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require( "common" )
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-- 스킬 데미지
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SKILL_DAMAGE = 1000
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function BallEgg( Handle, MapIndex )
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cExecCheck( "BallEgg" )
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cStaticDamage_smo( Handle, SKILL_DAMAGE )
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cSetServantFlag( Handle, "MobCanDamageTo", 1 )
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cAIScriptSet( Handle )
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return ReturnAI["END"]
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end
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