|
|
end
|
|
|
|
|
|
-- 플레이어 상태 확인
|
|
for i = 1, #PlayerInfo
|
|
do
|
|
|
|
if PlayerInfo[ i ][ "InMap" ] == true
|
|
then
|
|
|
|
if cIsInMap( PlayerInfo[ i ][ "Handle" ], Var[ "MapIndex" ] ) == nil
|
|
then
|
|
PlayerInfo[ i ][ "InMap" ] = false
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
-- Log Functions
|
|
----------------------------------------------------------------------
|
|
function DebugLog( String )
|
|
|
|
if String == nil
|
|
then
|
|
cAssertLog( "DebugLog::String == nil" )
|
|
return
|
|
end
|
|
|
|
--cAssertLog( "Debug - "..String )
|
|
|
|
end
|
|
|
|
|
|
function ErrorLog( String )
|
|
|
|
if String == nil
|
|
then
|
|
cAssertLog( "ErrorLog::String == nil" )
|
|
return
|
|
end
|
|
|
|
cAssertLog( "Error - "..String )
|
|
|
|
end
|
|
|