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; Shine Monster Regeneration Table V0.3
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
#record HERO10 N 2408 2768 0 0 1192
#record HERO20 N 2408 2768 0 0 1192
#record HERO30 N 2408 2768 0 0 1192
#record HERO40 N 2408 2768 0 0 1192
#record HERO50 N 2408 2768 0 0 1192
#record HERO60 N 2408 2768 0 0 1192
#record HERO70 N 2408 2768 0 0 1192
#record HERO80 N 2408 2768 0 0 1192
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
#record HERO10 KQ_HEROMINE10 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO20 KQ_HEROMINE20 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO30 KQ_HEROMINE30 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO40 KQ_HEROMINE40 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO50 KQ_HEROMINE50 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO60 KQ_HEROMINE60 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO70 KQ_HEROMINE70 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#record HERO80 KQ_HEROMINE80 10 0 0 1 15 -4 5 -2 8 0 10 2 13 4
#end