-------------------------------------------------------------------------------- -- Boss Data -- -------------------------------------------------------------------------------- --[[ ※ 참고 ) Phase 설정 Phase 테이블에 설정해둔 Condition_HPRate 값 % 이하가 되면, 해당 애니메이션을 하고 SummonMob을 소환한다. --]] BossInfo = { ID_GiantMagmaton = { Lua_EntranceFunc = "Routine_Boss", Phase = { { Condition_HPRate = 20, Animation = "GiantMagmaTon_skill01", SummonMob = { Index = "ID_EarthCalerben", Num = 2, } }, }, }, ID_BigMudMan = { Lua_EntranceFunc = "Routine_Boss", Phase = { { Condition_HPRate = 20, Animation = "BigMudMan_skill", SummonMob = { Index = "ID_EarthCalerben", Num = 2, } }, }, }, ID_FireTaitan = { Lua_EntranceFunc = "Routine_Boss", Phase = { { Condition_HPRate = 20, Animation = "FireTaitan_skill", SummonMob = { Index = "ID_EarthCalerben", Num = 2, } }, }, }, ID_Weasel = { Lua_EntranceFunc = "Routine_Boss", Phase = { { Condition_HPRate = 20, Animation = "Weasel_skill", SummonMob = { Index = "ID_EarthCalerben", Num = 2, } }, }, }, ID_FandomCornelius = { Lua_EntranceFunc = "Routine_Boss", Phase = { { Condition_HPRate = 50, Animation = "Dragonneut_Skill3", SummonMob = { Index = "ID_EarthNerpa", Num = 3, } }, { Condition_HPRate = 30, Animation = "Dragonneut_Skill3", SummonMob = { Index = "ID_EarthNerpa", Num = 3, } }, }, }, }