You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

209 lines
4.0 KiB

--------------------------------------------------------------------------------
-- Mara Pirate Routine --
--------------------------------------------------------------------------------
function PlayerMapLogin( MapIndex, Handle )
cExecCheck( "PlayerMapLogin" )
if MapIndex == nil
then
DebugLog( "PlayerMapLogin::MapIndex == nil")
return
end
if Handle == nil
then
DebugLog( "PlayerMapLogin::Handle == nil")
return
end
local Var = InstanceField[ MapIndex ]
if Var == nil
then
DebugLog( "PlayerMapLogin::Var == nil")
return
end
-- 첫 플레이어의 맵 로그인 체크
Var["bPlayerMapLogin"] = true
-- 시간 설정이 아직 되지 않은 경우에는 아무것도 실행하지 않는다.
if Var["KQLimitTime"] == nil
then
return
end
if Var["CurSec"] == nil
then
return
end
-- 현재 시간 기준으로 제한시간을 받아서 요청한다.
local nLimitSec = Var["KQLimitTime"] - Var["CurSec"]
cShowKQTimerWithLife_Obj( Handle, nLimitSec )
end
-- 중간 보스 마라
function MiddleMaraDead( Handle, MapIndex )
cExecCheck( "MiddleMaraDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
cMobChat( Handle, MiddleBossChat["ScriptFileName"], MiddleBossChat["MaraDeadChat"]["Index"], true )
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end
-- 중간 보스 말론
function MiddleMarloneDead( Handle, MapIndex )
cExecCheck( "MiddleMarloneDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
cMobChat( Handle, MiddleBossChat["ScriptFileName"], MiddleBossChat["MarloneDeadChat"]["Index"], true )
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end
-- 마지막 보스 마라
function LastMaraDead( Handle, MapIndex )
cExecCheck( "LastMaraDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
cMobChat( Handle, BossChat["ScriptFileName"], BossChat["MaraDeadChat"]["Index"], true )
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end
-- 마지막 보스 말론
function LastMarloneDead( Handle, MapIndex )
cExecCheck( "LastMarloneDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
cMobChat( Handle, BossChat["ScriptFileName"], BossChat["MarloneDeadChat"]["Index"], true )
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end
-- 가짜 보스 마라
function VirtualMaraDead( Handle, MapIndex )
cExecCheck( "VirtualMaraDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
local MaraRegenInfo = RegenInfo["Mob"]["Boss"]["RegenMara"]
for i = 1, MaraRegenInfo["RegenNumber"]
do
cMobRegen_XY( Var["MapIndex"], MaraRegenInfo["Index"], MaraRegenInfo["x"], MaraRegenInfo["y"], MaraRegenInfo["dir"] )
end
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end
-- 가짜 보스 말론
function VirtualMarloneDead( Handle, MapIndex )
cExecCheck( "VirtualMarloneDead" )
local Var = InstanceField[ MapIndex ]
if Var == nil
then
cAIScriptSet( Handle )
cNPCVanish( Handle )
return ReturnAI["CPP"]
end
if cIsObjectDead( Handle ) == 1
then
local MarloneRegenInfo = RegenInfo["Mob"]["Boss"]["RegenMarlone"]
for i = 1, MarloneRegenInfo["RegenNumber"]
do
cMobRegen_XY( Var["MapIndex"], MarloneRegenInfo["Index"], MarloneRegenInfo["x"], MarloneRegenInfo["y"], MarloneRegenInfo["dir"] )
end
cAIScriptSet( Handle )
return ReturnAI["CPP"]
end
return ReturnAI["CPP"]
end