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84 lines
2.0 KiB
84 lines
2.0 KiB
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-- Arena Process Data --
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--------------------------------------------------------------------------------
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-- 링크 좌표 정보
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LinkInfo =
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{
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ReturnMap = { MapIndex = "Gate", x = 1487, y = 1517 },
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}
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-- 대기 시간 정보
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DelayTime =
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{
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StartWait = 30,
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BeforeStartDialog = 5,
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BetweenStartDialog = 4,
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BeforeStartEffect = 25,
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ArenaKeepTime = 900,
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ReviveWaitTime = 3,
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ArenaProcessIntervalTime = 1,
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GoalConditionNoticeIntervalTime = 5,
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GapKQReturnNotice = 5,
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}
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-- 알림 출력 정보
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NoticeInfo =
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{
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ScriptFileName = MsgScriptFileDefault,
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KQReturn =
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{
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{ Index = "KQReturn30", }, -- 30초 남음
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{ Index = nil, }, -- 25초 남음: 메세지 없음
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{ Index = "KQReturn20", }, -- 20초 남음
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{ Index = nil, }, -- 15초 남음: 메세지 없음
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{ Index = "KQReturn10", }, -- 10초 남음
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{ Index = "KQReturn5" , }, -- 05초 남음
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},
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}
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-- 다이얼로 출력 정보
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NPCDialogInfo =
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{
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ScriptFileName = MsgScriptFileDefault,
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StartWait =
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{
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{ Index = "FaceCut01", FaceCut = "RouGaianMaria" },
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{ Index = "FaceCut02", FaceCut = "RouGaianMaria" },
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{ Index = "FaceCut03", FaceCut = "RouGaianMaria" },
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{ Index = "FaceCut04", FaceCut = "RouGaianMaria" },
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},
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}
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-- 팀 번호
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RED_TEAM = 1
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BLUE_TEAM = 2
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DEF_TEAM = 3
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TeamNumberList =
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{
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RED_TEAM,
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BLUE_TEAM,
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}
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-- 팀 유니폼
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TeamUniform =
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{
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[ RED_TEAM ] = { "Menian_RedA", "Menian_RedP", "Menian_RedS" },
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[ BLUE_TEAM ] = { "Menian_BlueA", "Menian_BlueP", "Menian_BlueS" },
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}
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-- 아레나 결과, 보상 정보
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ArenaResult =
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{
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WIN = { EffectMsg = EFFECT_MSG_TYPE["EMT_WIN"], RewardIndex = "REW_KQ_ARENA_WIN", RewardAbs = { Index = "StaArenaReward", Str = 1, KeepTime = 3600000 }, },
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LOSE = { EffectMsg = EFFECT_MSG_TYPE["EMT_LOSE"], RewardIndex = "REW_KQ_ARENA_LOSE", RewardAbs = nil },
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DRAW = { EffectMsg = EFFECT_MSG_TYPE["EMT_DRAW"], RewardIndex = "REW_KQ_ARENA_DRAW", RewardAbs = nil },
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}
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