; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Job2_Dice1-1 N 558 920 0 0 51 #record Job2_Dice1-2 N 558 920 0 0 51 #record Job2_Dice2-1 N 922 736 0 0 51 #record Job2_Dice2-2 N 922 736 0 0 51 #record Job2_Dice3-1 N 925 373 0 0 51 #record Job2_Dice3-2 N 925 373 0 0 51 #record Job2_Dice4-1 N 557 189 0 0 51 #record Job2_Dice4-2 N 557 189 0 0 51 #record Job2_Dice5-1 N 184 372 0 0 51 #record Job2_Dice5-2 N 184 372 0 0 51 #record Job2_Dice6-1 N 186 736 0 0 51 #record Job2_Dice6-2 N 186 736 0 0 51 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Job2_Dice1-1 Job2_CloverT 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice1-2 Job2_DiaT 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice2-1 Job2_CloverT 2 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice2-2 Job2_DiaT 2 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice3-1 Job2_CloverT 2 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice3-2 Job2_DiaT 3 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice4-1 Job2_CloverT 3 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice4-2 Job2_DiaT 2 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice5-1 Job2_CloverT 4 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice5-2 Job2_DiaT 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice6-1 Job2_CloverT 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Job2_Dice6-2 Job2_DiaT 4 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #end