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--------------------------------------------------------------------------------
-- Arena Process Data --
--------------------------------------------------------------------------------
-- 링크 좌표 정보
LinkInfo =
{
ReturnMap = { MapIndex = "Gate", x = 1487, y = 1517 },
}
-- 대기 시간 정보
DelayTime =
{
StartWait = 30,
BeforeStartDialog = 5,
BetweenStartDialog = 4,
BeforeStartEffect = 25,
ArenaKeepTime = 900,
ReviveWaitTime = 3,
ArenaProcessIntervalTime = 1,
GoalConditionNoticeIntervalTime = 5,
GapKQReturnNotice = 5,
}
-- 알림 출력 정보
NoticeInfo =
{
ScriptFileName = MsgScriptFileDefault,
KQReturn =
{
{ Index = "KQReturn30", }, -- 30초 남음
{ Index = nil, }, -- 25초 남음: 메세지 없음
{ Index = "KQReturn20", }, -- 20초 남음
{ Index = nil, }, -- 15초 남음: 메세지 없음
{ Index = "KQReturn10", }, -- 10초 남음
{ Index = "KQReturn5" , }, -- 05초 남음
},
}
-- 다이얼로 출력 정보
NPCDialogInfo =
{
ScriptFileName = MsgScriptFileDefault,
StartWait =
{
{ Index = "FaceCut01", FaceCut = "RouGaianMaria" },
{ Index = "FaceCut02", FaceCut = "RouGaianMaria" },
{ Index = "FaceCut03", FaceCut = "RouGaianMaria" },
{ Index = "FaceCut04", FaceCut = "RouGaianMaria" },
},
}
-- 팀 번호
RED_TEAM = 1
BLUE_TEAM = 2
DEF_TEAM = 3
TeamNumberList =
{
RED_TEAM,
BLUE_TEAM,
}
-- 팀 유니폼
TeamUniform =
{
[ RED_TEAM ] = { "Menian_RedA", "Menian_RedP", "Menian_RedS" },
[ BLUE_TEAM ] = { "Menian_BlueA", "Menian_BlueP", "Menian_BlueS" },
}
-- 아레나 결과, 보상 정보
ArenaResult =
{
WIN = { EffectMsg = EFFECT_MSG_TYPE["EMT_WIN"], RewardIndex = "REW_KQ_ARENA_WIN", RewardAbs = { Index = "StaArenaReward", Str = 1, KeepTime = 3600000 }, },
LOSE = { EffectMsg = EFFECT_MSG_TYPE["EMT_LOSE"], RewardIndex = "REW_KQ_ARENA_LOSE", RewardAbs = nil },
DRAW = { EffectMsg = EFFECT_MSG_TYPE["EMT_DRAW"], RewardIndex = "REW_KQ_ARENA_DRAW", RewardAbs = nil },
}