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553 lines
10 KiB
553 lines
10 KiB
--[[ ]]--
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--[[ 불타는 아델리아 ]]--
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--[[ 2지역 ]]--
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--[[ ]]--
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function Zone2_Setting( Var )
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cExecCheck "Zone2_Setting"
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if Var == nil then
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return
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end
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-- 어둠의돌 소환
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Var.Zone_2_Darkstone_1 = cMobRegen_XY( Var.MapIndex, RegenInfo.DStone2.Index, RegenInfo.DStone2.x, RegenInfo.DStone2.y, RegenInfo.DStone2.dir )
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Var.Zone_2_Darkstone_2 = cMobRegen_XY( Var.MapIndex, RegenInfo.DStone3.Index, RegenInfo.DStone3.x, RegenInfo.DStone3.y, RegenInfo.DStone3.dir )
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Var.Zone_2_Darkstone_3 = cMobRegen_XY( Var.MapIndex, RegenInfo.DStone4.Index, RegenInfo.DStone4.x, RegenInfo.DStone4.y, RegenInfo.DStone4.dir )
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-- 공격 당할시 회전 하는 문제 때문에 다시 추가
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cSetAIScript( "ID/AdlFH/AdlFH", Var.Zone_2_Darkstone_1 )
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cSetAIScript( "ID/AdlFH/AdlFH", Var.Zone_2_Darkstone_2 )
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cSetAIScript( "ID/AdlFH/AdlFH", Var.Zone_2_Darkstone_3 )
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-- 2지역 몹 그룹 리젠
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for i=1, #RegenInfo.Zone2_Regen_Group do
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cGroupRegenInstance( Var.MapIndex, RegenInfo.Zone2_Regen_Group[i] )
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end
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-- 정찰자 소환, 상태이상
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for i=1, #RegenInfo.Zone2_Regen_Franger do
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local franger = cMobRegen_XY( Var.MapIndex,
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RegenInfo.Zone2_Regen_Franger[i].Index,
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RegenInfo.Zone2_Regen_Franger[i].x,
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RegenInfo.Zone2_Regen_Franger[i].y,
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RegenInfo.Zone2_Regen_Franger[i].dir )
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cSetAbstate( franger, "StaHideWC", 1, 20000000 )
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end
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Var.StepFunc = Dummy
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return
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end
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function Zone2_ChatEvent_1( Var )
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cExecCheck "Zone2_ChatEvent_1"
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if Var == nil then
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return
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end
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local CurSec = cCurrentSecond()
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if Var.Zone2_ChatEvent_1_Step == nil then
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-- 지역안에 오브젝트 첫번째가 있는지만 체크
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local Object = cGetAreaObjectList( Var.MapIndex, AreaIndex.Zone2_2, ObjectType.Player )
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if Object == nil then
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_1_Step = 1
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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-- NPC 대화
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if Var.Zone2_ChatEvent_1_Step == 1 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.Dialog == nil then
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Var.Dialog = DialogInfo.Zone2_Event1
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Var.DialogStep = 1
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_1_Step = 2
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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Var.Zone2_ChatEvent_1_Step = nil
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Var.Zone2_EventPlayTime = nil
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Var.StepFunc = Zone2_ChatEvent_2
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return
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end
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function Zone2_ChatEvent_2( Var )
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cExecCheck "Zone2_ChatEvent_2"
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if Var == nil then
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return
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end
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local CurSec = cCurrentSecond()
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if Var.Zone2_ChatEvent_2_Step == nil then
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-- 지역안에 오브젝트 첫번째가 있는지만 체크
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local Object = cGetAreaObjectList( Var.MapIndex, AreaIndex.Zone2_3, ObjectType.Player )
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if Object == nil then
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_2_Step = 1
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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-- 대화 출력
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if Var.Zone2_ChatEvent_2_Step == 1 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.Dialog == nil then
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local lou = cGetAreaObject( Var.MapIndex, AreaIndex.Zone2_1, Var.LoussierHandle )
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if lou ~= nil then
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Var.Dialog = DialogInfo.Zone2_Event2_alive
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else
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Var.Dialog = DialogInfo.Zone2_Event2_Dead
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end
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Var.DialogStep = 1
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_2_Step = 2
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Var.Zone2_EventPlayTime = CurSec + 2
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return
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end
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-- 공지 출력
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if Var.Zone2_ChatEvent_2_Step == 2 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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cScriptMessage( Var.MapIndex, AnnounceInfo.AdlF_Mission_02_002 )
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Var.Zone2_ChatEvent_2_Step = 3
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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Var.Zone2_ChatEvent_2_Step = nil
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Var.Zone2_EventPlayTime = nil
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Var.StepFunc = Dummy
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return
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end
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function Zone2_ChatEvent_3( Var )
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cExecCheck "Zone2_ChatEvent_3"
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if Var == nil then
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return
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end
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local CurSec = cCurrentSecond()
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if Var.Zone2_ChatEvent_3_Step == nil then
