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89 lines
3.4 KiB

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-- Emperor Slime Regen Data --
--------------------------------------------------------------------------------
RegenInfo =
{
Group =
{
FirstFloor =
{
"KDGreenHillArea05", "KDGreenHillArea06", "KDGreenHillArea07", "KDGreenHillArea08", "KDGreenHillArea09",
"KDGreenHillArea10", "KDGreenHillArea11", "KDGreenHillArea12", "KDGreenHillArea13", "KDGreenHillArea14",
"KDGreenHillArea15", "KDGreenHillArea16", "KDGreenHillArea24",
},
SecondFloor =
{
"KDGreenHillArea17", "KDGreenHillArea18", "KDGreenHillArea19", "KDGreenHillArea20", "KDGreenHillArea21",
"KDGreenHillArea28", "KDGreenHillArea48", "KDGreenHillArea49", "KDGreenHillArea50", "KDGreenHillArea51",
"KDGreenHillArea52", "KDGreenHillArea53", "KDGreenHillArea56", "KDGreenHillArea57",
},
ThirdFloor =
{
"KDGreenHillArea03", "KDGreenHillArea04", "KDGreenHillArea22", "KDGreenHillArea23", "KDGreenHillArea25",
"KDGreenHillArea26", "KDGreenHillArea27", "KDGreenHillArea29", "KDGreenHillArea30", "KDGreenHillArea44",
"KDGreenHillArea45", "KDGreenHillArea46", "KDGreenHillArea47",
},
},
Mob =
{
ThirdFloor =
{
{ Index = "Emp_KingSlime", x =8063, y = 6037, dir = 0 },
{ Index = "Emp_KingSlime", x =5770, y = 4937, dir = 0 },
{ Index = "Emp_KingSlime", x =6357, y = 7410, dir = 0 },
},
TopFloor =
{
EmperorSlime = { Index = "Emp_EmperorSlime", x = 7084, y = 6147, dir = 90 },
-- 블럭 상황 고려하여 범위, 위치 등 테스트 후 수정 예정
SlimeTroops =
{
{ Index = "Emp_Slime2", x = 6845, y = 6550, radius = 500, count1 = 4, count2 = 9, count3 = 15, },
{ Index = "Emp_Slime2", x = 6737, y = 5779, radius = 500, count1 = 4, count2 = 9, count3 = 15, },
{ Index = "Emp_Slime2", x = 6620, y = 6121, radius = 500, count1 = 4, count2 = 9, count3 = 15, },
},
FireSlimeTroops =
{
-- 블럭 상황 고려하여 범위, 위치 등 테스트 후 수정 예정
{ Index = "Emp_FireSlime2", x = 6845, y = 6550, radius = 500, count1 = 3, count2 = 5, count3 = 7, },
{ Index = "Emp_FireSlime2", x = 6737, y = 5779, radius = 500, count1 = 3, count2 = 5, count3 = 7, },
{ Index = "Emp_FireSlime2", x = 6620, y = 6121, radius = 500, count1 = 3, count2 = 5, count3 = 7, },
},
IronSlimeTroops =
{
-- 블럭 상황 고려하여 범위, 위치 등 테스트 후 수정 예정
{ Index = "Emp_IronSlime2", x = 6845, y = 6550, radius = 500, count1 = 2, count2 = 3, count3 = 5, },
{ Index = "Emp_IronSlime2", x = 6737, y = 5779, radius = 500, count1 = 2, count2 = 3, count3 = 5, },
{ Index = "Emp_IronSlime2", x = 6620, y = 6121, radius = 500, count1 = 2, count2 = 3, count3 = 5, },
},
TwinQueenSlimes =
{
-- 블럭 상황 고려하여 범위, 위치 등 테스트 후 수정 예정
{ Index = "Emp_QueenSlime2", x = nil, y = nil, radius = 200, count1 = 2, count2 = 2, count3 = 2, },
},
},
},
NPC =
{
NPC_Guard = { Index = "EldSpeGuard01", x = 2099, y = 10440, dir = 180 },
},
Stuff =
{
Door1 = { Index = "KQ_SlimeGate", x = 10060, y = 6094, dir = 272, Block = "CloseGate01", scale = 1000 }, -- 1층 과 2층 사이
Door2 = { Index = "KQ_SlimeGate", x = 6692, y = 3944, dir = 6, Block = "CloseGate02", scale = 1000 }, -- 2층 과 3층 사이
Door3 = { Index = "KQ_SlimeGate", x = 5894, y = 6098, dir = 88, Block = "CloseGate03", scale = 1000 }, -- 3층 과 4층 사이
},
}