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7.9 KiB

open [main]
var InterruptBlock 1
InterruptArg 2
Door1 3
Door2 4
Door3 5
Guard "6"
EffDoor1 "7"
EffDoor2 "8"
EffDoor3 "9"
Boss "ABCDE".
doorbuild Door1 "KQ_SlimeGate" 9860 6094 272 1000 "Normal". ; 1층과 2층 사이
doorbuild Door2 "KQ_SlimeGate" 6692 3944 6 1000 "Normal". ; 2층과 3층 사이
doorbuild Door3 "KQ_SlimeGate" 5894 6098 88 1000 "Normal". ; 3층과 4층 사이
doorclose Door1 "CloseGate01". ; 모든 문을 닫음
doorclose Door2 "CloseGate02".
doorclose Door3 "CloseGate03".
effectobj EffDoor1 Door1 "KQ_SlimeGate" 3600000 1000.
effectobj EffDoor2 Door2 "KQ_SlimeGate" 3600000 1000.
effectobj EffDoor3 Door3 "KQ_SlimeGate" 3600000 1000.
waitlogin Guard.
if Guard == 0 ; 일정시간 지나도록 로긴 안함
then open
call "QuestFail".
close
pause Sec 5.
scriptfile "KQHoneying".
timelimit Min 35.
call "FirstFloor".
call "SecondFloor".
call "ThirdFloor".
call "TopFloor".
close
;; 테스트용, 10초마다 여닫기
;open [FirstFloor]
; interruptclear.
; interruptset TimeInterval 10000 "DoorOC".
; var DoorState.
; DoorState = "Close".
; infinite
; open
; waitinterrupt InterruptBlock "InterruptArg".
; call InterruptBlock.
; close
;close
;
;open [DoorOC]
; if DoorState === "Close"
; then open
; dooropen Door1 "CloseGate01".
; DoorState = "Open".
; close
; else open
; doorclose Door1 "CloseGate01".
; DoorState = "Close".
; close
;close
;
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [FirstFloor]
regengroup "KDHoneying" "HONY_F1_AREA01".
regengroup "KDHoneying" "HONY_F1_AREA02".
regengroup "KDHoneying" "HONY_F1_AREA03".
regengroup "KDHoneying" "HONY_F1_AREA04".
regengroup "KDHoneying" "HONY_F1_AREA05".
regengroup "KDHoneying" "HONY_F1_AREA07".
regengroup "KDHoneying" "HONY_F1_AREA08".
regengroup "KDHoneying" "HONY_F1_AREA10".
regengroup "KDHoneying" "HONY_F1_AREA11".
regengroup "KDHoneying" "HONY_F1_AREA12".
regengroup "KDHoneying" "HONY_F1_AREA13".
regengroup "KDHoneying" "HONY_F1_AREA14".
regengroup "KDHoneying" "HONY_F1_AREA15".
regengroup "KDHoneying" "HONY_F1_AREA17".
pause Sec 1. ; 리젠 간격이 1초 단위이기 때문에 1초 대기
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail".
interruptset TimeOut "" 1 "QuestFail".
interruptset MobEliminate "" 1 "FirstMobEleminate".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [FirstMobEleminate]
dooropen Door1 "CloseGate01".
vanish EffDoor1.
break "FirstFloor".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [SecondFloor]
regengroup "KDHoneying" "HONY_F2_AREA01".
regengroup "KDHoneying" "HONY_F2_AREA02".
regengroup "KDHoneying" "HONY_F2_AREA03".
regengroup "KDHoneying" "HONY_F2_AREA04".
regengroup "KDHoneying" "HONY_F2_AREA05".
regengroup "KDHoneying" "HONY_F2_AREA06".
regengroup "KDHoneying" "HONY_F2_AREA07".
regengroup "KDHoneying" "HONY_F2_AREA08".
regengroup "KDHoneying" "HONY_F2_AREA09".
regengroup "KDHoneying" "HONY_F2_AREA10".
regengroup "KDHoneying" "HONY_F2_AREA11".
regengroup "KDHoneying" "HONY_F2_AREA12".
regengroup "KDHoneying" "HONY_F2_AREA13".
regengroup "KDHoneying" "HONY_F2_AREA14".
regengroup "KDHoneying" "HONY_F2_AREA15".
regengroup "KDHoneying" "HONY_F2_AREA16".
regengroup "KDHoneying" "HONY_F2_AREA17".
regengroup "KDHoneying" "HONY_F2_AREA18".
regengroup "KDHoneying" "HONY_F2_AREA19".
pause Sec 1. ; 리젠 간격이 1초 단위이기 때문에 1초 대기
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail".
interruptset TimeOut "" 1 "QuestFail".
interruptset MobEliminate "" 1 "SecondMobEleminate".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [SecondMobEleminate]
dooropen Door2 "CloseGate02".
vanish EffDoor2.
break "SecondFloor".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [ThirdFloor]
regengroup "KDHoneying" "HONY_F3_AREA01".
regengroup "KDHoneying" "HONY_F3_AREA02".
regengroup "KDHoneying" "HONY_F3_AREA03".
regengroup "KDHoneying" "HONY_F3_AREA04".
regengroup "KDHoneying" "HONY_F3_AREA05".
regengroup "KDHoneying" "HONY_F3_AREA06".
regengroup "KDHoneying" "HONY_F3_AREA07".
regengroup "KDHoneying" "HONY_F3_AREA08".
regengroup "KDHoneying" "HONY_F3_AREA09".
regengroup "KDHoneying" "HONY_F3_AREA10".
regengroup "KDHoneying" "HONY_F3_AREA11".
regengroup "KDHoneying" "HONY_F3_AREA12".
regengroup "KDHoneying" "HONY_F3_AREA13".
regengroup "KDHoneying" "HONY_F3_AREA14".
regengroup "KDHoneying" "HONY_F3_AREA15".
regengroup "KDHoneying" "HONY_F3_AREA16".
pause Sec 1. ; 리젠 간격이 1초 단위이기 때문에 1초 대기
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail".
interruptset TimeOut "" 1 "QuestFail".
interruptset MobEliminate "" 1 "ThirdMobEleminate".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [ThirdMobEleminate]
dooropen Door3 "CloseGate03".
vanish EffDoor3.
break "ThirdFloor".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [TopFloor]
regengroup "KDHoneying" "HONY_F4_AREA01".
regengroup "KDHoneying" "HONY_F4_AREA02".
regengroup "KDHoneying" "HONY_F4_AREA03".
regengroup "KDHoneying" "HONY_F4_AREA04".
mobregen Boss "KQ_H_GHoneying" 7081 5972 90 1000 "Normal".
chatwin "KQ_H_GHoneying" "Honeying01".
pause Sec 2. ; 2초간 대기
chatwin "KQ_H_GHoneying" "Honeying02".
pause Sec 2. ; 2초간 대기
interruptclear.
interruptset PlayerEliminate "" 1 "QuestFail".
interruptset TimeOut "" 1 "QuestFail".
interruptset MobEliminate "" 1 "QuestSuccess".
interruptset HPLow "" 1 Boss 800 "Summon1".
interruptset HPLow "" 1 Boss 600 "Summon2".
interruptset HPLow "" 1 Boss 400 "Summon3".
interruptset HPLow "" 1 Boss 150 "Summon4".
interruptset DeadHandle "" 1 Boss "Dead".
infinite
open
waitinterrupt InterruptBlock "InterruptArg".
call InterruptBlock.
close
close
open [Summon1]
npcshout Boss "Summon01".
summonmob Boss "KQ_H_Honeying" 2.
close
open [Summon2]
npcshout Boss "Summon01".
summonmob Boss "KQ_H_Honeying" 4.
close
open [Summon3]
npcshout Boss "Summon01".
summonmob Boss "KQ_H_Honeying" 8.
close
open [Summon4]
npcshout Boss "Summon01".
summonmob Boss "KQ_H_Honeying" 10.
summonmob Boss "KQ_H_Honeying" 10.
close
open [Dead]
npcshout Boss "KQ_H_GHoneyingDead".
close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
open [QuestSuccess]
questresult Suc. ; 성공패킷 날림
reward KingdomQuest.
questmobkill 2668 "Daliy_Check" 1.
broadcast all "KQReturn30".
pause sec 10.
broadcast all "KQReturn20".
pause sec 10.
broadcast all "KQReturn10".
pause sec 5.
broadcast all "KQReturn5".
pause sec 5.
linkto all "Eld" "Eld" 17214 13445.
endofkq.
break "main".
close
open [QuestFail]
questresult Fail. ; 실패패킷 날림
broadcast all "KQReturn30".
pause sec 10.
broadcast all "KQReturn20".
pause sec 10.
broadcast all "KQReturn10".
pause sec 5.
broadcast all "KQReturn5".
pause sec 5.
linkto all "Eld" "Eld" 17214 13445.
endofkq.
break "main".
close