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local lou = cGetAreaObject( Var.MapIndex, AreaIndex.Zone2_3, Var.LoussierHandle )
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if lou ~= nil then
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Var.Dialog = DialogInfo.Zone2_Event3_alive_1
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Var.DialogStep = 1
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Var.Zone2_ChatEvent_3_Step = 2
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Var.Loussier_Stop = 1 -- 루시에 멈춤 상태
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else
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Var.Dialog = DialogInfo.Zone2_Event3_Dead
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Var.DialogStep = 1
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Var.Zone2_ChatEvent_3_Step = 1
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end
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Var.Zone2_EventPlayTime = CurSec + 1
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return
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end
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-- 루시에 없을때 대화
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if Var.Zone2_ChatEvent_3_Step == 1 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_3_Step = 99 -- 바로 3지역으로 넘어가면 됨
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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-- 루시에 있을때
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if Var.Zone2_ChatEvent_3_Step == 2 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_3_Step = 3
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 3 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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local lou = cGetAreaObject( Var.MapIndex, AreaIndex.Zone2_3, Var.LoussierHandle )
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if lou == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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cNPCVanish( Var.LoussierHandle )
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Var.Zone2_ChatEvent_3_Step = 4
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 4 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.SalareDeadLocX == nil or
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Var.SalareDeadLocY == nil or
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Var.SalareDeadDir == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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local louNewX, louNewY = cGetAroundCoord( Var.Salare, Var.SalareDeadDir, 100 )
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if louNewX == nil or louNewY == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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Var.LoussierHandle = cMobRegen_XY( Var.MapIndex, RegenInfo.Loussier.Index,
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louNewX,
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louNewY,
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Var.SalareDeadDir )
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cSetAIScript( "ID/AdlFH/AdlFH", Var.LoussierHandle )
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if Var.LoussierHandle == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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Var.Dialog = DialogInfo.Zone2_Event3_alive_2
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Var.DialogStep = 1
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Var.Zone2_ChatEvent_3_Step = 5
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Var.Zone2_EventPlayTime = CurSec + 2
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 5 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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cSkillBlast( Var.LoussierHandle, Var.Salare, "AdlF_Loussier_Skill02_N" )
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Var.Zone2_ChatEvent_3_Step = 6
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 6 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_3_Step = 7
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Var.Zone2_EventPlayTime = CurSec + 3.5
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 7 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.SalareDeadLocX == nil or
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Var.SalareDeadLocY == nil or
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Var.SalareDeadDir == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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local salNewX, salNewY = cGetAroundCoord( Var.Salare, Var.SalareDeadDir+180, 100 )
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if salNewX == nil or salNewY == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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cNPCVanish( Var.Salare )
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Var.Salare = cMobRegen_XY( Var.MapIndex, RegenInfo.SalareMan.Index,
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salNewX,
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salNewY,
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Var.SalareDeadDir )
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if Var.Salare == nil then
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Var.Zone2_ChatEvent_3_Step = 99
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return
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end
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Var.Dialog = DialogInfo.Zone2_Event3_alive_3
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Var.DialogStep = 1
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Var.Zone2_ChatEvent_3_Step = 8
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Var.Zone2_EventPlayTime = CurSec + 3
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 8 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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if Var.DialogStep <= #Var.Dialog then
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cMobDialog( Var.MapIndex,
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Var.Dialog[Var.DialogStep].Portrait,
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Var.Dialog[Var.DialogStep].FileName,
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Var.Dialog[Var.DialogStep].Index )
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Var.Zone2_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
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Var.DialogStep = Var.DialogStep + 1
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return
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end
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_3_Step = 9
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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if Var.Zone2_ChatEvent_3_Step == 9 then
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if Var.Zone2_EventPlayTime > CurSec then
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return
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end
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Var.Loussier_Stop = nil -- 루시에 멈춤 상태 해제
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Var.Zone2_ChatEvent_3_Step = 10
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Var.Zone2_EventPlayTime = CurSec
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return
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end
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-- 관문 해제 및 공지 출력
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cDoorAction( Var.Door2, RegenInfo.Door2.Block, "open" )
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cScriptMessage( Var.MapIndex, AnnounceInfo.AdlF_Msg_02_002 )
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Var.Dialog = nil
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Var.DialogStep = nil
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Var.Zone2_ChatEvent_2_Step = nil
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Var.Zone2_EventPlayTime = nil
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Var.StepFunc = Dummy
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end
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