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SigFiesta/LuaScript/ID/WarLH/WarLHDeInitFuntion.lua

89 lines
1.9 KiB

require( "ID/WarLH/WarLHData" )
function EVNET_NO1_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO1_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO2_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO2_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO3_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO3_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO4_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO4_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO5_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO5_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO6_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO6_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO7_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO7_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO8_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO8_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO9_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO9_DEINIT_FUNC" )
EventMemory["EM_STATE"] = EM_STATE["Start"]
end
function EVNET_NO10_DEINIT_FUNC( EventMemory )
cExecCheck( "EVNET_NO10_DEINIT_FUNC" )
InstanceDungeonClear( EventMemory["MapIndex"] )
GATE_MAP_INDEX = nil
end
EVENT_DEINIT_FUNC = { }
EVENT_DEINIT_FUNC[1] = EVNET_NO1_DEINIT_FUNC
EVENT_DEINIT_FUNC[2] = EVNET_NO2_DEINIT_FUNC
EVENT_DEINIT_FUNC[3] = EVNET_NO3_DEINIT_FUNC
EVENT_DEINIT_FUNC[4] = EVNET_NO4_DEINIT_FUNC
EVENT_DEINIT_FUNC[5] = EVNET_NO5_DEINIT_FUNC
EVENT_DEINIT_FUNC[6] = EVNET_NO6_DEINIT_FUNC
EVENT_DEINIT_FUNC[7] = EVNET_NO7_DEINIT_FUNC
EVENT_DEINIT_FUNC[8] = EVNET_NO8_DEINIT_FUNC
EVENT_DEINIT_FUNC[9] = EVNET_NO9_DEINIT_FUNC
EVENT_DEINIT_FUNC[10] = EVNET_NO10_DEINIT_FUNC