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require( "common" )
require( "ID/WarL/WarLData" )
require( "ID/WarL/WarLEventRoutine" )
require( "ID/WarL/WarLInitFuntion" )
require( "ID/WarL/WarLDeInitFuntion" )
require( "ID/WarL/WarLEventMobRoutine" )
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- --
-- -- ¸ÞÀÎÇÔ¼ö -- --
-- -- -- --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
function Main( Field )
cExecCheck( "Main" )
local EventMemory = InstanceField[Field]
if EventMemory == nil then
InstanceField[Field] = { }
EventMemory = InstanceField[Field]
EventMemory["MapIndex"] = Field
EventMemory["CurrentTime"] = nil
EventMemory["EventNumber"] = 1
EventMemory["EM_STATE"] = EM_STATE["Start"]
EventMemory[EventMemory["EventNumber"]] = { }
EventMemory[EventMemory["EventNumber"]]["EventData"] = { }
EventMemory[EventMemory["EventNumber"]]["EventState"] = ES_STATE["State1"]
EventMemory["ObjectState"] = { }
EventMemory["ObjectState"]["L_Line"] = 1
EventMemory["ObjectState"]["R_Line"] = 1
EventMemory["CurrentTime"] = nil
cSetFieldScript( EventMemory["MapIndex"], SCRIPT_MAIN )
DOOR_N_GATE_CREATE( EventMemory )
cFieldScriptFunc( EventMemory["MapIndex"], "MapLogin", "PlayerMapLogin" )
end
MainRoutine( EventMemory )
end
function MainRoutine( EventMemory )
if EventMemory == nil then
return
end
EventMemory["CurrentTime"] = cCurrentSecond()
if EventMemory["EM_STATE"] == EM_STATE["Start"] then
EventMemory["EM_STATE"] = EM_STATE["Play"]
EVENT_INIT_FUNC[EventMemory["EventNumber"]] ( EventMemory )
elseif EventMemory["EM_STATE"] == EM_STATE["Play"] then
local ReturnValue = EVENT_ROUTINE[EventMemory["EventNumber"]] ( EventMemory )
if ReturnValue == EVENT_ROUTINE_END then
EventMemory["EM_STATE"] = EM_STATE["End"]
end
elseif EventMemory["EM_STATE"] == EM_STATE["End"] then
EVENT_DEINIT_FUNC[EventMemory["EventNumber"]] ( EventMemory )
EventMemory["EventNumber"] = EventMemory["EventNumber"] + 1
end
end